FPS & Res. problem

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Bjorn
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FPS & Res. problem

Post by Bjorn » 17 Aug 2012, 23:22

Hi!

So not everybody know who I am. Not that it matters, but I understand there are two "Bjorn" now. And I am the "old" one.

Anyways. I started playing elma again the other day and now I have EOL installed because I heard that only times done with EOL will count. And since I'm a warmup nerd I want to try and improve my time there. But there are some problems:

*With EOL I get really horrible lag/fps even when playing offline. How do I resolve this?

*I want to use atleast res. 1600*1200 with 3x zoom. But maximum res I can choose is 1024*768 and max zoom I can use is 1.75x. Anything above that and the game crashes when I press "play" (Sorry, internal error.
) How can I fix this?

BTW, my monitor is a 16:10, 1920*1200. And I have tried changing fps settings without luck. Including disabling FPS limit.

My old Elma 1.2 plays fine and super smooth.

Any help would be appreciated. :beer:
WarmUp 14:30 without Alovolt. 14:05 WITH Alovolt.

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Hosp
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Re: FPS & Res. problem

Post by Hosp » 17 Aug 2012, 23:39

What, you're not Bjenn who nicked Bjorn before? o,o Then I PMed wrong before, sorry.
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anonymous32
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Re: FPS & Res. problem

Post by anonymous32 » 18 Aug 2012, 01:24

There are two bjoerns? That's news. 8O

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abruzzi
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Re: FPS & Res. problem

Post by abruzzi » 18 Aug 2012, 02:25

but this is real oldschool bjorn. bjenn is just an unwanted newcomer
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting

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Re: FPS & Res. problem

Post by Bjorn » 18 Aug 2012, 11:26

Ok.. So I have pretty much solved it... Have found resolution and zoom that works.

Even though I would prefer other resoltions.. But this will do =)
WarmUp 14:30 without Alovolt. 14:05 WITH Alovolt.

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Lukazz
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Re: FPS & Res. problem

Post by Lukazz » 18 Aug 2012, 15:09

are you the bjorn who had the WR on warm up like 10 years ago?
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Zweq
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Re: FPS & Res. problem

Post by Zweq » 18 Aug 2012, 15:49

that bjorn signature reminds me of the early days without all the necessities and how wrs werent really ever bad, only tools got better and styles too, maybe a bit of skill too ;) first hib patch(es) 1. alovolt 2. merge replay (often forgotten and extremely helpful) 3. centered camera. Then later fps limiter... and apple times (minor). Then public saveload, obviously a big thing. What's the next tool / patch that helps cut some more seconds? maybe fps switching during ride or bug bounce helper

/random rant
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abruzzi
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Re: FPS & Res. problem

Post by abruzzi » 18 Aug 2012, 15:56

ez "bounce trainer" so that every properly made bounce gains the same percentage of energy conservation as stini's bounce (81%?) ez legal and simply helpful, heard smibu works on that one already
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting

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Re: FPS & Res. problem

Post by culinko » 18 Aug 2012, 16:28

Zweq wrote:that bjorn signature reminds me of the early days without all the necessities and how wrs werent really ever bad, only tools got better and styles too, maybe a bit of skill too ;) first hib patch(es) 1. alovolt 2. merge replay (often forgotten and extremely helpful) 3. centered camera. Then later fps limiter... and apple times (minor). Then public saveload, obviously a big thing. What's the next tool / patch that helps cut some more seconds? maybe fps switching during ride or bug bounce helper

/random rant
toggle ghost bike - dimmed bike from the replay cruising in the background :F DO WANT!
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Grace
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Re: FPS & Res. problem

Post by Grace » 19 Aug 2012, 04:47

Welcome back, Bjorn!
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Re: FPS & Res. problem

Post by Lousku » 19 Aug 2012, 05:09

CuLiNo wrote:toggle ghost bike - dimmed bike from the replay cruising in the background :F DO WANT!
Hev had this in mind. You could pick the recs to ride along as ghosts. Potentially really helpful, at least for nat-world class riding.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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anpdad
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Re: FPS & Res. problem

Post by anpdad » 19 Aug 2012, 13:09

There is fps changing in the middle of the run already btw, but not for eol, only for elma12. Such things are allowed and not considered a tools-assistance in quake/hl scenes and are used quite often for certain tricks. Wonder how would people react if one day such tool for eol becomes public in our scene.
EDIT: Also, welcome back Bjorn. Feels so good to have old guys come play again :>

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Re: FPS & Res. problem

Post by anonymous32 » 19 Aug 2012, 13:55

CuLiNo wrote:toggle ghost bike - dimmed bike from the replay cruising in the background :F DO WANT!
This would be such a killer feature.

