Making new creature/alien invader internal pack
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- Donator duck
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Making new creature/alien invader internal pack
I started making an internal level pack which is kind of about weird creatures taking over the original elma internal levels. Please download this pack which includes the first 3 levels >> and tell me if this is a good / crap idea etc.
Watch the birdy...
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- Donator duck
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nice idea!
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"leader status in the Elma against-the-system underground" - Abula
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IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
"leader status in the Elma against-the-system underground" - Abula
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IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
Yes, pretty funny I must admit. Just make enough those creatures so the levels are different enough. And don't make invisible polygons (In Warm Up there was I think).
40:02,71 (151.) | WCup4: 8. | 3x WR | 3x GAA | 11x FEM | KOM | The History of Elasto Mania (1995-2018)
if u want that is
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"leader status in the Elma against-the-system underground" - Abula
-
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
"leader status in the Elma against-the-system underground" - Abula
-
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
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- Donator duck
- Posts: 545
- Joined: 29 Aug 2002, 08:44
- Location: Inger-land
- Contact:
I put that invisible polygon on warmup because I thought it was too hard for the first level without it, but those 3 levs have been modified since, and the polygon's not there for the finished pack.
Chuckles: I started with Apple harvest first, and still haven't finished. It's gonna be so cool.
Chuckles: I started with Apple harvest first, and still haven't finished. It's gonna be so cool.
Watch the birdy...
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- Donator duck
- Posts: 545
- Joined: 29 Aug 2002, 08:44
- Location: Inger-land
- Contact:
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- Donator duck
- Posts: 545
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Like I said, I only made it because I thought the level would be too hard for a first level without it. Here's the finished version. >>
Watch the birdy...
So true. Newbie level designers think some part is impossible and add some invisible helping polygons there but unfortunately only they know about them, most of the players will try some hard trick to pass the "impossible" part and die (to the invisible polygon most likely). If this annoying part is after 1 minutes playing it's 99% sure I won't ever again play the level.Antz wrote:i HATE invisible polygons. 2bad some of the LOMs have them =/.. they're so pointless. why make a spot that u can't complete and then make invisible poly to get over it? just make stuff that is possible instead. most often i try some volting to get over the hard spot and hit my head on the polygon..
40:02,71 (151.) | WCup4: 8. | 3x WR | 3x GAA | 11x FEM | KOM | The History of Elasto Mania (1995-2018)
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- Donator duck
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This has all been said before. 562 times.Abula wrote:So true. Newbie level designers think some part is impossible and add some invisible helping polygons there but unfortunately only they know about them, most of the players will try some hard trick to pass the "impossible" part and die (to the invisible polygon most likely). If this annoying part is after 1 minutes playing it's 99% sure I won't ever again play the level.Antz wrote:i HATE invisible polygons. 2bad some of the LOMs have them =/.. they're so pointless. why make a spot that u can't complete and then make invisible poly to get over it? just make stuff that is possible instead. most often i try some volting to get over the hard spot and hit my head on the polygon..
Watch the birdy...
Well In that case, I have to apologize on behalf of Mikey B, the [MK] lev designer, hes made quite a few levels with them. Recently though, hes realized they suck and he doesnt use them any more.
I dream of a world where chickens can cross the road without their motives being questioned.
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- Donator duck
- Posts: 545
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