Saveload WR table
Moderator: Moporators
Saveload WR table
SAVELOAD WR TABLE
Rules:
- In order to get into this table, tell me your time via PM (preferably) or post it here. Replays are not required, unless they contain some kind of controversial bounce/bug or you are an untrustworthy person.
- Each time needs to be better than the current legit WR.
- Allowed tools: Mila's saveload.
- You can't use someone else's .dat file to get a WR, unless you have a permission to do so. If you improve someone else's WR using their .dat, you can let it be credited to their nick if you wish.
- Bug bounces are not allowed. Bounces that look too strange and irreproducible will not be accepted.
- Bug pops are not allowed.
- Hooked bugs are not allowed.
- Bug stretches (aka epileptic jerks) are not allowed.
- Grip wheel pops are allowed.
There is no perfect way of telling what is an acceptable bounce and what is already a bug. In general, if you get a bounce with the minimum distance from the centre of the bike lower than 0.0300, there's a good chance that it's a bug. If the minimum distance is between 0.0300 and 0.0700, you should try the air test and see what the wheel does. If the minimum distance is over 0.0700, there's often nothing to worry about.
There will be some leeway in Pipe for the min distance on the first bounce as long as the bounce looks natural and is not extraordinarily strong.
Air test:
1) Make an empty level with just air around you.
2) Autoplay your rec to the frame where the bounce happens (usually the min distance frame for bug bounces).
3) Save on that frame.
4) Load your state in the empty level and hold brake (or gas if you bounced using gas) with the same fps.
5) Mila's SL just loads the state of the bike, so you will have the exact same state only in the middle of air.
6) Since you are in the middle of air, the pop will be visible regardless of direction and since pop is not dependent on polygons (only the visibility is), you can see how much there is.
7) Bug pop is the only reason bug bounces happen, so bug or any extraordinarily strong pop = bug.
Additional rules to prevent hoyling bounces to the point of bugginess and replacing WRs with worse buggier times:
Internals where there is a bounce at the end (6. Long Haul, 8. Tag, 32. Steep Corner, 40. Double Trouble, 47. Enigma, 52. Hang Tight):
- In order for your WR to be accepted, you need to have a better run prior to the bounce (see the links above).
Internals where there is a bounce at the beginning (30. Pipe):
- ?
Links:
Click here to download the best public SL recs.
Click here to see the Elastomania Saveloaded Quick TRAILER.
Clink here or on the table to browse older tables.
FAQ:
Q: How did Bjenn get into this table?
A: He cheated.
Q: Am I the only one who doesn't see the update in the first post?
A: Yes.
Q: How do I remap save/load keys in mila's SL?
A: Run eolconf.exe, click Function Keys and then change F3 (save) and F4 (load) keys to your desired ones.
Q: Why are wheel pops allowed?
1) They are easily reproducible.
2) They are used in regular WRs (Flat Track, Freefall, Hooked).
3) They are impossible to detect (with low fps you can see them clearly, but as you increase the fps, the pop becomes weaker and weaker, but it's still there).
4) Forbidding them would mean forbidding braking whenever you are very close to a polygon.
Q: Why are stretches allowed?
1) They are easily reproducible with low fps. The only thing that makes them irreproducible is the fps switching, which saves the wheel from going inside the ground.
2) It's used in Animal Farm regular WR.
3) Forbidding them would mean forbidding fps switching.
------------------------------------------------------- Updated: 01/01/2018 -------------------------------------------------------
------------------------------------------------------- Total Time: 33:11:23 -------------------------------------------------------
Rules:
- In order to get into this table, tell me your time via PM (preferably) or post it here. Replays are not required, unless they contain some kind of controversial bounce/bug or you are an untrustworthy person.
- Each time needs to be better than the current legit WR.
- Allowed tools: Mila's saveload.
- You can't use someone else's .dat file to get a WR, unless you have a permission to do so. If you improve someone else's WR using their .dat, you can let it be credited to their nick if you wish.
- Bug bounces are not allowed. Bounces that look too strange and irreproducible will not be accepted.
- Bug pops are not allowed.
- Hooked bugs are not allowed.
- Bug stretches (aka epileptic jerks) are not allowed.
- Grip wheel pops are allowed.
There is no perfect way of telling what is an acceptable bounce and what is already a bug. In general, if you get a bounce with the minimum distance from the centre of the bike lower than 0.0300, there's a good chance that it's a bug. If the minimum distance is between 0.0300 and 0.0700, you should try the air test and see what the wheel does. If the minimum distance is over 0.0700, there's often nothing to worry about.
