Saveload WR table

Look for replays and levels and ask people's times.

Moderator: Moporators

Post Reply
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

Tm wrote: simple human ability to contract muscle fingering a key that fast
TAS has never been about what is possible for humans to do
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
Lousku
Kuski
Posts: 2925
Joined: 5 Feb 2010, 00:25
Team: BAP
Location: expensive land of dads

Re: Saveload WR table

Post by Lousku »

Suarly you could go through TAS records and find a lot of specific moments where button presses are too quick and perfect to do live. I think it's a ridiculous idea to start dissecting those and instituting some limit of buttonpresses per second. Somehow these have not been complained about before.

Seems like TAS is seen differently by players and viewers. Players are looking for theoretical limits, while viewers think it's an exploration of human limits or something..? It never was about that, as bene said. You've already accepted a lot of inhuman moves. Chainpops are no different.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
User avatar
Tm
35mins club
Posts: 619
Joined: 13 Feb 2005, 15:08
Team: EF

Re: Saveload WR table

Post by Tm »

both thanks for clarify, I won't foster fool hopes no more.
seems like some people, including me, has very diff viewing on elma - is normal.
Image
culinko
38mins club
Posts: 1551
Joined: 29 Dec 2002, 19:17
Location: Bratislava, Slovakia
Contact:

Re: Saveload WR table

Post by culinko »

The issue is basically that there are 2 different approaches to TASing in elma:

- theoretical best times (as in other games with TAS) which utilize all bugs and glitches
- legit driveable runs using SL, which is what Schumi, me and iltsu (assuming he's not trolling) would like to see

I also think the rules for the current SL table are weirdly set, as I already mentioned a couple of times in the past. The current rules for the SL table are the following: bug bounces, bug pops, hooked bugs and bug stretches are not allowed, but grip wheel pops (and chain pops as we can see with lab pro being added) are allowed. The easiest solution I can think of is that there should be 2 tables, one for each approach. For the first approach resembling TAS theme from other games, the table should allow all glitches, bugs, stretches and wheel pops (such as bene's 10 minute run) and for the second approach the table should not allow any. Currently the only SL table we have allows only some bugs/glitches, which is weird. It should either allow all or none.
Image
User avatar
Ruben
Kuski
Posts: 836
Joined: 31 Dec 2012, 18:07
Location: Oslo, Norway

Re: Saveload WR table

Post by Ruben »

The problem with that is that if all bugs are allowed the recs (and the playing) is total horror. Did you not see the Lab Pro rec that was like 10 seconds long?
<veezay> antti also gonna get stabbed later this month
<nick-o-matic> niec

My fake plants died because I did not pretend to water them.
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

Currently the only WR table we have allows only some bugs/glitches, which is weird. This table is basically following the same rules of that table but has recently had to make some decisions for tricks that are not yet made live so they are not defined for that table. On that note I don't see any reason a chainpop live WR would not be accepted.
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
Zweq
34mins club
Posts: 4055
Joined: 28 Nov 2002, 15:54
Location: suo mesta

Re: Saveload WR table

Post by Zweq »

Like I said earlier we made the best possible ride based on the rules of the table while trying to use our best judgement on bug bounces.

I have not yet commented on the rules of the table ;) And I think I will not comment on those either, because it is impossible to reach optimal solution with current fundamental problems with elma code. (varying timestep/fps and bug bounces). I think madness has done fairly ok job making some sense out of the chaos. He and bene even tried to implement a method for checking what is a bug and what not with the air test etc. I don't see anyone else contributing in anyway beside yearning for "pleasant recs for the eye".

