okeSL

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jonsykkel
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okeSL

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Last edited by jonsykkel on 3 Feb 2021, 15:58, edited 8 times in total.
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Zweq
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Re: okeSL

Post by Zweq »

i like okesl
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Re: okeSL

Post by Stini »

is oke
ile
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Re: okeSL

Post by ile »

pretty oke, but imo is cheat?
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Re: okeSL

Post by jonsykkel »

ye
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Re: okeSL

Post by Hosp »

sick will hev to try one day :o 8O
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bene
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Re: okeSL

Post by bene »

10/10 :bear:s
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Xiphias
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Re: okeSL

Post by Xiphias »

I can't open up the console with my keyboard. I tried different keyboard languages but the button left to 1 doesn't do anything.
And what's with the stupid language?
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
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Re: okeSL

Post by jonsykkel »

Xiphias wrote: 16 Aug 2018, 18:41 I can't open up the console with my keyboard. I tried different keyboard languages but the button left to 1 doesn't do anything.
And what's with the stupid language?
edit cfg/autosave.cfg and find line that say bind +grave "console" and put +q or something then run program and pres q
duno vat u mean by stupid language
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Re: okeSL

Post by Xiphias »

w
jonsykkel wrote: 16 Aug 2018, 18:45
Xiphias wrote: 16 Aug 2018, 18:41 I can't open up the console with my keyboard. I tried different keyboard languages but the button left to 1 doesn't do anything.
And what's with the stupid language?
edit cfg/autosave.cfg and find line that say bind +grave "console" and put +q or something then run program and pres q
duno vat u mean by stupid language
I got it to work. Very cool :beer: Will Smibu elma feature this sl?
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
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Re: okeSL

Post by jonsykkel »

this project is separate from smibuelma so im doubt that =)
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Re: okeSL

Post by ROKKEBOL »

Nice game ty.
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bene
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Re: okeSL

Post by bene »

I made config I am starting to get satisfied with you can find it here: https://github.com/Ben3eeE/okesl-config

If mans share config I can add to repository so we can inspire eachother osv :bear:

Features:
* Full HD
* Doesn't use autosave.cfg because it's bad :bear:
* Game config in game.cfg
* Controls config in controls.cfg
* Based on default mila sl controls
* Apple time in bottom right corner

Controls:
* 1-4 for sluts
* Escape/Enter works more like eol
* Shift+Escape for exit game
* f1 to start autoplay from current spot to simulate f1-enter by esc+f1
* f2 to pause and turn on free look camera. Move with arrow keys.
* f3 save, f4 load
* f5, f7 hold to rewind will autoplay back after rewind
* f6, f8 hold to fast forward
* f9 to pause
* f12 to toggle pause
* z,x for frame advance stepping forwards/backwards
* q jump backwards 2s and autoplay
* f10 jump to end of dat
* f11 jump to end of dat minus 2 seconds and autoplay
* AND MORE
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Re: okeSL

Post by bene »

Added jonsykkel and default config to repository :bear:
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Re: okeSL

Post by jonsykkel »

maked so u can open lev rek dat file (IN WINDOWS -> RIGHT CLICK REC/LEV/DAT FILE -> OPEN WITH -> OKESL -> YES ALWAYS OPEN IN OKESL)

link: http://zzz.st/elma/okesl/okesl006.zip
its use full even if u dont care about sl
u can put files for example inside elma folder so that it knows about al the levels








lev editor veloper: ad test buton to editer like p buton in international editer that runs comand (for example OKESL.EXE) (although i vould recomend usign LATEST okeol.exe http://zzz.st/elma/okeol/okeol006.zip if dont ned sl cuz its beter and its not horific to configure and draws pic gras if someone cares about that) with .lev as arg, this will allow ppl to TEST LEVEL OUTSIDE ELMA
Last edited by jonsykkel on 3 Feb 2021, 15:58, edited 3 times in total.
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Re: okeSL

Post by pawq »

jonsykkel wrote: 4 Dec 2020, 21:22its use full even if u dont care about sl
In case anyone isn't aware, Elmanager permits this too, so can link .lev and .rec files with SLE and Replay Viewer respectively and the programs open when double-clicking a lev/rec.

Sorry for not pogchamping about okesl velopment, haven't used yet and don't sl much nowadays (certainly not on an adivanced level), so not much of a need. Also genuinely too much effort to understand gak.
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Re: okeSL

Post by jonsykkel »

pawq wrote: 4 Dec 2020, 23:57
jonsykkel wrote: 4 Dec 2020, 21:22its use full even if u dont care about sl
In case anyone isn't aware, Elmanager permits this too, so can link .lev and .rec files with SLE and Replay Viewer respectively and the programs open when double-clicking a lev/rec.
ok then its not that usful
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Re: okeSL

Post by Dorknoob »

Great program... I'll add my in progress controls.cfg file below, which so far is working out really well for me.

I took it upon myself to try to make my own controls and understand most of what the program has to offer to try to learn it better and maybe unlock new features. Wasn't easy, but very useful setup that I have right now (not sure how it compares to mila, hardly used that one).