There will be some leeway in Pipe for the min distance on the first bounce as long as the bounce looks natural and is not extraordinarily strong.
Air test:
1) Make an empty level with just air around you.
2) Autoplay your rec to the frame where the bounce happens (usually the min distance frame for bug bounces).
3) Save on that frame.
4) Load your state in the empty level and hold brake (or gas if you bounced using gas) with the same fps.
5) Mila's SL just loads the state of the bike, so you will have the exact same state only in the middle of air.
6) Since you are in the middle of air, the pop will be visible regardless of direction and since pop is not dependent on polygons (only the visibility is), you can see how much there is.
7) Bug pop is the only reason bug bounces happen, so bug or any extraordinarily strong pop = bug.
Additional rules to prevent hoyling bounces to the point of bugginess and replacing WRs with worse buggier times:
Internals where there is a bounce at the end (6. Long Haul, 8. Tag, 32. Steep Corner, 40. Double Trouble, 47. Enigma, 52. Hang Tight):
- In order for your WR to be accepted, you need to have a better run prior to the bounce (see the links above).
Internals where there is a bounce at the beginning (30. Pipe):
- ?
Links:
Click here to download the best public SL recs.
Click here to see the Elastomania Saveloaded Quick TRAILER.
Clink here or on the table to browse older tables.
FAQ:
Q: How did Bjenn get into this table?
A: He cheated.
Q: Am I the only one who doesn't see the update in the first post?
A: Yes.
Q: How do I remap save/load keys in mila's SL?
A: Run eolconf.exe, click Function Keys and then change F3 (save) and F4 (load) keys to your desired ones.
Q: Why are wheel pops allowed?
1) They are easily reproducible.
2) They are used in regular WRs (Flat Track, Freefall, Hooked).
3) They are impossible to detect (with low fps you can see them clearly, but as you increase the fps, the pop becomes weaker and weaker, but it's still there).
4) Forbidding them would mean forbidding braking whenever you are very close to a polygon.
Q: Why are stretches allowed?
1) They are easily reproducible with low fps. The only thing that makes them irreproducible is the fps switching, which saves the wheel from going inside the ground.
2) It's used in Animal Farm regular WR.
3) Forbidding them would mean forbidding fps switching.
------------------------------------------------------- Updated: 01/01/2018 -------------------------------------------------------
------------------------------------------------------- Total Time: 33:11:23 -------------------------------------------------------
Last edited by Madness on 6 Jun 2018, 13:56, edited 84 times in total.
Re: Saveload WR table
coc0k
Re: Saveload WR table
i was going to make this too, but you need to prove those times with recs, so... where rec0rz?
Re: Saveload WR table
Wanted to ask too whats the reason of allowing bugbounces in enigma only. If so, why not allow all kind of bugs everywhere? Not that I feel I must be there in this table in one more place, just can't see the point.
edit: oh i have some crap 1:22.63 new wave
edit2: lol i haven't noticed the anp's 1:21.91 there, thought noone did better than wr : D
edit: oh i have some crap 1:22.63 new wave
edit2: lol i haven't noticed the anp's 1:21.91 there, thought noone did better than wr : D
Last edited by Mielz on 23 Aug 2012, 13:59, edited 1 time in total.
Re: Saveload WR table
The reason is that anyone using Hourglass can save it 0.1x before the bounce and then make, let's say, a hundred recs in less than 5 minutes, each with differently strong kind of bounce and stuff and what then? I will be to go through those 100 identical recs, check one after another and then I will be the one to judge which ones are already bugged and which ones are still legit? Impossible.
Re: Saveload WR table
You trust people when they say their times without recs. You can leave judging the rec to them as well. I'm sure Kazan won't be saying his time is legit.
Re: Saveload WR table
Why do you say this after writing you dont want any recs as proof, and hoping noone will cheat? Just everyone could do any of these hardly-buggy-but-buggy bounces in any of the levs, gaining these few hundreds of a second.Madness wrote:The reason is that anyone using Hourglass can save it 0.1x before the bounce and then make, let's say, a hundred recs in less than 5 minutes, each with differently strong kind of bounce and stuff and what then? I will be to go through those 100 identical recs, check one after another and then I will be the one to judge which ones are already bugged and which ones are still legit? Impossible.