The optimal scenario for my brain is the following:

Code: Select all

- Elma2 is completed and works like this:
  - Physics and rendering are separated into physics FPS and rendering FPS, which I think has been done already
  - Bug bounces are fixed 
  - Mans can choose physics FPS ingame except:
    - In battles / cup events the author can "lock" physics FPS to certain value so that everyone is forced to use that same value and have exact same conditions. (so you can make vsync battles etc where mans dont have to find correct value themselves). When the battle / event is over then mans can use whatever physics FPS they want again.
  - Physics FPS is always static throughout the ride and will not vary
- Saveloading tool is developed for elma 2 where static physics FPS must be used and bug bounces don't exist
- We have a records table for times made with this new tool
If this happened, we could always go ALL OUT without any speculation or arbitrary limitations.
Last edited by Zweq on 16 Aug 2017, 17:07, edited 1 time in total.
Image
User avatar
Grace
38mins club
Posts: 4843
Joined: 19 Nov 2005, 10:45
Location: Deep in your Imagination, Twirling your Dreams and Weaving your thoughts.

Re: Saveload WR table

Post by Grace »

So many dumb in this whole community for so long.

I can't think of any other community which has to have a judge preside over certain replicatable tricks to determine if it's "too bug" or not. Aside from the fact that "too bug" is entirely subjective and there is 100% no possibility of "too bug" definition remaining constant over 10+ years. It's either bug and should be ban, or not. px doing this with real WR table is stupid, and making madik do it here is stupid too. You end up with stupid situations like stini Enigma which noone reached consensus over for literally a decade.

Then it's another road down into fuckhead ville with this bullshit whinging about what is or isn't acceptable for the "Saveload" WR table. I could actually understand why people want those bongo bene stretch recs to not exist in SL WR table because they are so wierd, however IMO there should be just one condition to make WR on the "Saveload WR table" and that is to drive the run with saveload.

Any discussion about "omg 13.2x in this rec is slightly too buggy he pressed 2 keys in 2 frames omg" is just some bullshit whining. If you want to have conditions on what you consider legitimate, by all means go ahead, but don't fuck around with a pseudo-official table because of your opinions. The simple truth is that if you're thinking about whether a run is "mechanically achievable" by humans, your understanding of what TAS represents is such that you shouldn't be weighing in on the discussion anyway. (Or at the very least, not with that viewpoint).

Should also remind some idiots that in 2006 people thought pipe bounce, steppes brutal, ramp brutal, etc were impossible, and if not, TAS only. Things change over time. Only a year or two ago wheelpops were discover and people were like "wuaha how is this even possible so impsy" and now bene does them consistently.

Either that or rename this thread "Saveload with restrictions WR table" and be done with it.

In any case, it's quite simple to ask Madness to maintain this table a bit differently. Ez have
Image
etc.

Can even have a variety of rulesets like "no buggy bounce", "no fps switching" etc.
Image Cyberscore! Image
___________________________________________________
Image
Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: Saveload WR table

Post by Kopaka »

culinko wrote:I also think the rules for the current SL table are weirdly set
Not really, they're pretty simply: Same as real WR table but saveload allowed.
culinko wrote:- legit driveable runs using SL, which is what Schumi, me and iltsu (assuming he's not trolling) would like to see
Everything here is drivable runs using SL and without bugs/glitches. It seems like what some people want to see is times that are percieved to be possible to drive without SL with a really lucky run. Doing one wheelpop is very doable by any random pleb, doing 8 in a second or whatever like in the lap pro replay is quite clearly not possible by anyone without SL. The issue is there's absolutely no way to figure out where to draw the line, and even if you did it would just be about taking it right to that limit.

--

Personally I give two flying fucks about saveload tables, but getting tired of reading this lol. No reason to get mad over it. If someone dislikes the rules of this table they are free to make another, just be sure you make rules that are actually enforcable. I think only really good suggestion so far is one with and without changing fps. If there's enough interest for that I don't know. Things like bug bounce tables have not been made largely because people just don't find that interesting I believe.
culinko
38mins club
Posts: 1551
Joined: 29 Dec 2002, 19:17
Location: Bratislava, Slovakia
Contact:

Re: Saveload WR table

Post by culinko »

