i might be wrong but this seems totally logic, each line represent a frame from a replay which is 1/30 second. elma interpolate those frames to make replays smooth as few kuskis told me. so, what i'm trying to say is that I THINK that there cant be infinite accurency in replays. green line is the interpolation of an acceleration and red one, is as you can guess: real acceleration. SO, what we must find is the maximum accuracy that we can keep without being wrong. the problem is that the fastest you go, the highest are errors between real and computed time from interpolation. best way to correct this would be to get the maximum accuracy in the level of course by editing it but it wont cuz noone wants
what do you think about that?
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imo this is worth creating a new topic, and is max logical. The differences in fast levels might be very high, unfortunately i dont think we can do anything about that maybe someone who knows elma's "interior" could say sth?
Mawane wrote:mila proved me wrong by saying that there are more infos than frames in the replays to tell exact time, just wondering what...
well there's teh sourcecode of rec checking script on skintatious.net http://www.skintatious.net/src/getRecInfo.phps if you're interested in the format. dunno does it go through all the bytes and what are those "junk" bytes lol