-
- Kuski
- Posts: 99
- Joined: 19 Sep 2011, 01:06
Re: Saveload WR table
that is problematic. perhaps replays should be shared always?badyl wrote:You trust people when they say their times without recs. You can leave judging the rec to them as well. I'm sure Kazan won't be saying his time is legit.
the problem of bounce-acceptance criterions is quite a long-standing one, also!
i think people should leave them recs attached to their posts, and, what the hell, accept pretty much everything (except what should NOT be!) lol
- Grace
- 38mins club
- Posts: 4856
- Joined: 19 Nov 2005, 10:45
- Location: Deep in your Imagination, Twirling your Dreams and Weaving your thoughts.
Re: Saveload WR table
IT'S AN UNOFFICIAL TABLE WHO CARES ABOUT SEMANTICS.
Cyberscore!
___________________________________________________
Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
___________________________________________________
Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
Re: Saveload WR table
we whane recs!
Re: Saveload WR table
He might not be saying that. But he might make a hundred more recs and then we would endlessly argue which ones are legit. Which is impossible to nail down as I said before.badyl wrote:You trust people when they say their times without recs. You can leave judging the rec to them as well. I'm sure Kazan won't be saying his time is legit.
There's no better solution. Enigma is a level where the bounce decides the final time the most. Thus it would eventually turn into the-buggiest-legit-bounce competition anyway and we would have a hard time judging what's legit. Allowing bug bounces in other levels would ruin it completely.Mielz wrote:Why do you say this after writing you dont want any recs as proof, and hoping noone will cheat? Just everyone could do any of these hardly-buggy-but-buggy bounces in any of the levs, gaining these few hundreds of a second.Madness wrote:The reason is that anyone using Hourglass can save it 0.1x before the bounce and then make, let's say, a hundred recs in less than 5 minutes, each with differently strong kind of bounce and stuff and what then? I will be to go through those 100 identical recs, check one after another and then I will be the one to judge which ones are already bugged and which ones are still legit? Impossible.
If recs were to be shared, people wouldn't bother playing with their secret styles.anonymous32 wrote:that is problematic. perhaps replays should be shared always?badyl wrote:[...]
This is the most official table ever, so don't play it down, please. xDHaruhi wrote:IT'S AN UNOFFICIAL TABLE WHO CARES ABOUT SEMANTICS.
Re: Saveload WR table
rofl, trying to avoid controversies by allowing all bugbounces on enigma, and getting such a negative wall of feedback. Seems like we're hitting the same dilemma mila had when making his 32tt, let's see what we can learn after stumbling upon the very same thing ourselves :p
Also, nice table, thanks for doing that. I'll give it some wrs a shot maybe, somehow feel more motivated to sl again now :>
Also, nice table, thanks for doing that. I'll give it some wrs a shot maybe, somehow feel more motivated to sl again now :>
why are you so green, mrgreen.FinMan wrote:coc0k
Re: Saveload WR table
Tell me what is the criteria of accepting real no saveload wr on enigma, which is maybe possible to beat without bugbounce, but what will happen if someone drives wr in eol and he won't be willing to share rec? Will we accept another bugbounce wr? Bugbounces are random and getting them has nothing to do with elma skill. Why real best time on this level which is Spef's 19.23 is not a wr? People just have no chance to beat wr although they deserve it more than Stini. If we cancelled Stini's wr we would see some fight for it.
Re: Saveload WR table
dident k0k used other tools
Re: Saveload WR table
i have 1:19:48 in double trouble)
Re: Saveload WR table
only darm's sl + vsync switching in the middle of teh run. Not smibusl/hourglass, but i guess it's fair enough to allow this, since it's basically a smibusl, but with hourglass-ish fixed fps.Zweq wrote:dident k0k used other tools
EDIT: except for that vsync switching thing, which could appear to cause some controversy. But it was used for some legit times as well btw, before online times became mandatory :p By quite a few people too.
Re: Saveload WR table
All WRs have to be sent to px. So if someone refuses to share, then they get no WR.badyl wrote:Tell me what is the criteria of accepting real no saveload wr on enigma, which is maybe possible to beat without bugbounce, but what will happen if someone drives wr in eol and he won't be willing to share rec?
I don't know. It probably won't be changed now after so many years anyway. Also, what about Thundr's rec? Same kind of bounce, just more powerful. And what about something in between?badyl wrote:Why real best time on this level which is Spef's 19.23 is not a wr?