Kopaka wrote:Everything here is drivable runs using SL and without bugs/glitches.
I disagree with the definition then. I think wheel-pops (and chain wheel-pops) should fall into the category of bugs/glitches.
Kopaka wrote:The issue is there's absolutely no way to figure out where to draw the line
There is and I already suggested it multiple times. Either don't allow wheel-pops or use some fixed fps value that would not allow these bugs/glitches (need new elma).
Kopaka wrote:No reason to get mad over it.
The only person mad about this (so far) seems to be Haruhi.
Image
culinko
38mins club
Posts: 1551
Joined: 29 Dec 2002, 19:17
Location: Bratislava, Slovakia
Contact:

Re: Saveload WR table

Post by culinko »

Ruben wrote:The problem with that is that if all bugs are allowed the recs (and the playing) is total horror. Did you not see the Lab Pro rec that was like 10 seconds long?
I myself don't find them appealing (although they are definitely very interesting), I am talking about TASing in other games, which usually allow for bugs and glitches. I was talking about elma TASing using the same rules, for example if bene decided to go for TAS elma run at AGDQ, I would want to have all bugs (even hooked bug) allowed. So if he did 15 second Lab Pro there, it should naturally be accepted.
Image
User avatar
Schumi
39mins club
Posts: 866
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Saveload WR table

Post by Schumi »

first of all it would be nice to see a list of shampoo-positive levels... of there is only 2 or 3, there is not much to talk about...
Elasto Mania - 34:22.20 | #416 - 12. April 2021
Ancient Internals
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

1,3,4,5,6,7,8,9,15,16,20,22,23,24,26,27,28,29,31,33,34,35,36,37,38,39,41,42,43,45,46,48,49,50,51,52,53,54 are the ones I can imagine having a shampoo spot when thinking about each level for about 2 seconds at least it would be worth exploring.

Edit: wait fak im supposed to ignroe you
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
Madness
35mins club
Posts: 2168
Joined: 1 Jan 2009, 10:51
Location: UK

Re: Saveload WR table

Post by Madness »

culinko wrote:The issue is basically that there are 2 different approaches to TASing in elma:

- theoretical best times (as in other games with TAS) which utilize all bugs and glitches
- legit driveable runs using SL, which is what Schumi, me and iltsu (assuming he's not trolling) would like to see

I also think the rules for the current SL table are weirdly set, as I already mentioned a couple of times in the past. The current rules for the SL table are the following: bug bounces, bug pops, hooked bugs and bug stretches are not allowed, but grip wheel pops (and chain pops as we can see with lab pro being added) are allowed. The easiest solution I can think of is that there should be 2 tables, one for each approach. For the first approach resembling TAS theme from other games, the table should allow all glitches, bugs, stretches and wheel pops (such as bene's 10 minute run) and for the second approach the table should not allow any. Currently the only SL table we have allows only some bugs/glitches, which is weird. It should either allow all or none.
There are three kinds of TAS tables you can have.

1) All bugs allowed (there you go)
2) Some bugs allowed
3) No bugs allowed (includes all bounces and maybe even alovolt too)

This table is the second option and the rules are based on reproducibility and the tools we have. Wheel pops are (easily) reproducible. Chain pops are several wheel pops in quick succession and are reproducible too. Chain pops with fps switching are theoretically reproducible, because you can theoretically change fps the same way in regular Elma too (we just don't have the tools yet).

Either way, there are three possible rules:
1) Allow all wheel pops
2) Allow some wheel pops / only a certain number within a certain time (not possible, because we don't have the tools to detect them / count them / judge their strength / nothing)
3) Disallow all wheel pops (not possible again, because we don't have the tools to detect them and some aren't visible to the naked eye - for example 1.9x in this rec is a wheel pop too)

I am not saying these rules are perfect, but you didn't suggest anything better.
Image
User avatar
Bludek
38mins club
Posts: 1725
Joined: 23 Sep 2009, 10:56
Team: CART
Location: Some pub in Prague

Re: Saveload WR table

Post by Bludek »

To me the rules set by madik, bene and zampik are quite coherent and thought-through. They have the most experience with SL and to me it feels like they want the same result as the rest of the community - pushing the limits while the reks still being eye pleasing.

