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 Post subject: Extended Internals
PostPosted: 10 Aug 2015, 12:32 
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Kuski
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hi!

thanks to redesign cup i got this idea yesterday. i know that internals have been remade/remixed so many times, but! this may still be interesting...

extended internals. use the original levels, do not modify (well maybe slight mods could be allowed) any of the original polygons but create new polygons apples, killers (do not move original objects)

kinda look like this:
Image

what do you think?

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 13:31 
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35mins club
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Interesting idea, I want to see extended Internal 08 and 29 =D
Upload that slalom level!

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 13:34 
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love the idea ;o extended double trouble and zig zag pls ;>

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 13:46 
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Kuski
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Wow, such a simple yet great idea. Any plans how to go about this? Just random mans randomly posting levs, release a levpack, or?

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 14:41 
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Kuski
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i plan to make a couple of levs myself (circuitous in the make now)

will likely need volunteers to help with other levels :) will think about the details later this week. gonna inform you here.

some more promo :) levz will be upped tonight after testing (apples not yet fixed)

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 15:04 
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Kuski
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Wow these look really nice, good idea for a levpack!

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 17:05 
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I like circuitous, it kinda seems like a totally new level to play.

Question: How did you make those images?

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 17:39 
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Kuski
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well the levs plz

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 18:45 
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Kuski
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oke, here first lev. slightly modified, tried to preserve the original feeling of the lev.

http://kopasite.net/up/0/EI22.lev

it seems to be harder than i thought for the first time to touch a lev and yet not to destroy the feeling and the essence of the original track. i will need levmakers to make a good pack of it. especially for compact levels like warmup, uphill, etc...

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 18:46 
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Kuski
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Pab: with NEW! lev editor

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 18:50 
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Kuski
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I want to see animal farm with new animals! :D


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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 20:20 
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Kuski
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Looks like great idea Schumi, love it!

NEW! is a great editor and I hope totem will find time to improve it even more!

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 21:12 
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I like the idea, but at least that Slalom is imo too much copy of the original. Also end is HORROR

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 22:01 
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Kuski
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i want the int26

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 Post subject: Re: Extended Internals
PostPosted: 10 Aug 2015, 22:29 
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Kuski
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I want it all.
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 Post subject: Re: Extended Internals
PostPosted: 11 Aug 2015, 05:27 
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Kuski
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Orcc wrote:
I like the idea, but at least that Slalom is imo too much copy of the original. Also end is HORROR


i did not want to ruin the essence of the whole lev, it felt like the best way to extend the lev is to add more slalom :)

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 Post subject: Re: Extended Internals
PostPosted: 11 Aug 2015, 08:11 
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35mins club
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https://www.youtube.com/watch?v=s21iRlT-uxA
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 Post subject: Re: Extended Internals
PostPosted: 11 Aug 2015, 13:08 
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Kuski
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for test purposes ONLY :) this is NOT the final lev, but i should satisfy the common will :)

http://kopasite.net/up/0/int26_ex2.lev

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 Post subject: Re: Extended Internals
PostPosted: 11 Aug 2015, 16:41 
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Kuski
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please give the original levs from the maps in the thread these are not them :D

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 Post subject: Re: Extended Internals
PostPosted: 11 Aug 2015, 18:08 
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Kuski
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Joined: 26 Sep 2007, 07:33
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Extended AH will be original AH copied dozen times, I presume? :)


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 Post subject: Re: Extended Internals
PostPosted: 14 Aug 2015, 09:25 
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Kuski
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51. Tricks Abound Extended

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 Post subject: Re: Extended Internals
PostPosted: 14 Aug 2015, 12:30 
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Kuski
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13. Hill Legend Extended

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 Post subject: Re: Extended Internals
PostPosted: 14 Aug 2015, 13:50 
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38mins club
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Imo too little stuff added to levs... I thought the idea is that new polygons and apls will make different paths possible.

oke.

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 Post subject: Re: Extended Internals
PostPosted: 14 Aug 2015, 13:54 
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Kuski
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well im not a good levmaker, but if anyone feels affinity, to do great levels, just do it :) Ville_J, zebra for exampl :)

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 Post subject: Re: Extended Internals
PostPosted: 14 Aug 2015, 15:07 
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39mins club

Joined: 29 Dec 2002, 19:17
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Location: Bratislava, Slovakia
What about making the optimal shortcuts more challenging?


Attachments:
File comment: For Zweq
ffExtend.lev [4.19 KiB]
Downloaded 67 times

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 Post subject: Re: Extended Internals
PostPosted: 21 Aug 2015, 12:36 
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39mins club

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Location: Bratislava, Slovakia
Zweq did not deliver :(


Attachments:
ffculoSL.rec [40.46 KiB]
Downloaded 55 times

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 Post subject: Re: Extended Internals
PostPosted: 21 Aug 2015, 23:47 
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Kuski
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Joined: 5 Apr 2007, 12:30
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your rec doesnt work.

tried some start in lev


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ffstartstyle.rec [73.38 KiB]
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 Post subject: Re: Extended Internals
PostPosted: 22 Aug 2015, 04:38 
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39mins club

Joined: 29 Dec 2002, 19:17
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Location: Bratislava, Slovakia
Why wouldn't my rec work?

edit: Fuck I've driven the rec on another lev it seems.


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ff.lev [4.16 KiB]
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 Post subject: Re: Extended Internals
PostPosted: 23 Aug 2015, 09:22 
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i think the extended circuitous looks good, but the others i dont like that much because there are too many parts you've already höyled for years

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 Post subject: Re: Extended Internals
PostPosted: 28 Sep 2015, 02:09 
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Kuski

Joined: 27 Jul 2013, 16:23
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http://elmaonline.net/statistics/level/324834

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 Post subject: Re: Extended Internals
PostPosted: 29 Sep 2015, 13:44 
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Kuski
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Joined: 6 Jan 2009, 13:08
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This actually resembles LabPro pretty heavily.

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 Post subject: Re: Extended Internals
PostPosted: 14 Jul 2017, 15:33 
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Kuski
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Joined: 17 Sep 2007, 21:07
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nice!! where can dl all extended levs?

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