Editing levels
Moderator: Moporators
Editing levels
Just a topic about making levels, design tricks and stuff.
I'll just start with something that gets on my nerves, why do so many people do this on the right while you could do that on the left?!
I'll just start with something that gets on my nerves, why do so many people do this on the right while you could do that on the left?!
Re: Editing levels
cuz distance option is secret balazs hidden trick
no i just think its not easy to find such info in editor maybe if someone doesnt know of existence of distance usage, and maybe some dont know how to use it. rightclicking a pic only for the pros
rofl post maw, why would u piss over somebody torturing himself with placing milion tiny devils :d
no i just think its not easy to find such info in editor maybe if someone doesnt know of existence of distance usage, and maybe some dont know how to use it. rightclicking a pic only for the pros
rofl post maw, why would u piss over somebody torturing himself with placing milion tiny devils :d
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(Devann) u are the master of your own universe. remember that
(Devann) u are the master of your own universe. remember that
Re: Editing levels
OCD :/
and yeah, maybe unknown feature that distance, but i see it from many experienced designers as well, and i showed picture tile, but usually people just spam click randomly.
I'll show other designing tricks later
and yeah, maybe unknown feature that distance, but i see it from many experienced designers as well, and i showed picture tile, but usually people just spam click randomly.
I'll show other designing tricks later
Re: Editing levels
Good question Mawane. I'm aware of the distance field but I find it a bit difficult to use. I remember I tried to do that thing on the left once but for some reason it didn't look correct in the lev. Inspired by your post, I'll try it again the next time I need it.
I spam click randomly too btw, which usually results in a few little blue dots here and there.
Can I complain here too btw? I hate when people don't bother to fix buggy autograss edges, looks very ugly.
I spam click randomly too btw, which usually results in a few little blue dots here and there.
Can I complain here too btw? I hate when people don't bother to fix buggy autograss edges, looks very ugly.
Re: Editing levels
Maybe Mawane instead of ranting write some tutorial. I also tried the distance field, but like in kuchitsu case it didn't work for me.
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Re: Editing levels
Its pretty simple, ofc you need to put the right Letter in the box, G,S,U then lower the number the closer the image is, so in example say brick is 475 then the ground ones have to be smaller than 475 to be closer to you to cover brick image.
Re: Editing levels
Thanks. I might try one day. Lately I'm to lazy to put any masks in my levs.
Lousku wrote:could you mayke shorter sig please mega annoying and also against rules )
Re: Editing levels
You mans hev serious stockholm syndrome with that old clipart and jagged bright green idiot system gak.
Sory for this post. =-)
Sory for this post. =-)
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Editing levels
maw.it kinda annoys me too. but a reason ppl do it is cause if you dont have ground bg. and mask the ground it will look fucked up for all ppl using ground sky/default. (I know you had ground as bg in example. but still)
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Re: Editing levels
he just fucking did the tutorial!Chris wrote:Maybe Mawane instead of ranting write some tutorial. I also tried the distance field, but like in kuchitsu case it didn't work for me.
Elasto Mania - ez better
Re: Editing levels
and that shows you dont know how masking works. ok. try again!Mats wrote:Its pretty simple, ofc you need to put the right Letter in the box, G,S,U then lower the number the closer the image is, so in example say brick is 475 then the ground ones have to be smaller than 475 to be closer to you to cover brick image.
Elasto Mania - ez better
Re: Editing levels
Whats wrong with that.
Maybe u mean keep above 500, should perhaps said that
Maybe u mean keep above 500, should perhaps said that
Last edited by Mats on 14 Apr 2015, 10:57, edited 1 time in total.
Re: Editing levels
Design trick: when you're creating a vertex, you can move along the vertices of the polygon by pressing space and enter alternatively
Re: Editing levels
lol yeah, thought it was an external editor feature only, was stoked when realized was pos with norm editor xD learned about it last year lolOrcc wrote:Design trick: when you're creating a vertex, you can move along the vertices of the polygon by pressing space and enter alternatively
How to easily place apples in a pipe lev with SLE (maybe even ALE?) if you forgot to use apples while tracing pipe with tool:
1. retrace your pipe over it and delete generated pipe, no need very accurate placement
2a. draw polygon
2b. unsmooth it
2c. convert vertices to apples
3. many other ways pos, just wanted to suggest those
Re: Editing levels
There's also place object function in most editors I hear, maybe internal editor only thing though
Re: Editing levels
Okay I give up. I have read through this post so many times now, but I still don't understand the purpose of the "trick." It seems overly complicated. Why not just plonk apples down the usual way?Mawane wrote:lol yeah, thought it was an external editor feature only, was stoked when realized was pos with norm editor xD learned about it last year lolOrcc wrote:Design trick: when you're creating a vertex, you can move along the vertices of the polygon by pressing space and enter alternatively
How to easily place apples in a pipe lev with SLE (maybe even ALE?) if you forgot to use apples while tracing pipe with tool:
1. retrace your pipe over it and delete generated pipe, no need very accurate placement
2a. draw polygon
2b. unsmooth it
2c. convert vertices to apples
3. many other ways pos, just wanted to suggest those
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Re: Editing levels
sure placing manually works too, but i like automatic things, thinking outside the box. just a simple example, when level becomes massive, also can use for other purposes than this like mwb1370, maybe you're too close-minded to your traditional ways. i discover new design ideas pretty often playing around with tools
Re: Editing levels
Where?Ramone wrote:he just fucking did the tutorial!Chris wrote:Maybe Mawane instead of ranting write some tutorial. I also tried the distance field, but like in kuchitsu case it didn't work for me.