I love almost everything you guys produce (I would love u10mins TT vid too, but it is too impsy to watch in 1x speed).

Edit: here I had a paragraph about why some ideas given in this thread are stupid, but all was kinda answered already
Image
EOL top 10 kuski of 2014 and 2015.
21:03:48 <umiz> i like 99% of bludek levels
User avatar
umiz
Kuski
Posts: 381
Joined: 22 Oct 2005, 09:32

Re: Saveload WR table

Post by umiz »

Great job and everything Madness.
Bene rocks
Zweq rocks
Elma rocks
I <3 rocks and stone3
[i cruise, i lev, i live]
User avatar
milagros
Cheatless
Posts: 4560
Joined: 19 May 2002, 17:05

Re: Saveload WR table

Post by milagros »

flattrack 14.66 has some shampooing, only it wasn't called that way a few years ago
[carebox]
culinko
38mins club
Posts: 1551
Joined: 29 Dec 2002, 19:17
Location: Bratislava, Slovakia
Contact:

Re: Saveload WR table

Post by culinko »

Bludek wrote:To me the rules set by madik, bene and zampik are quite coherent and thought-through.
Afaik Madness was the only one who set the rules, because it is his table.
Image
User avatar
Schumi
39mins club
Posts: 866
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Saveload WR table

Post by Schumi »

milagros wrote:flattrack 14.66 has some shampooing, only it wasn't called that way a few years ago
Why dont you share it then finally?
Elasto Mania - 34:22.20 | #416 - 12. April 2021
Ancient Internals
User avatar
Ramone
50mins club
Posts: 1966
Joined: 20 May 2002, 15:42

Re: Saveload WR table

Post by Ramone »

Imo popping is no problem..we accepted 30 fps rides Loooooong ago, and tons of other weird shit happens with 30 fps. You brake and push on some edge. Some tries sick, some not. We cant all of a sudden delete all 30 fps wrs cause it doesnt fit everyones idea of elma.

And not allowing fps changing (tas or eol) doesnt work. Timer on/off changes it, progs in bg. Its never constant anyway. So then all current wrs had to be deleted? Its just idiot. So if it has always been allowed in EOL/Non-Tas, how can it not be allowed in Tas?

Tas is Tas. Get over yourself nabs, you know who you are (I would name you but forgot names)
Elasto Mania - ez better
culinko
38mins club
Posts: 1551
Joined: 29 Dec 2002, 19:17
Location: Bratislava, Slovakia
Contact:

Re: Saveload WR table

Post by culinko »

Nobody said that old WRs have to be deleted, stop making up silly stuff to get your point across. Why are so many people triggered by this and just hating on other people for having different opinions and calling them out as nabs, idiots and trying to shut down any discussion about the issue that was raised by multiple members of the community? It's just lame. Why are so many people in the 200 player community about 2D motorbike so elitist nowadays?
Image
User avatar
Ramone
50mins club
Posts: 1966
Joined: 20 May 2002, 15:42

Re: Saveload WR table

Post by Ramone »

The consequences of not accepting these new tasrides (like chainpopping) for sl table would be fpschange is not allowed, if its not allowed for tas, how could it be for real rides?

Im just trying to explain to you that it doesnt work.

Tasing as far as I understand was always to push the limits. Tasrides arent really possible with norm play in any game. What bene/zweq does is just same as others do with other games.

From my point of view only reason is it dost fit your idea of elma.

Its quite interesting that you cant drive official wrs with official elma, you need an offcial EOL elma to do that. Where you can limit FPS, change zoom/resolution. Have speedometre and appletimes, merge, watch recs in slomo/fast forward etc. Alovolt and so on. I dont wanna limit that, ofc. But all these settings is a violation to the "real" elma. Where were your concerns when these things happened?

