long rec names

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

Moderator: Moporators

so how long file names do you want?

8
9
11%
10
5
6%
12
23
27%
16
23
27%
24
3
4%
32
21
25%
 
Total votes: 84

User avatar
milagros
Cheatless
Posts: 4560
Joined: 19 May 2002, 17:05

long rec names

Post by milagros »

mr asked me to do patch where you can put longer than 8 char names
it was quite ez, only i dont know if i didnt rewrite some memory which i shouldnt:))
i can do it the way that it will be definitely correct but you know, if its not necessary, then i'm lazy, it would be a bit harder
now its quite ez 5 chars update (otherwise it would be some >50)
so the only question is how long do you want those names..
i will release the patch then
[carebox]
User avatar
dz
first 39tt
Posts: 3749
Joined: 19 May 2002, 15:16
Team: FM
Location: Finland
Contact:

Post by dz »

What about compability with older versions? How would viewing replays work ingame I wander..
User avatar
Juski
Kuski
Posts: 2200
Joined: 26 Dec 2003, 20:53
Location: irc://irc.ircnet.org/ranks

Post by Juski »

i wander, is it 1.2 + rec AND lev file names allowed >8 ?

i say 16
No regrets Image
Are you LOST?
User avatar
Fluff
39mins club
Posts: 340
Joined: 1 Nov 2003, 12:30
Location: France

Post by Fluff »

10 seems enough for rec name or simply the nick..a compatibility with recs of former version would be good indeed
AC member | Team TT = 37:5x,xx || TT = 39:15.61/ avgTT = 40:09,776 |
updated 12/13/2006 8.23pm
User avatar
milagros
Cheatless
Posts: 4560
Joined: 19 May 2002, 17:05

Post by milagros »

dz wrote:What about compability with older versions? How would viewing replays work ingame I wander..
if you copy it to some older version, then that rec is skipped
i cant do anything about it
[carebox]
User avatar
mr
38mins club
Posts: 36
Joined: 19 Jul 2002, 18:25
Location: Joensuu, Finland

Post by mr »

16 chars is ok
User avatar
milagros
Cheatless
Posts: 4560
Joined: 19 May 2002, 17:05

Post by milagros »

Juski wrote:i wander, is it 1.2 + rec AND lev file names allowed >8 ?

i say 16
its not for levs (not necessary there)
now it works with every 372736 long elma.exe files, but i can do it for any.. no problem at all
[carebox]
User avatar
The_BoneLESS
38mins club
Posts: 4604
Joined: 7 Sep 2003, 00:30
Team: HHIT
Location: Dangerously close to the St-Lawrence River
Contact:

Post by The_BoneLESS »

10 max, 8 is already good for me...
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
User avatar
dz
first 39tt
Posts: 3749
Joined: 19 May 2002, 15:16
Team: FM
Location: Finland
Contact:

Post by dz »

Well it's not a very good idea to use >8 chars then, think about a battle for example, somebody uploads a >8 char recname and half of battlers couldn't view it.
Last edited by dz on 17 Dec 2005, 21:18, edited 1 time in total.
User avatar
mr
38mins club
Posts: 36
Joined: 19 Jul 2002, 18:25
Location: Joensuu, Finland

Post by mr »

Would be nice to use following example of .rec-format in internals:

09mr10304b.rec

so 16 chars is necessary imo (for me 10 enough but there's many longer nicks than mine) :wink:
User avatar
dz
first 39tt
Posts: 3749
Joined: 19 May 2002, 15:16
Team: FM
Location: Finland
Contact:

Post by dz »

mr wrote:Would be nice to use following example of .rec-format in internals:

09mr10304b.rec

so 16 chars is necessary imo (for me 10 enough but there's many longer nicks than mine) :wink:
Yes that would be very awesome indeed. But to make it really happen would mean it would need to be spread in a very large scale because of the compability issues. Moposite could be a very useful method to spread it, but we all know that moposite is a bit hesitative with new things such as this.

