Internal Level Facts

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Schumi
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Internal Level Facts

Post by Schumi »

Hi all!

Maybe it is not a new discovery, but I just recognized, that Enduro is a Remix of Circuitous :) The flower and start positions are EXACTLY the same!!
I believe that the Editor Balázs and Csaba used, had a polygon cut/join functionality. Just check Ramp Frenzy in Across and Elma. :)

Image Image

If you have interesting knowlegde of other internal levels, please share. I think this was the most obvious one...
Elasto Mania - 34:22.20 | #416 - 12. April 2021
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Re: Internal Level Facts

Post by Schumi »

And the same goes for Slalom and Double Trouble:

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Re: Internal Level Facts

Post by AndrY »

GREAT!! :D
yea, seems 26 and 42 are very similar.

hmm but, 22 lev has 3 absolutely same loops in your pic with 40th, imo its wrong (but not sure, I haven't old across levs).


----------------------------------------------------------------
Probably fact (very not sure):

Tinnel Terror was 1st lev, where grass and pics appeared, bcz
1) grass has very diff sizes there
2) trees in start seems not good
3) barrels at left down seems very strange
4) all pictures are in grops: 3 pictures in each group; 2 logs together.
:?
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Re: Internal Level Facts

Post by Schumi »

both are accross levels, cuz they are the originals of internals

maybe, you are right.... here is a pic of elma during the alpha phase:

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Re: Internal Level Facts

Post by Schumi »

Schumi wrote:From: acpack01.zip
Filename: LEV#01.DIZ
---------------------------------------------------------------------------
downhill.lev Downhill Csaba Rozsa
Hungary
---------------------------------------------------------------------------
---------------------------------------------------------------------------
hooked.lev Hooked Csaba Rozsa
Hungary
---------------------------------------------------------------------------
Levels were stored on: 1998.03.20

STORKED! :)

EDIT: As I see, Across 1.2 was released in 1998.03.23, these levels were probably made for this version, but for some reason they were left out in the end.

So Hooked and Downhill was orignally made for Dylan Cooper, the official tester of elma.

Code: Select all

readme.txt

Dylan Cooper gave me linguistic help for all written text in the
game and gave most of the levels their names.
In the original version of Downhill, his name was included: "SLOW DOWN, DYLAN"

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Re: Internal Level Facts

Post by Sla »

Interesting info!
Remembered there was similar topic for this: viewtopic.php?f=1&t=6923&hilit=enduro+circuitous
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Re: Internal Level Facts

Post by Schumi »

oh thanks sla! also remembered that there was some discussion about this... but was a bit lazy to find... :)

anyway, the find of milagros: Precarious and Bounce Back

Action Supercross 1.0
[NOR][REG] 21. Precarious
[NOR][REG] 22. Circuitous


Action Supercross 1.2

[NEW][REG] 25. Bounce Back
[NEW][REG] 35. Enduro

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Re: Internal Level Facts

Post by AndrY »

25 and 28 omg:OOO
I cant understand why he do it, don't agree with versions from 2010 topic. WFT???? really internals are very mystery.

btw, was dylan playing elma?
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Re: Internal Level Facts

Post by jblaze »

cool discoveries, why is there no spikes on bottom loop in 26int comparison? just curious if you cut them or twhat
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Re: Internal Level Facts

Post by Schumi »

AndrY wrote:btw, was dylan playing elma?
yes, he tested all levels during the development of across and elma.

Code: Select all

"Dylan Cooper gave me linguistic help for all written text in the game, gave
all the levels their names and tested the game so extensively, that he is 
one of the fastest players in the world."
jblaze wrote:cool discoveries, why is there no spikes on bottom loop in 26int comparison? just curious if you cut them or twhat
because all the examples were made by using the Across levels, cuz they are the very original internal levels. in elasto mania, nearly all internal levels were modified.

here is a list you can check:
http://kopasite.net/up/42t6c8pm8vjf5xb/ ... hanges.txt
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Re: Internal Level Facts

Post by Schumi »

