10. The Steppes
Moderators: John, Moporators
10. The Steppes
10. The Steppes (QWQUU010)
[Times]
WR in table #1: 14,28
Current World Top 10:
1. Spef [SPEED] 10,65 2012-11-18
2. Zweq [WNO] 10,66 2012-01-12
3. Kazan 10,74 2012-11-29
4. talli [EPO] 10,75 2012-11-24
5. Bjenn [EF] 10,81 2012-11-16
6. Raven [EPO] 10,86 2010-09-19
7. John [WNO] 10,92 2007-11-07
8. Moszat 10,93 2012-12-13
9. romy4 10,96 2010-09-19
10. GRob [NGT] 10,97 2012-11-13
[Facts]
Number of apples: 0
Number of WR improvements: 22
Number of different WR-holders: 12
First appeared in: v 1.x
[Style history / WR history]
1. Karlis [FM] 0:14,28 #1
2. Karlis [FM] 0:14,12 #3
3. mr [ahf] 0:13,86 #4
4. mr [ahf] 0:13,66 #7
5. zyntifox [ukc] 0:13,55 #29
6. Markku [MC] 0:13,03 #46
7. Tuska [MC] 0:12,94 #47
8. MGen [TEA] 0:12,91 #56
9. MGen [TEA] 0:12,51 #57
10. Janne [REM] 0:12,21 #107
11. mr [FM] 0:11,98 #109
12. Jalli [EMA] 0:11,86 #130
13. mr [FM] 0:11,60 #131
14. Dariuz 0:11,51 #231
15. Ded 0:11,48 #262
16. Zweq [WNO] 0:11,09 #266
17. Zweq [WNO] 0:10,85 #268
18. Zweq [WNO] 0:10,81 #269
19. Zweq [WNO] 0:10,79 #281
20. Spef [SPEED] 0:10,75 #344
21. Zweq [WNO] 0:10,66 #345
22. Spef [SPEED] 0:10,65 #358
[Tool-Assisted stuff]
[Tutorials / Hints / Notes]
[Trivia]
- One of the few internals with a Secret Area.
- The multiplayer WR is worse than the single WR. Both times use the same style/route and multiplayer doesn't benefit from the additional player.
[Times]
WR in table #1: 14,28
Current World Top 10:
1. Spef [SPEED] 10,65 2012-11-18
2. Zweq [WNO] 10,66 2012-01-12
3. Kazan 10,74 2012-11-29
4. talli [EPO] 10,75 2012-11-24
5. Bjenn [EF] 10,81 2012-11-16
6. Raven [EPO] 10,86 2010-09-19
7. John [WNO] 10,92 2007-11-07
8. Moszat 10,93 2012-12-13
9. romy4 10,96 2010-09-19
10. GRob [NGT] 10,97 2012-11-13
[Facts]
Number of apples: 0
Number of WR improvements: 22
Number of different WR-holders: 12
First appeared in: v 1.x
[Style history / WR history]
1. Karlis [FM] 0:14,28 #1
2. Karlis [FM] 0:14,12 #3
3. mr [ahf] 0:13,86 #4
4. mr [ahf] 0:13,66 #7
5. zyntifox [ukc] 0:13,55 #29
6. Markku [MC] 0:13,03 #46
7. Tuska [MC] 0:12,94 #47
8. MGen [TEA] 0:12,91 #56
9. MGen [TEA] 0:12,51 #57
10. Janne [REM] 0:12,21 #107
11. mr [FM] 0:11,98 #109
12. Jalli [EMA] 0:11,86 #130
13. mr [FM] 0:11,60 #131
14. Dariuz 0:11,51 #231
15. Ded 0:11,48 #262
16. Zweq [WNO] 0:11,09 #266
17. Zweq [WNO] 0:10,85 #268
18. Zweq [WNO] 0:10,81 #269
19. Zweq [WNO] 0:10,79 #281
20. Spef [SPEED] 0:10,75 #344
21. Zweq [WNO] 0:10,66 #345
22. Spef [SPEED] 0:10,65 #358
[Tool-Assisted stuff]
[Tutorials / Hints / Notes]
[Trivia]
- One of the few internals with a Secret Area.
- The multiplayer WR is worse than the single WR. Both times use the same style/route and multiplayer doesn't benefit from the additional player.
Re: 10. The Steppes
For trivia: Raven was first to successfully jump over pole. A.K.B. was first to successfully finish with current WR style (inspired by Crazy's dream where a left volt was used).
