Download LGR and level fix software:
https://github.com/RobinManoli/ElmaAutoGravityApples
There is an old discussion of this here viewtopic.php?t=9271
Sorry to Dawid for not following your convention.
There were a number of problems with the convention:
- I couldn't find the lgr
- I used the convention of the .lev format, so that food anim number will be the same as apple gravity number
- How to use the convention wasn't explained, and nobody even knew how food anim number works.
Here is the new convention:
Make sure to use an lgr for this level that has (you can download above):
qfood1.pcx as norm apple (no gravity),
qfood2.pcx as gravity up,
qfood3.pcs as gravity down,
qfood4.pcx as gravity left,
qfood5.pcx as gravity right.
To change LGR
you rename old default.lgr to default-backup.lgr and put default.lgr there
inside lgr folder
then put ribot.lgr in lgr folder if you want to use it
Test LGR with this level (you need to see the gravity arrows in elma):
https://elma.online/levels/574599
(or download a copy of this lev in elma: ctrl-f4: gravityf)
dawid wrote: ↑14 Feb 2015, 22:36
I edited default eol LGR. Number of apple anim:
1 - normik apel
2 - left
3 - up
4 - down
5 - right
U can make levs which use my DefGrav.lgr
'special' lev for testing my lgr: http://elmaonline.net/statistics/level/296166
DefGrav.lgr
PS. I'm the master of the Photoshop
EDIT:
-updated links
-PLS accept my anim numbers as standard. So use the same anim numbers when make your own grav lgr!