![Smile :)](./images/smilies/icon_smile.gif)
I was looking at Circuitous and Enduro and it seems pretty obvious that one was made from the other. Look at the zig zag part on the left, the locations of start and exit, the ramp thingy next to exit... It's obvious. I think Circuitous was made from Enduro, or at least that would explain why Circuitous has the area in the middle that's pretty useless in any hypothetical style (uncommon in internals, or is it?). Wait a sec, is there an intentional hard shortcut there?
![Smile :)](./images/smilies/icon_smile.gif)
Also, the top left part of Hill Legend and Hangman are very similar. And again, locations of start and exit are more or less the same.
This is the same method I often use when creating levels. I take a level of mine and just edit it a lot. The result is a very different level, but the design process is much quicker.
Any other examples of resemblance like this? Any other interesting things about internal level design? Are there some interviews about them? Does anybody know who designed Circuitous/Enduro or Hangman/Hill Legend? Discus!