- Grace
- 38mins club
- Posts: 4849
- Joined: 19 Nov 2005, 10:45
- Location: Deep in your Imagination, Twirling your Dreams and Weaving your thoughts.
Re: 10. The Steppes
Confirmed. Zweq was first to make WR with brutal though i think?A.K.B. wrote:For trivia: Raven was first to successfully jump over pole. A.K.B. was first to successfully finish with current WR style (inspired by Crazy's dream where a left volt was used).
Cyberscore!
___________________________________________________
Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
___________________________________________________
Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
Re: 10. The Steppes
Don't remember who, but someone from [ASC] was the first to jump over the pole. That was in Action SuperCross
Re: 10. The Steppes
As Orcc said, jumping over the pole is a very old style so you have to define what you mean A.K.B. Also, what exactly did you find that is in the current WR-style? I might add trivia if you explain and I get it confirmed somehow. Going to remove all these posts later though, I rather see you give trivias and feedback in the Feedback-topic.
Re: 10. The Steppes
Sorry - I mean with brutal style. Raven made brutal style first, but without the left volt before the brutal that pushes the bike into the ground more effectively. I was the first to use that volt, which is now the current wr style. Makes sense? Or perhaps more explanation?
Re: 10. The Steppes
so this subforum is not for discussion of internals at all? i thought that was the whole point. is it more like a strict wiki/history book type thing? i'm not trying to complain or just be negative, i'm just not sure i understand what this is about.John wrote:Going to remove all these posts later though, I rather see you give trivias and feedback in the Feedback-topic.
Re: 10. The Steppes
agree with j-sim. discussion about every level and styles for them are perfect here!
Elasto Mania - ez better
Re: 10. The Steppes
Suggestions for trivia should be removed once they're added in the first post imo. Imagine searching for help with some style and having to find the one essential post among fifteen feedback posts with the same info as I have already added in the first post anyway.
Re: 10. The Steppes
Is there like a specific trick behind getting the backwheel to kind of "slide" when pressing left+brake for the brutal? Mine just gets stuck in place.
39:37,91
Re: 10. The Steppes
Do you brake and volt at the same time or do you use a small interval between the two?
I found that it seemed to come ezier with no interval, just when the time, angle and SPEED is correct, slam both volt and brake as violently as possible and it'll slide, how much and far? Only luck will show . I'm not too pro inlev so i might be talking nonsense and in that case i'm sure to be corrected, but this is my answer nontheless. Hope you find it of some use.
edit. curiosity: I've noted that whenever one is making a bnc or brutalish stuff (in whatever lev), the bike seems to bug and start to slide (higher speed highlights this) if one lets the initial brake to break for just a split second and start braking again. Wonder what's up with that, seems to be pretty consistent.
I found that it seemed to come ezier with no interval, just when the time, angle and SPEED is correct, slam both volt and brake as violently as possible and it'll slide, how much and far? Only luck will show . I'm not too pro inlev so i might be talking nonsense and in that case i'm sure to be corrected, but this is my answer nontheless. Hope you find it of some use.
edit. curiosity: I've noted that whenever one is making a bnc or brutalish stuff (in whatever lev), the bike seems to bug and start to slide (higher speed highlights this) if one lets the initial brake to break for just a split second and start braking again. Wonder what's up with that, seems to be pretty consistent.
"It's good to be having fun, but it'd be funnier to be good"
Re: 10. The Steppes
Normally I press left volt just before brake but pasibel to make it if press at the same time too.
[10:47:49] (Hosp) tol thinks that all there is in life is a gf, status, money blabl
[10:48:19] (ANATOLIY) not all hosp =)
[10:48:29] (ANATOLIY) but elma must be at second screen
[10:48:19] (ANATOLIY) not all hosp =)
[10:48:29] (ANATOLIY) but elma must be at second screen
Re: 10. The Steppes
no.
[10:47:49] (Hosp) tol thinks that all there is in life is a gf, status, money blabl
[10:48:19] (ANATOLIY) not all hosp =)
[10:48:29] (ANATOLIY) but elma must be at second screen
[10:48:19] (ANATOLIY) not all hosp =)
[10:48:29] (ANATOLIY) but elma must be at second screen
Re: 10. The Steppes
John, maybe you could add info to this level like this:
This level can be easily played and finished in multiplayer mode by only one player.
other levs with this attribute are (roughly): 2, 5, 10, 13, 14, 18, 19, 22, 29, 30, 34, 44, 45.
as well as this level´s multi WR is slower than actual wr. other levs of this sort: 45, 34, 29, 19, 14, 10, 5, 2
This level can be easily played and finished in multiplayer mode by only one player.
other levs with this attribute are (roughly): 2, 5, 10, 13, 14, 18, 19, 22, 29, 30, 34, 44, 45.
as well as this level´s multi WR is slower than actual wr. other levs of this sort: 45, 34, 29, 19, 14, 10, 5, 2
Re: 10. The Steppes
level can be easily played and finished in multiplayer mode by only one player.
very important fact! Add this important detail to the others!
very important fact! Add this important detail to the others!