Its a god damn SL table. Its not "best you can do with sl but still make me believe its doable in real play"-table. Just saying.

And, once again, get over yourselves.

/Ram
Elasto Mania - ez better
culinko
38mins club
Posts: 1551
Joined: 29 Dec 2002, 19:17
Location: Bratislava, Slovakia
Contact:

Re: Saveload WR table

Post by culinko »

So from "let's have a discussion about wheelpops" because multiple people raised concerns about the issue you concluded that we need to disallow old WRs because they have been driven at 30 fps? To my knowledge, with the introduction of the online play requirement, offline times that have been driven prior haven't been removed from Moposite and are still valid.
Ramone wrote:And, once again, get over yourselves.
Yep, people with different opinions who actually want to discuss issues instead of shutting down the discussion, marginalizing it and insulting the other side are the ones who need to "get over yourselves". Nice projection there.
Image
User avatar
Ramone
50mins club
Posts: 1966
Joined: 20 May 2002, 15:42

Re: Saveload WR table

Post by Ramone »

Dunno if I orka talk more. It is not allowed to drive official wrs with official elma. There once were, yes. But not anymore.

Animal farm start? Shelf Life sc?

Using 30 fps is almst like a bug, but we allwed it. Ppl seem to be oke with popping but not chainpopping. I just dont understand.
Elasto Mania - ez better
User avatar
Madness
35mins club
Posts: 2168
Joined: 1 Jan 2009, 10:51
Location: UK

Re: Saveload WR table

Post by Madness »

Ramone wrote:The consequences of not accepting these new tasrides (like chainpopping) for sl table would be fpschange is not allowed, if its not allowed for tas, how could it be for real rides?
Spot on.
Ramone wrote:Get over yourself nabs, you know who you are (I would name you but forgot names)
:lol:
Image
User avatar
Schumi
39mins club
Posts: 866
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Saveload WR table

Post by Schumi »

no update?
Elasto Mania - 34:22.20 | #416 - 12. April 2021
Ancient Internals
User avatar
ArZeNiK
37mins club
Posts: 883
Joined: 30 Jul 2016, 09:18

Re: Saveload WR table

Post by ArZeNiK »

What happened?
hi im arzenik :>
elmzuke.lev is the greatest piece of art ever created
Image
User avatar
Madness
35mins club
Posts: 2168
Joined: 1 Jan 2009, 10:51
Location: UK

Re: Saveload WR table

Post by Madness »

The update schedule has changed due to the lack of new WRs. It will be updated on 1 January every year from now on.
Image
User avatar
ArZeNiK
37mins club
Posts: 883
Joined: 30 Jul 2016, 09:18

Re: Saveload WR table

Post by ArZeNiK »

Madness wrote:The update schedule has changed due to the lack of new WRs. It will be updated on 1 January every year from now on.
Seriously... At least update everytime a new one is made
hi im arzenik :>
elmzuke.lev is the greatest piece of art ever created
Image
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

i did int10 wr 10:46 very pro
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
Zweq
34mins club
Posts: 4055
Joined: 28 Nov 2002, 15:54
Location: suo mesta

Re: Saveload WR table

Post by Zweq »

i did int10 wr 10:45 very pro
Image
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

i did int10 wr 10:44 very pro
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
Zweq
34mins club
Posts: 4055
Joined: 28 Nov 2002, 15:54
Location: suo mesta

Re: Saveload WR table

Post by Zweq »

:frowning:
Image
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

10:42 zweq can't keep up :frowning: :bear:
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

10:39 I give up impsy better
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
Schumi
39mins club
Posts: 866
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Saveload WR table

Post by Schumi »

show rec or lie
Elasto Mania - 34:22.20 | #416 - 12. April 2021
Ancient Internals
User avatar
Schumi
39mins club
Posts: 866
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Saveload WR table

Post by Schumi »

