pipe adventure level

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danitah
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pipe adventure level

Post by danitah »

i started making teh pipe adventure level today.it is going to take a month or more and be over th whole map.

and i want to know:
is this a good idea?
how many apples should i spread over the map?
how tick/thin should the pipes be?
some suggestions?
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The_BoneLESS
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Post by The_BoneLESS »

Make it not too hard, no hardcore pipes except for secret areas...

There's a max of 50 apples in the game so... maybe 4 apples distributed in the level...

Nice idea. !
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SveinR
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Post by SveinR »

Please, do NOT make curvy pipes!
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Post by Juski »

Pipe adventure?? like a very big level full with monkeys??
If you wanna do it, then do a impsybility pipe, but ez, very ez(EZ doesn always mean wide pipes always.) and do several different routes.

And why apples?? an adventure isnt just 1 long route.
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8-ball
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Post by 8-ball »

all 50 apples, not so thin pipes, but no so wide either, NO CURVES, only straight pipes or maybe one easy per pipe, excerpt for secret areas. Pro Time should be below 5 mins please.
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Post by Napoleon »

hmm everone gone mad with pipe levels ;/
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Post by teajay »

napoleon, 2 months and 2 weeks left. :)
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Post by ribot »

maybe short pipes so it wont be boring level. then some can be curvy and so too. good idea with harder pipe for secret areas. then why not spread many appl0rz..cant answer cause i dont have level.
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sierra
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Post by sierra »

keep it cruisable
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Post by onlainari »

curved piez aind always hard. Include curve pipes but remember to make them a bit easier
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Post by 8-ball »

there should be curved and tighter pipes for shorter routes, easier pipes for longer
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Post by AtmaWeapon »

What's with all the pipe luvin' ?
Pipe levels aren't fun :(
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Post by teajay »

They are, when not too long. Also there must be grass on the floor, don't forget danielj!
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Post by 8-ball »

Nice texturing, even, thick enough grass, some well placed pictures always make some playability out even from a semi-annoying level...
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danitah
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Post by danitah »

ok, thx for all teh help :) ez listen to you and of cos spending mach time on it... i just got an very nice idea now, ez nat tell yet
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Post by ville_j »

Sounds cool. Really looking forward to see that lev. Nice idea!
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danitah
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Post by danitah »

yeah i think it will be pretty coal, but i am soon fasing a big problem: Max number of polygons :?
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sierra
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Post by sierra »

guess u should make some pipes really long then
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Post by AtmaWeapon »

Why do people like pipes?
I hate them :(.
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Post by magicman »

i could join, ez fun to make pipes
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dz
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Post by dz »

AtmaWeapon wrote:Why do people like pipes?
I hate them :(.
I believe its because they are challenging, and after you've played for a while and master the basic bike movements well, you want to get some challenge and pipes are generally difficult for many so it appeals in a way - but an enjoyable pipe level is not so easy to do, that too - as well as all those "regular" levels, needs to be done well in order to be appealing to as many as possible.
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