New internals

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Are you open to having new internals in Elma 2?

Yes.
14
41%
No.
12
35%
Maybe.
8
24%
 
Total votes: 34

User avatar
gimp
Kuski
Posts: 1140
Joined: 28 May 2007, 08:47

New internals

Post by gimp »

This is obviously far off in the future, but what is your opinion?
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Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
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Re: New internals

Post by Kopaka »

Depends what you mean by elma 2 exactly. Something like smibu's project that are same physics, or more like what elma is to across?
User avatar
kuchitsu
Kuski
Posts: 1423
Joined: 13 Aug 2010, 20:31

Re: New internals

Post by kuchitsu »

Hard to believe that people will play them actively for more than a few months. The same 15+ years long epic history of stylefinding is most likely impossible now due to the increased player skill, saveload tools, etc. The levels will be "solved" quickly and then noone will bother looking for some tiny improvements I think.
User avatar
Polarix
Kuski
Posts: 995
Joined: 7 Jun 2007, 20:35
Team: TR
Location: Sandnes, Norway

Re: New internals

Post by Polarix »

I just dont understand that the EOL developers and E2 developers can just cooperate and just make it EOL 1.x version.
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Pascal
Kuski
Posts: 134
Joined: 26 Sep 2007, 07:33
Location: Poznan, Poland

Re: New internals

Post by Pascal »

Dunno if possible but would be nice to involve Csaba to make new ints. He has this unusual aproach. So if he made these levs, then huge YES from me. If not - well, probably NO but not sure...
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roope
37mins club
Posts: 1552
Joined: 14 Apr 2008, 17:58
Team: MiE
Location: smedjebacka

Re: New internals

Post by roope »

kuchitsu wrote:Hard to believe that people will play them actively for more than a few months. The same 15+ years long epic history of stylefinding is most likely impossible now due to the increased player skill, saveload tools, etc. The levels will be "solved" quickly and then noone will bother looking for some tiny improvements I think.
That matches my thoughts pretty well. With the original internals, the levels "evolved" as the skill level of the players grew, but with so many people starting at top skill already there wouldn't be the same magic.
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