Some insider information on new levels that were released in Elasto Mania:

uj means: new (originally "új" in Hungarian)

ujtag.leb - Tag
ujgrav.leb - Gravity Ride
ujupdown.leb - Upside Down
ujkomb.leb - Pipe
ujtolcs.leb - Steep Corner (tolcs: tölcsér: funnel)
ujzuhan.leb - Bumpy Journey (zuhan: falling)
ujvissza.leb - Haircut (vissza: back)
ujcsab.leb - Sink (csab: likely a new Rózsa Csaba level)
Mate.leb - Bowling (Magyar Máté, alias MUe)
ujdownhi.leb - Downhill
ujcsomo.leb - What the Heck (csomo: csomó: knot)
ujhook.leb - Hooked

nulla.leb (probably the base level, when you create a new level in Editor)
visit.leb (level 55)
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Re: Internal Level Facts

Post by ofta »

wow that dylan cooper is a fuckin legend, he gave so much production value with naming of levs and testing and what not

imagine the levs would be named like 34 or 47

he's a god
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Re: Internal Level Facts

Post by Schumi »

i suspect that Enigma is a heavily altered version of Quick Round:

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Re: Internal Level Facts

Post by AndrY »

hmm :mrgreen:
imo only right down part is the same here. diff levs ofc could have similar things because they was done by 1 man.
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Re: Internal Level Facts

Post by Schumi »

can be... anyway, the number of vertices matches in the lower part (if you try move them, Quick Round fits on Enigma's vertices)
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Re: Internal Level Facts

Post by Zweq »

I make every lev by editing quick round
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Re: Internal Level Facts

Post by AndrY »

can be... anyway, the number of vertices matches in the lower part (if you try move them, Quick Round fits on Enigma's vertices)
cant see it, sorry(
maybe 1-2 vertices or lines are coincided

9 and 54 have this too btw (long uphill to right, platform, and long uphill to left).

balash is here now, need to ask him about all these things))
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Re: Internal Level Facts

Post by Schumi »

Image

no vertex added, only moved endpoints
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Re: Internal Level Facts

Post by Schumi »

Zweq wrote:I make every lev by editing quick round
so time to beat the wr. i giev you 34.99 target.
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Re: Internal Level Facts

Post by AndrY »

btw, 3 killers in 23 and 3 killers in 47. coincidence? :O
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Re: Internal Level Facts

Post by Lee »

Did anyone else notice the Twin Peaks section in Elma 2 Internals?
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Re: Internal Level Facts

Post by Xiphias »

Some parts in Elma 2 inernals are copied between levels. I don't know the level names, but I remember noticing some parts in the iOS version.
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Re: Internal Level Facts

Post by milagros »

Xiphias wrote:Some parts in Elma 2 inernals are copied between levels. I don't know the level names, but I remember noticing some parts in the iOS version.
and i was reading about a swordfish yesterday, found out an elma-related fact!
guess what
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Re: Internal Level Facts

Post by ArZeNiK »

Idk if anyone noticed it before, but internal 19 (Turnaround) has a secret polygon inside the ground. Is this an Easter egg, a mistake, or does it have a purpose? https://imgur.com/a/C5c2Y https://imgur.com/a/d54OW
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Re: Internal Level Facts

Post by Lousku »

Must be an igge triangle =)
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: Internal Level Facts

Post by AndrY »

yea, noticed too

btw, almost all ints have 2 extra vertexes in ceiling part. why they need?
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Re: Internal Level Facts

Post by bene »

That triangle was featured in femquiz in like 2016
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Re: Internal Level Facts

Post by Chris »

Cool topic :> :beer:
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Re: Internal Level Facts

Post by ribot »

This is not really internal level fact, but it's also not not internal level fact neither.

When you play elma the y-axis flips. In other words you enter the world and it turns upside down. So elma is played in an upside down dimension. jonsykkel can confirmed.
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Re: Internal Level Facts

Post by sunl »

Elma 2 is even more confusing. Old data types copied over from Elma 1 are in negative orientation, but new data types (lines, paths) are in positive (normal) orientation.
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