Elma 2 on the other hand... should already have been released seven times already according to sources so is it even rational to just wait things to happen?
User avatar
mr
38mins club
Posts: 36
Joined: 19 Jul 2002, 18:25
Location: Joensuu, Finland

Post by mr »

dz wrote:
mr wrote:Would be nice to use following example of .rec-format in internals:

09mr10304b.rec

so 16 chars is necessary imo (for me 10 enough but there's many longer nicks than mine) :wink:
Yes that would be very awesome indeed. But to make it really happen would mean it would need to be spread in a very large scale because of the compability issues. Moposite could be a very useful method to spread it, but we all know that moposite is a bit hesitative with new things such as this.

Elma 2 on the other hand... should already have been released seven times already according to sources so is it even rational to just wait things to happen?
I agree. Moposite's attitude to patch is important. Personally I don't wait "any" improvements vs. patched Elma in this sector.. I mean replay watching, alo, long filenames etc..
User avatar
Kestas
Kuski
Posts: 576
Joined: 4 Mar 2005, 21:58
Location: Lithuania

Post by Kestas »

i say 32

that way we could fill in full information on the rec if necessary.
something like:

wc501_000872_Player.Country.Team.rec

could be a good example
User avatar
Raven
Moporator
Posts: 2726
Joined: 7 Feb 2005, 15:28
Team: MiE
Location: Finland.
Contact:

Post by Raven »

8, dont know why...
Seize the day
User avatar
John
first 35tt
Posts: 4738
Joined: 28 Sep 2002, 19:42
Team: WNO
Location: Luleå, Sweden

Post by John »

uhm 16 is fine
Image
User avatar
Lee
37mins club
Posts: 2362
Joined: 22 Apr 2005, 05:12
Location: New Zealand

Post by Lee »

Kestas wrote:i say 32

that way we could fill in full information on the rec if necessary.
something like:

wc501_000872_Player.Country.Team.rec

could be a good example
The info should be like, for example:
LLB0001_005268_Lee.NZD.TEM.rec,
I say 30.
Last edited by Lee on 8 Apr 2019, 04:57, edited 1 time in total.
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Post by Lukazz »

16 is enough, but 32 would be funnier, but i don't know if i really would say my team my nationality and my nick in every rec
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
8-ball
39mins club
Posts: 4496
Joined: 9 May 2003, 13:30
Team: MiE
Location: Riga, Latvia

Post by 8-ball »

32 would be ok, at least 16 at minimum.
39:37,91
User avatar
Abula
Moposite admin
Posts: 4449
Joined: 16 May 2002, 23:00
Team: FM
Location: Helsinki
Contact:

Post by Abula »

dz wrote:Well it's not a very good idea to use >8 chars then, think about a battle for example, somebody uploads a >8 char recname and half of battlers couldn't view it.
Seems like it will be 15 and supporting also special chars such as _-., etc. Moposite will do a 1.2 release in a few weeks, finally. With these new features.
40:02,71 (151.) | WCup4: 8. | 3x WR | 3x GAA | 11x FEM | KOM | The History of Elasto Mania (1995-2018)
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Post by Lukazz »

huh, no april joke?
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
John
first 35tt
Posts: 4738
Joined: 28 Sep 2002, 19:42
Team: WNO
Location: Luleå, Sweden

Post by John »

Lukazz wrote:huh, no april joke?
2005-12-18 17:50
I guess no
Image
User avatar
CaeZar
Kuski
Posts: 250
Joined: 25 Jul 2003, 21:29
Location: Göteborg

Post by CaeZar »

Haha Lukaz :) It's not april now :)

12 chars would be nice

09cAEz010158.rec - Perfect ;)
cAEz Image | Total Time: 40:42:62
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

most likely it'll be 15 chars
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka »

dz wrote:Well it's not a very good idea to use >8 chars then, think about a battle for example, somebody uploads a >8 char recname and half of battlers couldn't view it.
But they can still rename to 8 chars and then watch, am I right? Not that big problem then I think.
jonsi
Kuski
Posts: 262
Joined: 2 Jul 2003, 09:50
Location: in teh tubes