Lousku: Snajdig, forgive all my subtle and not so subtle hostility towards you in the past. I can't go on harassing anyone who produces sach sweet wisdom.
Re: 10. The Steppes
I am just wondering: did it happened in the past, that level that has no advantage when played in multi (like the ones mentioned above) had faster time in multi than official single WR? Does anyone remember smth like that to happen?Tigro wrote: as well as this level´s multi WR is slower than actual wr. other levs of this sort: 45, 34, 29, 19, 14, 10, 5, 2
Re: 10. The Steppes
Yeh, I was wondering the same, and investigated a bit, but I didn´t find any case.
- Grace
- 38mins club
- Posts: 4849
- Joined: 19 Nov 2005, 10:45
- Location: Deep in your Imagination, Twirling your Dreams and Weaving your thoughts.
Re: 10. The Steppes
I think it happened once in int05.Bludek wrote:I am just wondering: did it happened in the past, that level that has no advantage when played in multi (like the ones mentioned above) had faster time in multi than official single WR? Does anyone remember smth like that to happen?Tigro wrote: as well as this level´s multi WR is slower than actual wr. other levs of this sort: 45, 34, 29, 19, 14, 10, 5, 2
Cyberscore!
___________________________________________________
Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
___________________________________________________
Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
Re: 10. The Steppes
what I don't understand about this level is why my wheel won't grip the pole wall and make that good time for me.
But I suppose I just haven't höyled enough yet hehe. (when it does grip its not good enough so I have issues with wheel on top of the pole to get to flower quickly, loses 1-1.5sec or so usually. But not that hard 11mid anyways probably can tomorrow, bye.
But I suppose I just haven't höyled enough yet hehe. (when it does grip its not good enough so I have issues with wheel on top of the pole to get to flower quickly, loses 1-1.5sec or so usually. But not that hard 11mid anyways probably can tomorrow, bye.
Re: 10. The Steppes
Hard to say without rec, but one thing nabs including myself tend to do is to do the brutal too close to the pole. This means you'll have less horizontal velocity when approaching the pole which in turn means worse grip
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Re: 10. The Steppes
many things happen in short period of time. First you need correct position, angle and velocity for the brutal and at brutal you have to do something liek brake + short gas + brake and then possibly also immediately turn and gas again to rotate faster. short gas is for heavier brutal, just like in hi flyer also, except in hi flyer you dont brake that heavily right after short gas. Why short gas in correct moment of slide brutals cause 'bouncy brutal' ? my theory was that it is the same mechanic that causes bug bounces, but mila never commented anything on that i think when i asked
Re: 10. The Steppes
Sometime last summer I spent quite a lot of time in steppes checking under every rock for potential secrets, didn't find anything special, but at least in the process I became better at spinning
12.25 - Just nab rec, finished for the sake of "trying everything"
12.00 - This got me slightly excited at some point. But too slow.
11.85 - This got me very excited!!!!!!!!!! wohoo!! But then realized impsy to remove any more spins. Or maybe someone with skill can it?
11.78 - Possibly still the fastest way to spin the lev, but duno.
10.94 - Same as 11.78 but allowed changing FPS. Unfortunately the problem is that pole push requires high FPS but spinning is a lot faster with 150~ FPS. Fastest with 30 FPS but then head hits ground too often.
12.25 - Just nab rec, finished for the sake of "trying everything"
12.00 - This got me slightly excited at some point. But too slow.
11.85 - This got me very excited!!!!!!!!!! wohoo!! But then realized impsy to remove any more spins. Or maybe someone with skill can it?
11.78 - Possibly still the fastest way to spin the lev, but duno.
10.94 - Same as 11.78 but allowed changing FPS. Unfortunately the problem is that pole push requires high FPS but spinning is a lot faster with 150~ FPS. Fastest with 30 FPS but then head hits ground too often.
Re: 10. The Steppes
11.high (5 spins) should be relatively easy to make live. 10.high (4 spins) relatively impsy