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Which system do you prefer the most?
1 50%  50%  [ 15 ]
2 7%  7%  [ 2 ]
3 10%  10%  [ 3 ]
4 10%  10%  [ 3 ]
5 10%  10%  [ 3 ]
Doesn't matter 10%  10%  [ 3 ]
Not in choices, I'll write my idea down below. 3%  3%  [ 1 ]
Total votes : 30
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 Post subject: ChainPi4 structure
PostPosted: 14 Feb 2014, 23:40 
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Kuski
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Joined: 15 Apr 2007, 01:05
Posts: 3299
Original topic:
viewtopic.php?f=3&t=9051

Systems image

Explanation of the different systems:
1. Like ChainPie, ChainPII and ChainPI3, linear;
2. Least likely system, a kind of apple harvest multi-round, where you have to get back up top to complete other parts or could make it so u can enter from either top or bottom of the part but it would be a pain to design a level with multiple entrances;
3. You start in middle, then have the choice to go to any part with a tunnel around the 4 middle parts and the rest around.
4. People have choice to either go to the right or to the left, then once they are both completed, they go on the next floor and complete them, possibility to go straight to the last parts by skipping left and right all the way down.
5. You start in middle, then have the choice to go to pick one of the chains, then do another.

If I don't have enough opinions, I'll pick that #4.


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 Post subject: Re: ChainPi4 structure
PostPosted: 15 Feb 2014, 00:16 
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Kuski
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Joined: 13 Dec 2009, 19:07
Posts: 19
Imo it's not a CHAINpipe anymore if parts are not joined together with chainstyle.

So I'll choose 1.


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 Post subject: Re: ChainPi4 structure
PostPosted: 15 Feb 2014, 01:09 
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Kuski
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Joined: 24 May 2004, 16:22
Posts: 471
Location: #ranks & #rscoring
Voted number 1. The simplest is probably best.


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 Post subject: Re: ChainPi4 structure
PostPosted: 15 Feb 2014, 14:21 
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Kuski
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Joined: 15 Apr 2007, 01:05
Posts: 3299
Ok, thanks for the votes, classics never change it seems, going with #1 like previous chain pies.


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 Post subject: Re: ChainPi4 structure
PostPosted: 16 Feb 2014, 07:49 
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35mins club

Joined: 10 Jan 2006, 17:12
Posts: 430
Location: Russia, Miass
for me would be nice to see something unusual


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 Post subject: Re: ChainPi4 structure
PostPosted: 16 Feb 2014, 11:00 
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35mins club
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Joined: 1 Jan 2009, 10:51
Posts: 2085
Location: London, UK
2 sounds fun.


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 Post subject: Re: ChainPi4 structure
PostPosted: 17 Feb 2014, 14:36 
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Kuski
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Joined: 17 Sep 2007, 21:07
Posts: 1240
mawane u dumbass we have 21st century, go for somthing new


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 Post subject: Re: ChainPi4 structure
PostPosted: 19 Feb 2014, 07:52 
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Kuski
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Joined: 23 Sep 2003, 15:35
Posts: 873
Location: Finland
System #4 seems good, because you can explore the level (skip parts easily) but it's still quite straightforward. Please don't make another boring pipe with system #1!


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 Post subject: Re: ChainPi4 structure
PostPosted: 19 Feb 2014, 09:34 
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39mins club
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Joined: 7 Apr 2007, 12:15
Posts: 6291
Location: Stockholm, Sweden
I think system 1 or 4. The best part about chainpies is that you can tell when a person has gotten far in the level. It would be boring to spy in a lever where you don't know if the player just started or is close to finishing. Honestly, I still prefer the old system, however 4 could work since it's basically the same unless you cheat, but there's no point in cheating anyway.


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