Lousku wrote:could you mayke shorter sig please mega annoying and also against rules )
Re: Editing levels
hmm never heard of beforeOrcc wrote:Design trick: when you're creating a vertex, you can move along the vertices of the polygon by pressing space and enter alternatively
Re: Editing levels
Yeah I dunno. It just seems like way more work.Mawane wrote:sure placing manually works too, but i like automatic things, thinking outside the box. just a simple example, when level becomes massive, also can use for other purposes than this like mwb1370, maybe you're too close-minded to your traditional ways. i discover new design ideas pretty often playing around with tools
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Re: Editing levels
Well ok, when using pics a number below 500 will be in foreground, and higher number in background of bike, so always keep masks over 500 to avoid bike going behind them. Anyway I always play with pictures in background option marked.
Re: Editing levels
I have a question that hopefully you or someone else can answer mawa:
Sometimes when I make levels, a thin horizontal line appears in the sky part of the level. Why is this? I heard a long time ago that this was a bug in the ALE editor. Is that the case? and it seems that diffrent zooms and resolutions also affects these lines. What is the score here, anybody knows?
Sometimes when I make levels, a thin horizontal line appears in the sky part of the level. Why is this? I heard a long time ago that this was a bug in the ALE editor. Is that the case? and it seems that diffrent zooms and resolutions also affects these lines. What is the score here, anybody knows?
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Re: Editing levels
bugline. always happend. has nothing to do with external editors (as far as I know). and yes, they appear dif with dif reso etc.
So you can never be too sure if lev will be "ok" with all other reso/zoom possibilites than your own. When I picked levels for wc and made found I checked all levels with all possible values doable on my computer to avoid this.
If you have it simply go to the source of it. it always starts from a vertice, and can end in plain wall. just move that vertice and it will dissapear. can move like pixel is enough.
With my reso (and I think most used reso) there is bugline in circutious.
So you can never be too sure if lev will be "ok" with all other reso/zoom possibilites than your own. When I picked levels for wc and made found I checked all levels with all possible values doable on my computer to avoid this.
If you have it simply go to the source of it. it always starts from a vertice, and can end in plain wall. just move that vertice and it will dissapear. can move like pixel is enough.
With my reso (and I think most used reso) there is bugline in circutious.
Elasto Mania - ez better
Re: Editing levels
Awesome info for me! Thanks ram. All these tutorials and informations should after some time be collected in mawas first post.Ramone wrote:bugline. always happend. has nothing to do with external editors (as far as I know). and yes, they appear dif with dif reso etc.
So you can never be too sure if lev will be "ok" with all other reso/zoom possibilites than your own. When I picked levels for wc and made found I checked all levels with all possible values doable on my computer to avoid this.
If you have it simply go to the source of it. it always starts from a vertice, and can end in plain wall. just move that vertice and it will dissapear. can move like pixel is enough.
With my reso (and I think most used reso) there is bugline in circutious.
Team HotHorses, and I'm converting to Icelandian now...
Re: Editing levels
can also say that it is always from left (source) to right. also appears to happen more often when two vertices are very closeRamone wrote:If you have it simply go to the source of it. it always starts from a vertex, and can end in plain wall. just move that vertex and it will disapear. can move like pixel is enough.
or can search for keywords in this topic, don't feel like having to keep 1st post up to date especially with long tutorialsniN wrote:All these tutorials and information should after some time be collected in mawa's first post.
Re: Editing levels
About bug lines: When I made level generator my level editor, I was getting a lot of bug lines all the time, both ground bug lines and sky bug lines. Finally I decided that the generator always adds a random small constant to x and y coordinates of each vertex. That made the bug lines disappear. I guess the bug lines are caused by some bug in the drawing/rendering process. Probably there occurs a division by zero or something.
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Re: Editing levels
If he wasn't Elma would be a boring game xPTigro wrote:damn balazs such a bad programmer
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