I'm pretty certain they are, ie that Balazs never intended the bounces to be in the game.tijsjoris wrote:hm. Don't think so.
Replays sharing
Moderator: Moporators
I don't think you should call things that Balazs didn't intended as a move should then directly called a bug then! He made the physics like that it was possible to have bouncy effects from wheel compression. He intended that. A bounce you get when you brake is a very concentrated on one point bouncy wheel effect. Balazs didn't foresee that this move would be invented, and didn't think of it as a move itself most likely indeed. But for pete's sake should we call it a bug then? I still don't think so.
it has no bouncy effecttijsjoris wrote:I don't think you should call things that Balazs didn't intended as a move should then directly called a bug then! He made the physics like that it was possible to have bouncy effects from wheel compression. He intended that. A bounce you get when you brake is a very concentrated on one point bouncy wheel effect. Balazs didn't foresee that this move would be invented, and didn't think of it as a move itself most likely indeed. But for pete's sake should we call it a bug then? I still don't think so.
it's just numerical bug
[carebox]
It's some kind of overflow, right? Or is there an error in the way friction is handled too? (I mean not a numerical bug, just a logical programming error)
And what's the current definition of a "legal" bounce? I'm curious of how you measure it, because I have a reasonable suggestion myself how to decide if a bounce should be legal
And what's the current definition of a "legal" bounce? I'm curious of how you measure it, because I have a reasonable suggestion myself how to decide if a bounce should be legal
i had some reasonable suggestions, they usually work for big bounces but might show not very good values at hard-to-say replaysPhillip wrote:It's some kind of overflow, right? Or is there an error in the way friction is handled too? (I mean not a numerical bug, just a logical programming error)
And what's the current definition of a "legal" bounce? I'm curious of how you measure it, because I have a reasonable suggestion myself how to decide if a bounce should be legal
bounce is numerical bug of numerical solved diferencial equations with non-liear parts (function of brake effect depended on distance from wall is non-linear (it has if-then) = different in air and on the ground)
[carebox]
I was told that a bug is something that u didnt expect to be in the program
1. Bounces are therefore bugs.
2. Doesn't mean all bounces are illegal.
The formal definition of whether a bounce is legal or not would be the same as this casual definition:
"if it is greater bug bounce than Stini enigma; illegal"
1. Bounces are therefore bugs.
2. Doesn't mean all bounces are illegal.
The formal definition of whether a bounce is legal or not would be the same as this casual definition:
"if it is greater bug bounce than Stini enigma; illegal"
I am a Flying Spaghetti Monsterian. My God has noodly appendage. The reduction in pirates is the cause of global warming.
I always thought a bug bounce happened if u saw the animations of the game speed up rather than stay the same prior to the bounce...bug bounces always have that look about them that make it seem that the bike is going faster when it left the ground more than it should...in other words, bugs can be determined by the naked eye...it's not that complicated
Total Time: 38:35,14
Can you give any idea how difficult it would actually be to fix the bug? Just for curiousity..milagros wrote: i had some reasonable suggestions, they usually work for big bounces but might show not very good values at hard-to-say replays
bounce is numerical bug of numerical solved diferencial equations with non-liear parts (function of brake effect depended on distance from wall is non-linear (it has if-then) = different in air and on the ground)
it's impossibledz wrote:Can you give any idea how difficult it would actually be to fix the bug? Just for curiousity..milagros wrote: i had some reasonable suggestions, they usually work for big bounces but might show not very good values at hard-to-say replays
bounce is numerical bug of numerical solved diferencial equations with non-liear parts (function of brake effect depended on distance from wall is non-linear (it has if-then) = different in air and on the ground)
diferencial eqautions are unstable (and we can't do anything about it)
[carebox]
what the hell does this mean. is it like some amiguous programming speak? in purely mathematical terms i don't see how differential equations are 'unstable'. i'm not insulting just curiousmilagros wrote:diferencial eqautions are unstable (and we can't do anything about it)
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
As this is the replay sharing thread, I think it might be time to continue discussion on 'normal bounce vs bug bounce' in this original thread:
http://www.moposite.com/mopolauta/viewtopic.php?t=1601
What's interesting is Abula's comment there (it's 1,5 years ago so he might have changed positions now):
http://www.moposite.com/mopolauta/viewtopic.php?t=1601
What's interesting is Abula's comment there (it's 1,5 years ago so he might have changed positions now):
As Stini has gotten the Pipe bounce a number of times, with this view, it should be accepted.Abula wrote:Yes, if you get some bounce many times (mm, over 3..?) it should be accepted I think.
So sweet hang and otherwise very smooth run. Very nice recramone wrote:1:02:18 on Serpents Tale, normal route
[GF]
Check out this mad wheel compress
http://www.mxb.dk/upload2/Dynamo06.lev
http://www.mxb.dk/upload2/Mad.rec
http://www.mxb.dk/upload2/Dynamo06.lev
http://www.mxb.dk/upload2/Mad.rec
Total Time: 38:35,14
I was skimming over some old external levels and found my 'nemesis' level...well the start at least.
Back when I used to play elma for fun (like 2 years ago), I played this lev and just couldn't get through the start...not nemore...I got my revenge!
