Fixed HighQ.lgr ?

Before starting a new topic read Moposite's Help and earlier topics. Note: this forum is for Elma problems, not Moposite.

Moderator: Moporators

Post Reply
User avatar
Madness
35mins club
Posts: 2168
Joined: 1 Jan 2009, 10:51
Location: UK

Fixed HighQ.lgr ?

Post by Madness »

I'd need HighQ.lgr with fixed line in the sky (not Hollow mixed with HighQ).
Has anyone, plz ? Can't get it anywhere. :X
Image
User avatar
Madness
35mins club
Posts: 2168
Joined: 1 Jan 2009, 10:51
Location: UK

Re: Fixed HighQ.lgr ?

Post by Madness »

Sick :!:
Thank you very much! :wink: :D
Last edited by Madness on 4 Jul 2009, 23:57, edited 1 time in total.
Image
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: Fixed HighQ.lgr ?

Post by pawq »

ye its great thanks :D

edit:
hohoho, 1,6mb, more than whole oryginal elma 1.0 xD
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: Fixed HighQ.lgr ?

Post by pawq »

yay thats my reso :D
User avatar
Igge
38mins club
Posts: 6393
Joined: 7 Apr 2007, 12:15
Location: Stockholm, Sweden

Re: Fixed HighQ.lgr ?

Post by Igge »

i donlod jappe lgr ad when elma is red texT!!!!! im scery of red bloud text make nitemare in my!!!

Nice one, but after having played with "broken sky" for so long, I've gotten used to it 8)
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
User avatar
Igge
38mins club
Posts: 6393
Joined: 7 Apr 2007, 12:15
Location: Stockholm, Sweden

Re: Fixed HighQ.lgr ?

Post by Igge »

Tis cool. No one blames you 8)
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: Fixed HighQ.lgr ?

Post by Lukazz »

when i play with high res and zoom, 1280x1024 + 1.25 zoom for example, i can see every fucking pixel of apples and flowers. is it possible to fix that too? cause i don't want to play with 800x600 anymore :s
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: Fixed HighQ.lgr ?

Post by Lukazz »

Jappe wrote:i can make invisible apples & flowers for you but i guess then its little harder to play
yes, sounds tricky. but i don't really get it. the higher the res, the worse apples and flowers are looking, why?
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Zweq
34mins club
Posts: 4055
Joined: 28 Nov 2002, 15:54
Location: suo mesta

Re: Fixed HighQ.lgr ?

Post by Zweq »

because you zoom in
Image
User avatar
Lee
37mins club
Posts: 2361
Joined: 22 Apr 2005, 05:12
Location: New Zealand

Re: Fixed HighQ.lgr ?

Post by Lee »

apples, flowers, and killers are only 40x40 pixels i think. ofcourse if you increase elma's res the apples and stuff will have a limit. they won't enhance themselves.
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: Fixed HighQ.lgr ?

Post by Lukazz »

and people who play with 1280 res or higher just ignore that? it looks awful, i can't ignore that. ;o
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Bismuth
Kuski
Posts: 2777
Joined: 26 Feb 2008, 07:11
Team: <3
Location: Not on lauta
Contact:

Re: Fixed HighQ.lgr ?

Post by Bismuth »

I use 1280x800 zoom 1, works fine. It's because of the zoom.
:mrhat:
User avatar
Mawane
Kuski
Posts: 3299
Joined: 15 Apr 2007, 01:05
Team: SV
Contact:

Re: Fixed HighQ.lgr ?

Post by Mawane »

there would need just some much higher resolution pix in lgr
Website || TT:41:45:64 || Team Image
Image[url=steam://friends/add/76561198025490048]Image[/url]
User avatar
Xiphias
39mins club
Posts: 4098
Joined: 23 Nov 2004, 23:05

Re: Fixed HighQ.lgr ?

Post by Xiphias »

Mawane wrote:there would need just some much higher resolution pix in lgr
Grapefruit with orange potato juice mixed with pasteurized eggs and sugar.
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: Fixed HighQ.lgr ?

Post by pawq »

apples dont know that theyre supposed to get higher res when you zoom in, thats why you cane see every fucking px. maybe they should in eol... i cane see more than every px cuz of 1680x1050 x1.75 settings, but i just dont mind it, i care more about the bicycle.
User avatar
FinMan
36mins club
Posts: 2038
Joined: 13 Feb 2007, 11:14
Team: dat
Location: Jyväskylä, Finland

Re: Fixed HighQ.lgr ?

Post by FinMan »

who cares
Image
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: Fixed HighQ.lgr ?

Post by Lukazz »

hm, i got this problem again now, cause 800x600 doesn't work very good with my new laptop and so i have to play with 1024x700 and 1.25 zoom and i still find those pixeled apples goddamn annoying. could someone tell me how to change this? i have zero experience in making lgr or shit.
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: Fixed HighQ.lgr ?