Post by jonsi »

why not have as long as possible, not that u have to use them.
everybody just go to new patch and there is no problem
Nothing anymore....
User avatar
zworqy
Kuski
Posts: 3706
Joined: 19 May 2002, 23:17
Location: Lilla Edet, Sweden
Contact:

Post by zworqy »

why 15 and not 16?
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
User avatar
dz
first 39tt
Posts: 3749
Joined: 19 May 2002, 15:16
Team: FM
Location: Finland
Contact:

Post by dz »

Abula wrote: Seems like it will be 15 and supporting also special chars such as _-., etc. Moposite will do a 1.2 release in a few weeks, finally. With these new features.
This is very cool indeed. Think of all the lovely rec naming after this patch, that will be very nice. Hm, 15 chars, what kind of info would be ok to fit in it...

LevelnumberNickTime.rec, that will take most of space for players with long nick...

LevelnumberNickTimeDate.rec would be awesome. But 15 is not enough for it if nick has to be long. Other ideas?
User avatar
OtorK
37mins club
Posts: 569
Joined: 21 Jan 2005, 22:40
Location: CZE
Contact:

Post by OtorK »

LevelnumberNickTimeVsync :P
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

zworqy wrote:why 15 and not 16?
16 would be more complicated to code mila said.
Luther
37mins club
Posts: 873
Joined: 20 May 2002, 21:20
Team: ICE
Location: Sweden - Gothenburg

Post by Luther »

01-Luth-001414a.rec
01-Luth-001414b.rec
02-Luth-001519.rec
35-Luth-021964.rec

AWESOME
Nekit for president
User avatar
8-ball
39mins club
Posts: 4496
Joined: 9 May 2003, 13:30
Team: MiE
Location: Riga, Latvia

Post by 8-ball »

01-8-ball-TAP-00.14.17-vSync-OFF-28.11.05-quite-sucky-end-actually.rec
39:37,91
jonsi
Kuski
Posts: 262
Joined: 2 Jul 2003, 09:50
Location: in teh tubes

Post by jonsi »

zworqy wrote:why 15 and not 16?
not sure, but a string must end with nul as terminating character, and the buffer or memory just have place for 16bytes=16 characters.

could be so, but maybe there is another reason, dunno
Last edited by jonsi on 21 Dec 2005, 20:05, edited 1 time in total.
Nothing anymore....
User avatar
berhabdul
Banned
Posts: 1125
Joined: 18 Jul 2005, 17:09
Location: Warsaw, Poland
Contact:

Post by berhabdul »

if 16, why not 80?
User avatar
CaeZar
Kuski
Posts: 250
Joined: 25 Jul 2003, 21:29
Location: Göteborg

Post by CaeZar »

Heheh how funny mongo
cAEz Image | Total Time: 40:42:62
User avatar
berhabdul
Banned
Posts: 1125
Joined: 18 Jul 2005, 17:09
Location: Warsaw, Poland
Contact:

Post by berhabdul »

maybe it's time to lenghten max rec time, top10 to top 100, and other things :roll:
Domovoy
Kuski
Posts: 119
Joined: 9 Nov 2004, 04:56

Post by Domovoy »

zworqy wrote:why 15 and not 16?
there is 20-bytes buffer in elma. subtract 4 bytes for extension and one for null-termination. 20 - 4 - 1 = 15.
:)

if >15 then i guess mila will allocate it in own memory zone so then name-length can be up to 255 characters (limited by findfile-routines here), but it's harder to code.
User avatar
zworqy
Kuski
Posts: 3706
Joined: 19 May 2002, 23:17
Location: Lilla Edet, Sweden
Contact:

Post by zworqy »

Domovoy wrote:
zworqy wrote:why 15 and not 16?
there is 20-bytes buffer in elma. subtract 4 bytes for extension and one for null-termination. 20 - 4 - 1 = 15.
:)
OK. :)

So when will it be done?
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
User avatar
jw
Kuski
Posts: 1845
Joined: 15 Nov 2002, 21:10
Team: raam65
Location: Netherlands TotalTime: 54:54:54