Lev: http://www.mxb.dk/upload2/radi20.lev
Rec: http://www.mxb.dk/upload2/Revenge.rec
The end is kinda crapola and I've had quicker starts but w/e...enjoy
Back when I used to play elma for fun (like 2 years ago), I played this lev and just couldn't get through the start...not nemore...I got my revenge!
Lev: http://www.mxb.dk/upload2/radi20.lev
Rec: http://www.mxb.dk/upload2/Revenge.rec
The end is kinda crapola and I've had quicker starts but w/e...enjoy
Total Time: 38:35,14
- Boomer
- 39mins club
- Posts: 1499
- Joined: 10 Dec 2003, 16:31
- Team: LOS
- Location: Visby, Sweden
- Contact:
hehe, fun level =)
Got a little better time, than you. But that was just because of the finish:
http://www.mxb.dk/upload2/Rad20Boo.rec
Got a little better time, than you. But that was just because of the finish:
http://www.mxb.dk/upload2/Rad20Boo.rec
Team LOS website
<jaytea> uh milk was invented in 1966
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<teh_mila> bah, fucked up nice labpro ride cause i almost fell of the chair:)
<jaytea> uh milk was invented in 1966
-
<teh_mila> bah, fucked up nice labpro ride cause i almost fell of the chair:)
- Juski
- Kuski
- Posts: 2200
- Joined: 26 Dec 2003, 20:53
- Location: irc://irc.ircnet.org/ranks
http://mxb.dk/upload2/12juju.rec
My multi record on islands is 12.99 (yeah i got n00b friends) this rec i did all alone and did 13.04 ez improv later.
My multi record on islands is 12.99 (yeah i got n00b friends) this rec i did all alone and did 13.04 ez improv later.
No regrets
Are you LOST?
Are you LOST?
dunedan wrote:Maybe this style is old but i came up with it like 10 minutes ago. Maybe it can help somebody.
http://www.mxb.dk/upload2/02001802.rec
[carebox]
milagros wrote:dunedan wrote:Maybe this style is old but i came up with it like 10 minutes ago. Maybe it can help somebody.
http://www.mxb.dk/upload2/02001802.rec
Ok, I know its VEERY slow but i cant come up with a faster non wrstyle. okiz?
- Juski
- Kuski
- Posts: 2200
- Joined: 26 Dec 2003, 20:53
- Location: irc://irc.ircnet.org/ranks
dunedan wrote:milagros wrote:dunedan wrote:Maybe this style is old but i came up with it like 10 minutes ago. Maybe it can help somebody.
http://www.mxb.dk/upload2/02001802.rec
Ok, I know its VEERY slow but i cant come up with a faster non wrstyle. okiz?
If any style, this is more used then WR style.
No regrets
Are you LOST?
Are you LOST?
my okay curva rec and my 45+ records: framework and what the heck
http://www.mxb.dk/upload2/38Dynamo.rec
http://www.mxb.dk/upload2/41Dynamo.rec
http://www.mxb.dk/upload2/49Dynamo.rec
Enjoy...it's my best lolz
http://www.mxb.dk/upload2/38Dynamo.rec
http://www.mxb.dk/upload2/41Dynamo.rec
http://www.mxb.dk/upload2/49Dynamo.rec
Enjoy...it's my best lolz
Total Time: 38:35,14
- Boomer
- 39mins club
- Posts: 1499
- Joined: 10 Dec 2003, 16:31
- Team: LOS
- Location: Visby, Sweden
- Contact:
Nice recs, Dynamo!
Team LOS website
<jaytea> uh milk was invented in 1966
-
<teh_mila> bah, fucked up nice labpro ride cause i almost fell of the chair:)
<jaytea> uh milk was invented in 1966
-
<teh_mila> bah, fucked up nice labpro ride cause i almost fell of the chair:)
if someone is interested in +45wr's rec you can get my 14.11 on warm up and 21.54 on islands here :>
http://www.mxb.dk/upload2/infec01.rec
http://www.mxb.dk/upload2/infec12.rec
http://www.mxb.dk/upload2/infec01.rec
http://www.mxb.dk/upload2/infec12.rec
geomatric hallucinations
here's my loop and curva 45+ & 50+ wr's
http://www.mxb.dk/upload2/14jarkko.rec
http://www.mxb.dk/upload2/38jarkko.rec
http://www.mxb.dk/upload2/14jarkko.rec
http://www.mxb.dk/upload2/38jarkko.rec
- Boomer
- 39mins club
- Posts: 1499
- Joined: 10 Dec 2003, 16:31
- Team: LOS
- Location: Visby, Sweden
- Contact:
Here is 2 recs, driven by me:
Uphill Battle: 21,08 http://www.mxb.dk/upload2/05BooM.rec (45+ WR. Haven't sent in yet, though.)
Hang Tight: 25,64 http://www.mxb.dk/upload2/52BooM.rec (Was the 45+ WR, until Juski took it.)
Uphill Battle: 21,08 http://www.mxb.dk/upload2/05BooM.rec (45+ WR. Haven't sent in yet, though.)
Hang Tight: 25,64 http://www.mxb.dk/upload2/52BooM.rec (Was the 45+ WR, until Juski took it.)
Team LOS website
<jaytea> uh milk was invented in 1966
-
<teh_mila> bah, fucked up nice labpro ride cause i almost fell of the chair:)
<jaytea> uh milk was invented in 1966
-
<teh_mila> bah, fucked up nice labpro ride cause i almost fell of the chair:)