Post by Lukazz »

Jappe wrote:dont know if such lgr exist. i tried to make it by first extracting the images from both highq and the sky bug fixed lgr with ale, but the colors got fucked up. the reason for this was that the highq uses different palette than regular lgr. orka start faxoring around with palettes, if you really want it u can make it yourself 8)

edit: i modified the sky now, its fixed. here: http://www.jappe2.net/HighQ_BugFixBig.zip
another edit: here is one with a big sky so it doesnt look so repetive, its quick made but looks okiz: http://www.jappe2.net/HighQ_BugFixBig.zip
reup pls
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: Fixed HighQ.lgr ?

Post by Lukazz »

well, fortunately i got 800x600 running again. thx for the reup. maybe mila could fix the apple problem for EOL :P
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Mawane
Kuski
Posts: 3299
Joined: 15 Apr 2007, 01:05
Team: SV
Contact:

Re: Fixed HighQ.lgr ?

Post by Mawane »

lets vectorize elma btw :)
Website || TT:41:45:64 || Team Image
Image[url=steam://friends/add/76561198025490048]Image[/url]
User avatar
Bismuth
Kuski
Posts: 2777
Joined: 26 Feb 2008, 07:11
Team: <3
Location: Not on lauta
Contact:

Re: Fixed HighQ.lgr ?

Post by Bismuth »

ez make elma in flash, no pixel problem
:mrhat:
User avatar
Bjenn
35mins club
Posts: 2391
Joined: 25 Apr 2007, 14:23
Team: EF
Location: Östersund, Sweden

Re: Fixed HighQ.lgr ?

Post by Bjenn »

is there any HighQ with fixed palette and 640x480 normal sky?
would be appreciated if someone could make one or paste if you already have
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: Fixed HighQ.lgr ?

Post by Lukazz »

reup fixed highQ?
TT: 36:59:53 || Avg TT: 38:09:65
FW
Kuski
Posts: 195
Joined: 1 Oct 2006, 08:12

Re: Fixed HighQ.lgr ?

Post by FW »

Sorry for bumping old topic. Could anyone reup this one?
http://tinyurl.com/yz6ak9 - Home of ANB, FWPP and BO pack
Old nick: Wezz
User avatar
totem
39mins club
Posts: 328
Joined: 26 Dec 2007, 14:04

Re: Fixed HighQ.lgr ?

Post by totem »

My turn to ask : does anybody have an LGR with fixed higres sky and all pictures/textures ?

Even if it's without pics I'm interested
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: Fixed HighQ.lgr ?

Post by pawq »

This one has solid blue sky (kinda highq :D), solid red/black/white circular apples/killers/flowers, brown ground (default texture, just dif. colour), yellow font, and (I think) is made by Lee
I'm using it for years and can't imagine going back to normal (eyes hurt)
Attachments
sand.lgr
(183.86 KiB) Downloaded 165 times
User avatar
abruzzi
Kuski
Posts: 1425
Joined: 17 Sep 2007, 21:07

Re: Fixed HighQ.lgr ?

Post by abruzzi »

nice lgr! but bike hardly visible!

edit: haha also lol flower and appel
Last edited by abruzzi on 23 Feb 2013, 19:43, edited 1 time in total.
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: Fixed HighQ.lgr ?

Post by Kopaka »

This is the default where only change is sky looking nice on higher res, if that's what you're looking for.

http://kopasite.net/up/3/default.lgr
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: Fixed HighQ.lgr ?

Post by pawq »

abruzzi wrote:nice lgr! but bike hardly visible!

edit: haha also lol flower and appel
swap bikes?
Ecchi
39mins club
Posts: 423
Joined: 12 May 2009, 15:28
Location: A "child friendly" neighbourhood;o

Re: Fixed HighQ.lgr ?

Post by Ecchi »

abruzzi wrote:nice lgr! but bike hardly visible!

edit: haha also lol flower and appel
The player 2 bike is made hard to see to make it nicer for FF battles etc. just swap bikes
RIP enthusiast claim image:(
User avatar
totem
39mins club
Posts: 328
Joined: 26 Dec 2007, 14:04

Re: Fixed HighQ.lgr ?

Post by totem »

Thanks Pawq your LGR looks fine, but i'm rather looking for a fixed-default LGR than this one.
Kopaka wrote:This is the default where only change is sky looking nice on higher res, if that's what you're looking for.

http://kopasite.net/up/3/default.lgr
Here is what I'm looking for : a LGR with highq sky (like this), but with fixed line. And possibly with all pics/textures. Maybe I should try to make it myself if it doesn't exist out there. Thank you anyway

NB : could'nt attach png/jpg/jpeg image, so I used kopup

edit : here is what i've done. dunno if it looks good for everyone
http://kopasite.net/up/0/custom_sky.lgr
Post Reply