Rules:
- In order to get into this table, tell me your time via PM (preferably) or post it here. Replays are not required, unless they contain some kind of controversial bounce/bug or you are an untrustworthy person.
- Each time needs to be better than the current legit WR.
- Allowed tools: Mila's saveload.
- You can't use someone else's .dat file to get a WR, unless you have a permission to do so. If you improve someone else's WR using their .dat, you can let it be credited to their nick if you wish.
- Bug bounces are not allowed. Bounces that look too strange and irreproducible will not be accepted.
- Bug pops are not allowed.
- Hooked bugs are not allowed.
- Bug stretches (aka epileptic jerks) are not allowed.
- Grip wheel pops are allowed.
There is no perfect way of telling what is an acceptable bounce and what is already a bug. In general, if you get a bounce with the minimum distance from the centre of the bike lower than 0.0300, there's a good chance that it's a bug. If the minimum distance is between 0.0300 and 0.0700, you should try the air test and see what the wheel does. If the minimum distance is over 0.0700, there's often nothing to worry about.
There will be some leeway in Pipe for the min distance on the first bounce as long as the bounce looks natural and is not extraordinarily strong.
Air test:
1) Make an empty level with just air around you.
2) Autoplay your rec to the frame where the bounce happens (usually the min distance frame for bug bounces).
3) Save on that frame.
4) Load your state in the empty level and hold brake (or gas if you bounced using gas) with the same fps.
5) Mila's SL just loads the state of the bike, so you will have the exact same state only in the middle of air.
6) Since you are in the middle of air, the pop will be visible regardless of direction and since pop is not dependent on polygons (only the visibility is), you can see how much there is.
7) Bug pop is the only reason bug bounces happen, so bug or any extraordinarily strong pop = bug.
Additional rules to prevent hoyling bounces to the point of bugginess and replacing WRs with worse buggier times:
Internals where there is a bounce at the end (6. Long Haul, 8. Tag, 32. Steep Corner, 40. Double Trouble, 47. Enigma, 52. Hang Tight):
- In order for your WR to be accepted, you need to have a better run prior to the bounce (see the links above).
Internals where there is a bounce at the beginning (30. Pipe):
- ?
Links:
Click here to download the best public SL recs.
Click here to see the Elastomania Saveloaded Quick TRAILER.
Clink here or on the table to browse older tables.
FAQ:
Q: How did Bjenn get into this table?
A: He cheated.
Q: Am I the only one who doesn't see the update in the first post?
A: Yes.
Q: How do I remap save/load keys in mila's SL?
A: Run eolconf.exe, click Function Keys and then change F3 (save) and F4 (load) keys to your desired ones.
Q: Why are wheel pops allowed?
1) They are easily reproducible.
2) They are used in regular WRs (Flat Track, Freefall, Hooked).
3) They are impossible to detect (with low fps you can see them clearly, but as you increase the fps, the pop becomes weaker and weaker, but it's still there).
4) Forbidding them would mean forbidding braking whenever you are very close to a polygon.
Q: Why are stretches allowed?
1) They are easily reproducible with low fps. The only thing that makes them irreproducible is the fps switching, which saves the wheel from going inside the ground.
2) It's used in Animal Farm regular WR.
3) Forbidding them would mean forbidding fps switching.
------------------------------------------------------- Updated: 01/01/2018 -------------------------------------------------------
![Image](http://teamspeed.eu/data/sl_table.png)
------------------------------------------------------- Total Time: 33:11:23 -------------------------------------------------------
![Image](http://teamspeed.eu/data/sl_wrs.png)