Sounds good! It's good idea![Johnny] wrote:checkpoint times...
some ideas for elma 2
Moderator: Moporators
Lets all do the conga
Moving polygons would be gay to the power of 1,000,000,000,000,000,000,000,000.
ring ring ring bananaphone
elastic arms, so you can grap apples from a distance
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Also! I think you should be able to, if facing for example a too steep uphill to drive up, get off your bike and climb, with like the bike on your back. then when you're up you get back on and start driving again. This would make some pretty sick styles possible.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Lmfao.Igge wrote:Also! I think you should be able to, if facing for example a too steep uphill to drive up, get off your bike and climb, with like the bike on your back. then when you're up you get back on and start driving again. This would make some pretty sick styles possible.
If there's one thing I don't want to see Btw.
Its Instant trick buttons!
ring ring ring bananaphone
Re: some ideas for elma 2
Most in few words: Scriptable levels and mods Could be super cool... xMoto has it but the gameplay sucks..
<a><img src="http://miniprofile.xfire.com/bg/sf/type/0/ape94.png" width="440" height="111"></a>
Re: some ideas for elma 2
What about some kind of career mode? Win titles, upgrades?
Cheers!
Volt
Cheers!
Volt
Re: some ideas for elma 2
yeaaaaaaaaa and there should be secret items with überspeedz and freeze taym foar 10seconds, and theer should be instand bauns and brutalx, and theer shoald be upgrades for yuor bike, and u shoald advance in level and get new upgrades for each faking apple yuo take, and there shoald be banana teleports, and there shoald be moaving invisible polys, and there shoald be 2394 new internals, and there will be no elma, no more.
med dystert eftertryck på det sista där
med dystert eftertryck på det sista där
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Re: some ideas for elma 2
With that said... I'd like to create an Elma-team whose mission in life is to create Elma 2.0, with another name like Moppe 1.0. Any1 up for the task?
I may speek with some irony... but wouldn't it be fun?
// Volt
I may speek with some irony... but wouldn't it be fun?
// Volt
Re: some ideas for elma 2
Igge wrote:and there shoald be banana teleports
lol at this
Re: some ideas for elma 2
this topic rules! Remember having this discussion in belma, fucking funny . We decided, killer flowers, and killerapples would be cool!
Team HotHorses, and I'm converting to Icelandian now...
Re: some ideas for elma 2
and jumping marios everywhere!
Re: some ideas for elma 2
and of course choosable apple locations on every lev
Re: some ideas for elma 2
A serious opinion though:
When you make a level, you should be able to select in what order an apple should be taken. For instance; place an apple, right click and: " > 3", to force the kuski to take at least two apples before taking that one.
When you make a level, you should be able to select in what order an apple should be taken. For instance; place an apple, right click and: " > 3", to force the kuski to take at least two apples before taking that one.
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Re: some ideas for elma 2
would be annoying as hell, and might seriously restrain the number of styles for a level (though that might be the goal here)niN wrote:A serious opinion though:
When you make a level, you should be able to select in what order an apple should be taken. For instance; place an apple, right click and: " > 3", to force the kuski to take at least two apples before taking that one.
i think the gameplay shouldn't be modified as long as the name elma (belma) remains. Only multiplayer and statistics seem important . Teleports, speed boosts, moving polygons... all those ideas are bad. It would, in my opinion, ruin the playability of the game in general.
One thing i would like would be more textures (color schemes), and a few more pictures could diversify the game a bit.
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Re: some ideas for elma 2
Well boneless, it would only be an optional thing so it really wouldn't restrain anything.
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Re: some ideas for elma 2
well, it would restrain something in the levels where the option is used. Obviously, it would be nice in levels where it is put to good use but, as i see it, it would more often be used to follow one exact style in a level (and that would be bad).niN wrote:Well boneless, it would only be an optional thing so it really wouldn't restrain anything.
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
Re: some ideas for elma 2
Ok, but I still think that when this option would be handled by a proffessional designer it would be nice as a change.The_BoneLESS wrote:well, it would restrain something in the levels where the option is used. Obviously, it would be nice in levels where it is put to good use but, as i see it, it would more often be used to follow one exact style in a level (and that would be bad).niN wrote:Well boneless, it would only be an optional thing so it really wouldn't restrain anything.
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Re: some ideas for elma 2
argument over,niN wrote:Ok, but I still think that when this option would be handled by a proffessional designer it would be nice as a change.The_BoneLESS wrote:well, it would restrain something in the levels where the option is used. Obviously, it would be nice in levels where it is put to good use but, as i see it, it would more often be used to follow one exact style in a level (and that would be bad).niN wrote:Well boneless, it would only be an optional thing so it really wouldn't restrain anything.
our speeches are finally in agreement
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
Re: some ideas for elma 2
Indeed they are-The_BoneLESS wrote:argument over,niN wrote:Ok, but I still think that when this option would be handled by a proffessional designer it would be nice as a change.The_BoneLESS wrote:well, it would restrain something in the levels where the option is used. Obviously, it would be nice in levels where it is put to good use but, as i see it, it would more often be used to follow one exact style in a level (and that would be bad).niN wrote:Well boneless, it would only be an optional thing so it really wouldn't restrain anything.
our speeches are finally in agreement
Team HotHorses, and I'm converting to Icelandian now...
Re: some ideas for elma 2
end ofniN wrote:Indeed they are-The_BoneLESS wrote:argument over,niN wrote:Ok, but I still think that when this option would be handled by a proffessional designer it would be nice as a change.The_BoneLESS wrote:well, it would restrain something in the levels where the option is used. Obviously, it would be nice in levels where it is put to good use but, as i see it, it would more often be used to follow one exact style in a level (and that would be bad).niN wrote:Well boneless, it would only be an optional thing so it really wouldn't restrain anything.
our speeches are finally in agreement
ring ring ring bananaphone
Re: some ideas for elma 2
Have a little idea for battle type. Dunno where to write it, so I choose this topic.
Time Challenge:
Levelmaker will add "dream time" to level. If someone crosses it, battle is over and guy who crossed it wins. Otherwise the best time wins like in normal balle.
Time Challenge:
Levelmaker will add "dream time" to level. If someone crosses it, battle is over and guy who crossed it wins. Otherwise the best time wins like in normal balle.
Re: some ideas for elma 2
omg why
What's so bad on normal battles with normal battle time available ?
It wouldn't be fair at all, if someone get the "dreamtime" and others don't have a chance to improve that after.
In addiction, most of levmakers can't even predict what time should be the "dreamtime", there can be many of unplanned styles, etc.. So it can pretty spoil the level, if it was badly estimated.
I don't see any advantage in these shits. Sorry.
What's so bad on normal battles with normal battle time available ?
It wouldn't be fair at all, if someone get the "dreamtime" and others don't have a chance to improve that after.
In addiction, most of levmakers can't even predict what time should be the "dreamtime", there can be many of unplanned styles, etc.. So it can pretty spoil the level, if it was badly estimated.
I don't see any advantage in these shits. Sorry.
Re: some ideas for elma 2
Nothing's bad on normal balles, I love them, but I also like other balle types, coz they give different feeling from level.
I dont say it should be in every level (that would be madness ( )), but in some one-style levels it could be fun to chase after that "dreamtime", which can or can not be possible to do. And it gives another chance to levelmaker how to differentiate his lev.
But w/e, maybe its not good idea. You're right at some points too.
I dont say it should be in every level (that would be madness ( )), but in some one-style levels it could be fun to chase after that "dreamtime", which can or can not be possible to do. And it gives another chance to levelmaker how to differentiate his lev.
But w/e, maybe its not good idea. You're right at some points too.