5 days left for update :)
Elasto Mania - 34:22.20 | #416 - 12. April 2021
Ancient Internals
User avatar
ArZeNiK
37mins club
Posts: 883
Joined: 30 Jul 2016, 09:18

Re: Saveload WR table

Post by ArZeNiK »

only 4 days now, im excited
hi im arzenik :>
elmzuke.lev is the greatest piece of art ever created
Image
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

WOW STOKE
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
ArZeNiK
37mins club
Posts: 883
Joined: 30 Jul 2016, 09:18

Re: Saveload WR table

Post by ArZeNiK »

bene wrote:WOW STOKE
how many new wrs?
hi im arzenik :>
elmzuke.lev is the greatest piece of art ever created
Image
User avatar
Madness
35mins club
Posts: 2168
Joined: 1 Jan 2009, 10:51
Location: UK

Re: Saveload WR table

Post by Madness »

Update:

02. Flat Track  —  milagros - 14.66   :arrow:   Spef - 14.63
10. The Steppes  —  milagros - 10.49   :arrow:   bene - 10.39
13. Hill Legend  —  Spef - 13.83   :arrow:   bene - 13.79
Image
User avatar
ArZeNiK
37mins club
Posts: 883
Joined: 30 Jul 2016, 09:18

Re: Saveload WR table

Post by ArZeNiK »

Madness wrote:Update:

02. Flat Track  —  milagros - 14.66   :arrow:   Spef - 14.63
10. The Steppes  —  milagros - 10.49   :arrow:   bene - 10.39
13. Hill Legend  —  Spef - 13.83   :arrow:   bene - 13.79
nice records, to me it doesnt show here, only in separate table on speed site
hi im arzenik :>
elmzuke.lev is the greatest piece of art ever created
Image
User avatar
Madness
35mins club
Posts: 2168
Joined: 1 Jan 2009, 10:51
Location: UK

Re: Saveload WR table

Post by Madness »

F5
Image
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

int14 17:29 redrove from start with uuutuus and sloppish end imo I can 17:25 maybe thanks :bear:
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
Schumi
39mins club
Posts: 866
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Saveload WR table

Post by Schumi »

please rek. ok 10xh baer :)
Elasto Mania - 34:22.20 | #416 - 12. April 2021
Ancient Internals
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

17:23 I give up until find 17:15 style
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
User avatar
Schumi
39mins club
Posts: 866
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Saveload WR table

Post by Schumi »

grats!

only 358 days left til update... :beer:
Elasto Mania - 34:22.20 | #416 - 12. April 2021
Ancient Internals
User avatar
Schumi
39mins club
Posts: 866
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Saveload WR table

Post by Schumi »

bene wrote: 6 Jan 2018, 21:13 17:23 I give up until find 17:15 style
i investigated that 17.35 rec has more powerful wheelpop at the rectangle so 17.22 or 21 is fuk easy
Elasto Mania - 34:22.20 | #416 - 12. April 2021
Ancient Internals
User avatar
milagros
Cheatless
Posts: 4560
Joined: 19 May 2002, 17:05

Re: Saveload WR table

Post by milagros »

it is not always about the "strength" of wheelpop, but more about the grip you get afterwards
for example the strongest pops in freefall don't lead to best times
[carebox]
User avatar
bene
Hot kuski
Posts: 906
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Saveload WR table

Post by bene »

Schumi wrote: 8 Jan 2018, 21:52 i investigated that 17.35 rec has more powerful wheelpop at the rectangle so 17.22 or 21 is fuk easy
My investigation when driving the rec showed that stronger pop gives worse rotation and with weaker you can vrom for longer on floor which turned out faster but I just tried both strong and weak once so what do I know. Here dat so you can try for yourself and get internal tas record: http://kopasite.net/up/5x932fdqhtak6a8/14be1723.dat

Shouldn't be hard to improve just basic vroming in rec while searching for u17 moves.
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*
Post Reply