How to make grass in the editor?

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How to make grass in the editor?

Post by Guest »

i know this is a stupid question but...
how can i make grass in the editor? :oops:
thanks
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zworqy
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Post by zworqy »

Make a polygon and right-click on a vertext and select "yes".

BTW, "nice" topic name
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
Guest

Post by Guest »

thanks for helping me :D
Guest

Post by Guest »

Well, it doesn´t work.
The polygon disapears.
KickZ
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Post by KickZ »

u must make the polygon with grass inside an other polygon.
Have you done?
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Guest

Post by Guest »

yes
the polygon becomes invisible and i can´t toutch him
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dz
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Post by dz »

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SveinR
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Post by SveinR »

Read the readme.txt in your main Elastomania folder:
Readme wrote: Grass polygons

Most of the time the top of the ground is a bright green band on
which you can roll with the bike. To put this band there you need
grass polygons. A grass polygon is a separate polygon that makes
the region above its line grass textured. It may be a bit confusing
how it should be placed. The quickest way to understand how it
works is examining the example level file, tutor2.lev. Load it into
the editor, play on it and take a look how it is implemented in the
level design (you can use the View Options button to display only
the grass polygons to see it better).

You can change a normal polygon into a grass polygon or vice versa
by right-clicking near a vertex with the Move tool and check the
property in the dialog.

The trickiest part is that a grass polygon always has an inactive
line. This line is the one that is longest in the x direction. The
other lines determine the lower border of the grass (the upper
border is determined by the normal polygons). The inactive line
looks the same in the editor as the other lines, you only know
which one it is from the fact that it is the longest line
horizontally.
and skint's grass making tutorial ("alternative" way of making grass, maybe try the way described in the readme first): http://solveggen.org/lev/tut_grass.htm
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Guest

Post by Guest »

ok, i got it now
thanks you all :wink:
chrono

Post by chrono »

i had the same question thx u all
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