DO WANT DITTO DILDO

badyl
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Re: FPS & Res. problem

Post by badyl » 20 Aug 2012, 08:43

If we talk about new options and improving elma, i would like something like instant turn (no animation).
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Hosp
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Re: FPS & Res. problem

Post by Hosp » 20 Aug 2012, 08:49

Yes no animation when turn like Badyl said!
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Igge
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Re: FPS & Res. problem

Post by Igge » 20 Aug 2012, 09:13

I don't see how that would be an "improvement"? It's not like the turn isn't instant just because the animation isnt? And you know instinctively how the head will look when you turn, so you don't really need to see it immediately.
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Re: FPS & Res. problem

Post by badyl » 20 Aug 2012, 09:34

Of course it would be easier to see the head after turn rather than feel it instinctively.
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abruzzi
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Re: FPS & Res. problem

Post by abruzzi » 20 Aug 2012, 11:05

i think the minor patches like that are already existing somewhere, at least sure that some memphis or lukazz used to use a no-delay-after-dying one
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting

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Re: FPS & Res. problem

Post by pawq » 20 Aug 2012, 11:08

There was some version of belma or sth without that animation, but i remember stopping to use it very fast, it was kinda annoying

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abruzzi
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Re: FPS & Res. problem

Post by abruzzi » 20 Aug 2012, 11:10

Pawq wrote:stopping to use

stopping using it, not stopping to use. u said like you were going along the street and stopped going just to do something... pwawQ ,,, youre gonna be an englishman sooon!1 for gods sejk1!!
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting

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abruzzi
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Re: FPS & Res. problem

Post by abruzzi » 20 Aug 2012, 11:12

abruzzi wrote:
Pawq wrote:stopping to use

stopping using it, not stopping to use. u said like you were going along the street and stopped going just to do something... pwawQ ,,, youre gonna be an englishman sooon!1 for gods sejk1!!

edit: http://www.angielski.edu.pl/bledy_w_ang ... 19922.html



edit2: watefak i meant EDIT not QUOTE !!! see how you made me into such a STATE, PAQQW!!!
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting

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Lousku
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Re: FPS & Res. problem

Post by Lousku » 20 Aug 2012, 14:18

Removed turn animation was available for belma, yeu. I think Smibu made it.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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Re: FPS & Res. problem

Post by badyl » 20 Aug 2012, 14:30

Plz give link
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Zweq
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Re: FPS & Res. problem

Post by Zweq » 20 Aug 2012, 15:00

-no delay from death/flower was simply not thought through properly, xiit in 1htt.
-no animation dunno.
-ghost rider, sure would be great for battles and pretty muuch any lev you are in the learning process with. But when you have the styles right, it would be a nuisance.
-for uber wr tt improving the multiple fps / ride is pretty much the best idea i can think of. And it could even realistically be implemented because you can theoretically do it already by slowing the cpu(somehow). Every wr could be beaten more easily because win 0.01-0.02 in start with 30fps 8)

offtopic mutch? :D
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pawq
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Re: FPS & Res. problem

Post by pawq » 20 Aug 2012, 15:22

Zweq wrote:-for uber wr tt improving the multiple fps / ride is pretty much the best idea i can think of. And it could even realistically be implemented because you can theoretically do it already by slowing the cpu(somehow). Every wr could be beaten more easily because win 0.01-0.02 in start with 30fps 8)
elma DRS? :u

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Re: FPS & Res. problem

Post by culinko » 20 Aug 2012, 19:18

Zweq wrote:-ghost rider, sure would be great for battles and pretty muuch any lev you are in the learning process with. But when you have the styles right, it would be a nuisance.
that's why i said "toggle". like a keybind.
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anonymous32
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Re: FPS & Res. problem

Post by anonymous32 » 22 Aug 2012, 11:23

CuLiNo wrote:
Zweq wrote:-ghost rider, sure would be great for battles and pretty muuch any lev you are in the learning process with. But when you have the styles right, it would be a nuisance.
that's why i said "toggle". like a keybind.
That is what I was going to write. Some old-time posts, just for the (insert adjective here) sake of it:
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Re: FPS & Res. problem

Post by Bludek » 29 Aug 2012, 01:11

this topic went off-topic rly quickly.
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