Provisional wrote:how do the elma recs work/how are they compiled? obviously its not by keystrokes that are encoded into the file otherwise merging two completely different levels like WarmUp and FF, a player could not drive in the air. so the .rec file uses frames or something similar right? wouldnt it be more cheat-safe if the .recs were encoded with the drivers' settings (grav, accele., elasticity, etc.) and it had their keystrokes (like a macro saves the keystrokes)? This way if the person that cheated sent you their replay and you viewed it on your PC, you would only be shown their keystrokes/movements and not their positions on a virtual grid of some sort.
fyi, im not some pc expert nor am I a hax0r, but i think im somewhat right.
this is just some idea; elma already has its .rec structure and a change would be very difficult, if not, profound to some. so things wont change. but if elma had been this way, would it be more difficult to cheat, Milagros? if not, whats the vulnerability in that theory?
it can't be saved as the keystrokes because elma runs always different - you can see it in some levs where the wheel sometimes rises, sometimes not
even when you make level that is finished without any keystrokes - some downhill, it finishes in different time
it's even possible to make lev that is sometimes finished and sometimes not without pressing any key
..and yes, cheating is very easy, all those nitro options, edditing internal lev, edidting replay
anyway i'll not cheat...i've got already into the table without it
now i play only for fun