This is designed to be the most perfect Default LGR that everyone should use. This version addresses a number of issues with the imperfect default LGR and introduces new and useful features that are perfect. The main feature of this LGR is the addition of 91 colour textures. In the first iteration the colours were picked algorithmically through a process of elimination to leave an even distribution of remaining colours. However, that did not take optics into account. Therefore the final 91 colours were selected perfectly by eye. Earlier iterations also included a variety of new masks (squares, circles, and other shapes). These extra shapes made for a rather cluttered mask list and, from my experience, slowed down the overall level making process, and were therefore removed. However, I have since added some of these back in as they were too perfect to exclude.
Enhancements
Basic:
Fixed:
Transparent corners of 'maskbig', 'maskhor', and 'masklitt' have been filled in.
Transparent holes in players' forarm and susp2 images have been filled in.
Expanded sky background for seamless tiling.
Added:
Fancyboosted, of course.
Addition of 'masktiny' (3x3), and 'masktop' (from 'st3top' picture).
Addition of 'round1' and 'round2' masks (small circles).
qframe is now a useable texture named 'frame'.
91 colour textures. Refer to the below chart to find your desired colour.
Perfecter Edition:
Perfectly calculated smooth grass:
'qframe' is black.
Better sky tiling.
Perfecter+ Edition:
Object frames.
Note: This LGR is compatible with all levels made using the original Default.lgr as well as any other improved, fixed, or fancyboosted variants, except for the idiot version included with ElmaOnline.zip with the broken masks and stuff like that.
Download
Download counts are only for the latest version.
Previous versions have had ~69 total downloads per edition.
Last edited by Lee on 24 Apr 2024, 11:33, edited 12 times in total.
Dont use this lgr. changing masksizes makes so much horror. we had this trouble before for years. finally been ok for abit. but this is what causing all shit. Dont add new masksizes. its useless. ppl use default lgr (or other, buit still same 3 mask sizes. also cant change size of available masksizes. are u stupid? when ppl make levs then all old levs look shit. when players use this lgr (or any other with changed sizes of default mask size) you know how much trouble this caused for ppl who spent 100s of hours making sick levs and then they look like shit cause ppl have dif sizes of masks, named same?
sunl allready explained. boosted exists. cant change now. will only cause a mess.
if someone use your new mask mini. it will be unmaksed for others. for YEARS some idiot added a "fixed" lgr as default lgr in eol.zip
this caused: flawed levels for wc6. ppl using masktop to fill smalled gaps. but almost all players see some halfdone masking job. caused players to make levels and send for wc9 and spend maybe 100h to realize they dont use a boosted lgr. they use ANOTHER lgr.
boosted is addition to an lgr. not a new lgr. this lgr can be used if make lgr lev. and select like Lee.lgr. like trinity lgr and legendary matrix levels (now, trinity lgr is one of few lgr that change colour palette from default, so if boost it colours are wrong)
We spent years to get rid of these fucking up idiot "fixed" lgrs spread around scene, and you try do it again?
Pls do like sunl, think before you act. ty.
best regards Ramone. This is NOT enhanced lgr. its fucked up lgr.
This is also why I have to remask many levels for WC (and have in the past too) cause they use wrong mask size. so masking is outside area and lev full of maskerror. your lgr is no enhancement AT ALL. its a big ducking problem.
your skill could do so much good. so pls think or talk to someone before spead this shit.
pls delete this topic. Leek can make a new and up lgr as an lgr. not as a ULTIMATE version of default, as it is nothing of the sort. it will only make elma life AHRD!
This update includes new 'round1' and 'round2' masks. They are named 'round' rather than 'circle' so that they appear underneath the other masks in alphabetical order. 'Round1' mask is 5x5 pixels, and 'round2' mask is 15x15 pixels. I want to add some larger circles, but I'm having a hard time finding optimal sizes.
In my onion the ElmaOnline.zip should be updated to include this as the new default LGR. That way everyone will have it and use it.
Leek. ppl wanted to upgrade levs they sent for wc by doing sick visuals. and then they used what they though was fancy boosted lgr. Now more ppl used your lgr for this. thinking they use a fancyboosted default lgr. pls rename thread and change discription. when ppl search for it they find this. very ungood.
Very nice that you are still perfecting your LGR. But as the EOL/WC9 admins have said, there are compatibility problems with these LGR's. Please fix the following problems:
- all masks should be of same size than in original default LGR (including all transparent pixels in corners). Otherwise the levels won't look same for all people.
- all masks should be named with lowercase letters as in original LGR. Uppercase letters cause problems with Smibu's SLE if it uses default LGR.
These compatibility problems have caused problems especially with WC9 levels.