Post by jw »

is there a new version allready?
User avatar
A.K.B.
37mins club
Posts: 4122
Joined: 10 Dec 2005, 11:12
Location: Brisbane
Contact:

Post by A.K.B. »

I whana see longer rec names- NOW! :D
Image
1 Golden Apple Award: Rookie of the Year
FinMan wrote:I prefer AKB:s topics to Xratios ones :)
User avatar
milagros
Cheatless
Posts: 4560
Joined: 19 May 2002, 17:05

Post by milagros »

i was lazy, ok?
.. actually it took maybe 5 mins together, only problem was that hib had smaller buffer for merging;)
i'll do it some day:)
[carebox]
H8
Kuski
Posts: 295
Joined: 4 Dec 2004, 19:58
Location: Oslo, Norway

Post by H8 »

12 would be perfect...
41:47,70
User avatar
A.K.B.
37mins club
Posts: 4122
Joined: 10 Dec 2005, 11:12
Location: Brisbane
Contact:

Post by A.K.B. »

Thanks mila- max best patch for years! :wink:
Image
1 Golden Apple Award: Rookie of the Year
FinMan wrote:I prefer AKB:s topics to Xratios ones :)
User avatar
Memfis
Kuski
Posts: 82
Joined: 4 Sep 2005, 07:54
Location: MOSCOW

Post by Memfis »

Three chars for levelpack + three for number of level + six for nick.

example: ALP036Memfis.rec :)
=kuchitsu
User avatar
Raven
Moporator
Posts: 2726
Joined: 7 Feb 2005, 15:28
Team: MiE
Location: Finland.
Contact:

Post by Raven »

im wandering weer is teh patch?
Seize the day
User avatar
A.K.B.
37mins club
Posts: 4122
Joined: 10 Dec 2005, 11:12
Location: Brisbane
Contact:

Post by A.K.B. »

U ist ter wandering the nat.
Image
1 Golden Apple Award: Rookie of the Year
FinMan wrote:I prefer AKB:s topics to Xratios ones :)
User avatar
error
Kuski
Posts: 202
Joined: 30 Aug 2005, 16:11
Team: 27
Location: Russia
Contact:

Post by error »

Only 32 :D
twitch streams | one-handed | EOL winrate 20.1 %
Image
Image
User avatar
8-ball
39mins club
Posts: 4496
Joined: 9 May 2003, 13:30
Team: MiE
Location: Riga, Latvia

Post by 8-ball »

Let me think again. Perfect would be:

Level pack, number _ Time _ Nick

BaSkG008_01.34.67_8-ball - max 25 chars for me, most often 22, of course can shorten it with a zero less, no dots or sach. A bit longer for longer nicks.
54_01.41.99_8-ball - 18 chars for internals.

If we're increasing the limit at all, why not make it even longer so people can note even more things, like vsync, attempt number, team, nationality or anything else they wish.
39:37,91
User avatar
A.K.B.
37mins club
Posts: 4122
Joined: 10 Dec 2005, 11:12
Location: Brisbane
Contact:

Post by A.K.B. »

Allow previously illegal characters to type directly, "_" "," "." "-" """ etc.
Image
1 Golden Apple Award: Rookie of the Year
FinMan wrote:I prefer AKB:s topics to Xratios ones :)
User avatar
kinghias
Kuski
Posts: 860
Joined: 9 May 2004, 08:56
Location: Vienna

Post by kinghias »

let it be long enough to add comments such as "oh shit, i fucked the end up but had perfect middle" or "yeah, nice run but with slow style"

e.g. internal_16_new_wave_01:30:23_kinghias_kt_austria_23.05.2006_17:59_driven_with _start_bounce_middle_hang_and_screwed_end_part_but_all_in_all_i_am_pleased_with_it

so a 1000 letter limit would be perfect
User avatar
A.K.B.
37mins club
Posts: 4122
Joined: 10 Dec 2005, 11:12
Location: Brisbane
Contact:

Post by A.K.B. »

Max

Sorry about 1 word post. :oops:
Image
1 Golden Apple Award: Rookie of the Year
FinMan wrote:I prefer AKB:s topics to Xratios ones :)
Post Reply