This is based on Bene's repo for the other files, then I just modified the controls file.

p.s. small feature suggestion: add a command to search levels or recs with wildcard or similar. ie. findrec %int01x%, and then it prints the options to the console.

another issue: When binding a key to fast forward while held down, I also bind it to set speed back to 1 on key up. But if i was previously at a different speed then that speed gets lost. i've gotten pretty good at hitting f9, f10, etc. (my speed keys) before resuming but sometimes I forget and its not ideal. Maybe there could be some new commands, "savespeed" and "resetspeed" or similar.

Here's my file:

unbindall

mod a lshift rshift
mod b lctrl rctrl

bind +grave "console"
bind +f5 "exec cfg/controls.cfg"

bind b*up "zoomin"
bind b*down "zoomout"

bind +f1 "reset; resetdata; auto 0; pause 1;"
bind +f2 "slutdraw 1; slutdraw 2; slutdraw 3; slutdraw 4;"
bind +f3 "spy 1; pause 1; print SPY;"
bind +f4 "spy 0; pause 1; print PLAY;"

bind +escape "toggle pause"
bind +return "pause 0; auto 0;"

bind *q "rewind"
bind -q "pause 1"
bind a+q "jmp 0"
bind *w "auto 1; pause 0;"
bind -w "auto 0; pause 1"
bind a+w "jmpend"

bind +f9 "speed 0.3"
bind +f10 "speed 0.6"
bind +f11 "speed 0.8"
bind +f12 "speed 1"

bind *kp_1 "speed 4"
bind -kp_1 "speed 1"

bind +lshift "save; print SAVE;"
bind +rshift "load; print LOAD;"

# Playing
bind *left "left; spy_left;"
bind *right "right; spy_right;"
bind *up "throttle; spy_up;"
bind *down "brake; spy_down;"
bind *space "turn"
bind *kp_0 "left;right;"
# bind +v "hud_enabled navigator0"
# bind +t "hud_enabled sluts0"

# Slut controls
bind +1 "slut 1"
bind b+1 "slutcopy 1"
bind +2 "slut 2"
bind b+2 "slutcopy 2"
bind +3 "slut 3"
bind b+3 "slutcopy 3"
bind +4 "slut 4"
bind b+4 "slutcopy 4"
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Re: okeSL

Post by jonsykkel »

Dorknoob wrote: 23 Jan 2022, 05:36 another issue: When binding a key to fast forward while held down, I also bind it to set speed back to 1 on key up. But if i was previously at a different speed then that speed gets lost. i've gotten pretty good at hitting f9, f10, etc. (my speed keys) before resuming but sometimes I forget and its not ideal. Maybe there could be some new commands, "savespeed" and "resetspeed" or similar.
thers varible "speedmod" for that u can *bind iirc resets to 0 evry lop adn then actual sped=speed*speedmod
ctrlf speedmod https://raw.githubusercontent.com/Ben3e ... ntrols.cfg
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Re: okeSL

Post by Dorknoob »

jonsykkel wrote: 23 Jan 2022, 05:54
Dorknoob wrote: 23 Jan 2022, 05:36 another issue: When binding a key to fast forward while held down, I also bind it to set speed back to 1 on key up. But if i was previously at a different speed then that speed gets lost. i've gotten pretty good at hitting f9, f10, etc. (my speed keys) before resuming but sometimes I forget and its not ideal. Maybe there could be some new commands, "savespeed" and "resetspeed" or similar.
thers varible "speedmod" for that u can *bind iirc resets to 0 evry lop adn then actual sped=speed*speedmod
ctrlf speedmod https://raw.githubusercontent.com/Ben3e ... ntrols.cfg
nice, even smarter than my idea for the same problem.
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Re: okeSL

Post by Dorknoob »

If you make a new version maybe add option to load level via full path, so you can load directly from eol folder. Or option to specify alternate level folders to search.

edit: maybe option to save recs to elma folder also.
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Re: okeSL

Post by Dorknoob »

Hmm, it occurred to me that maybe I can just drop okesl into elma folder and it will read from lev and rec there. (edit: this worked just fine and makes it 100x easier to saveload new levels). Maybe this is what everyone was alrdy doing.
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Re: okeSL

Post by Xiphias »

I did a rec in okesl 0.06 but was pointing to the level in the res folder using “../res/levelname” and now when I export the replay its says in EOL that level “../res/levelname” cannot be found.

Is it possible to point the dat to a new lev path?
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Xiphias
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Re: okeSL

Post by Xiphias »

Found a bug.

If you load a dat from default velcome level (and possibly any level other than level in dat file) then backups cannot be loaded.

Steps to repro
Start okesl (default opens in velcom lev)
Run command “dat int01test.dat” (this will open int01 as well as load the dat file)
Play a few runs
Check backup list: “baklist”
Try to restore a backup: “bak 1”
Error because backups are saved for empty string level name
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Re: okeSL

Post by Hosp »

so you are saying jon wrote a bug
allow me to laugh
:o :o :o :o :o :o :o
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