Updated.Kazan wrote:i have 1:19:48 in double trouble)
Vsync switching in the middle of a run is not possible with Hourglass I think. Or is it? No big deal anyway, I'll keep it the way it is for now...anpdad wrote:only darm's sl + vsync switching in the middle of teh run. Not smibusl/hourglass, but i guess it's fair enough to allow this, since it's basically a smibusl, but with hourglass-ish fixed fps.Zweq wrote:dident k0k used other tools
Last edited by Madness on 23 Aug 2012, 17:23, edited 2 times in total.
Re: Saveload WR table
I think only recs that are theoretically drivable in EOL should be accepted.
Also I think recs should be public to be accepted. They're sl'd for christ's sake.
Also I think recs should be public to be accepted. They're sl'd for christ's sake.
39:37,91
Re: Saveload WR table
No one will reveal their secret styles just for the sake of having their saveloaded time in my table. Compulsory sharing would never work, neither would be fun.Xarthok wrote:Also I think recs should be public to be accepted. They're sl'd for christ's sake.
Re: Saveload WR table
How is this fun? Some dude claims to have sl'd 13.90 warm up. Great. How does anyone benefit from that?
39:37,91
Re: Saveload WR table
I'm fine with Madik's rules. This isn't a contest, is it? As for Enigma, there's no solution that would please all mans. The game is flawed.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Saveload WR table
how can it not be a contest when there is a table wich you compete against others to enter?Lousku wrote:I'm fine with Madik's rules. This isn't a contest, is it? As for Enigma, there's no solution that would please all mans. The game is flawed.
geomatric hallucinations
Re: Saveload WR table
I thought it'd be just to compile the s/l times into 1 handy table, but if people want to take it as motivation to höyl in s/l... ookkkay.infected wrote:how can it not be a contest when there is a table wich you compete against others to enter?Lousku wrote:I'm fine with Madik's rules. This isn't a contest, is it? As for Enigma, there's no solution that would please all mans. The game is flawed.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Saveload WR table
no contestLousku wrote:I thought it'd be just to compile the s/l times into 1 handy table
unanimous decision
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting
Re: Saveload WR table
great table madik! keep good work
Re: Saveload WR table
Are there any replays where this is obvious public?anpdad wrote:But it was used for some legit times as well btw, before online times became mandatory :p By quite a few people too.
Re: Saveload WR table
just start nice, other curve)))))Bjenn wrote:50. 50.41
Re: Saveload WR table
Could someone count TT of this table? Would be nice if added to wr-table
Re: Saveload WR table
Table ATM combined with normal WRs: 34:35.97
(without Bjenns expert system)
(without Bjenns expert system)
Re: Saveload WR table
Xarthok wrote:Finally a fucking rec in this motherfucker, thanks.
Re: Saveload WR table
Spef has two 29.99 SL recs in int06 but not sure if I should spread se he decides.
Re: Saveload WR table
too ez beter but oke I post to get wr
- Attachments
-
- 06sp2999sl.rec
- (29.91 KiB) Downloaded 706 times
[10:47:49] (Hosp) tol thinks that all there is in life is a gf, status, money blabl
[10:48:19] (ANATOLIY) not all hosp =)
[10:48:29] (ANATOLIY) but elma must be at second screen
[10:48:19] (ANATOLIY) not all hosp =)
[10:48:29] (ANATOLIY) but elma must be at second screen
Re: Saveload WR table
Update:
06. Long Haul — Coc0k - 30.16 Spef - 29.99
50. Expert System — Bjenn - 50.41
06. Long Haul — Coc0k - 30.16 Spef - 29.99
50. Expert System — Bjenn - 50.41
Re: Saveload WR table
now let's lay back and wait for z to beat )
Team TR
Multi WR in Labyrinth with GRob
Best Internal Total Times, Pipe stats & Pipe archive
World kuski map, World Cup stats
Re: Saveload WR table
[image rip since zworqy.com rip]
Last edited by Pab on 1 May 2016, 15:48, edited 1 time in total.
Re: Saveload WR table
Kazan wrote:tricks abound - 41:05
Re: Saveload WR table
Update:
43. He He — Labs - 55.44 Madness - 54.66
51. Tricks Abound — Kazan - 41.05
43. He He — Labs - 55.44 Madness - 54.66
51. Tricks Abound — Kazan - 41.05