So 2020 is upon us and, as you probably haven't noticed, it is going to be the only year in our lives that consists of the same internal repeated twice. With that internal being Upside Down, it's only fair that we dedicate 2020 to gravity levels, a much overlooked Elma genre. If you've never made a gravity battle before, now is the time to start, and if you're already pumping them out like crazy, keep going!
Well? Are you up for it or down with it?
2020: The year of gravity battles
Moderator: Moporators
Re: 2020: The year of gravity battles
please put arrows thats my only request
Re: 2020: The year of gravity battles
gravity is wierd, but the only way (except the hooked bug) to create hard puzzles in elma.
gl
Happy new year!^^
gl
Happy new year!^^
Re: 2020: The year of gravity battles
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Re: 2020: The year of gravity battles
Gravity can be good or bad, make good gravity levels, but don't expect anyone to play them. (Gravity Level Pack, least played pack of all time imo even if many sick designers.)
Re: 2020: The year of gravity battles
not seeing mega other people doing grav levs, so hopefully i can spark some inspiration with mine
first 5 gravity levels of 2020 battled already for me:
https://elmaonline.net/battles/149217
https://elmaonline.net/battles/149356
https://elmaonline.net/battles/149462
https://elmaonline.net/battles/149515
https://elmaonline.net/battles/149577
first 5 gravity levels of 2020 battled already for me:
https://elmaonline.net/battles/149217
https://elmaonline.net/battles/149356
https://elmaonline.net/battles/149462
https://elmaonline.net/battles/149515
https://elmaonline.net/battles/149577
Re: 2020: The year of gravity battles
Hmm the level i can associate best with 2020 is int(20+20) double trouble. But i love gravity, so
Re: 2020: The year of gravity battles
Albireo - variations on a theme by iCS 2003/2020
https://elmaonline.net/statistics/levelpack/Albireo#0/
Nine levels, all of them are identical, only the gravity directions change.
The first level and three variations were made in 2003. They were intended to be hard and risky puzzles, "First Finish" challenges. For me, playing Elma around that time basically meant "make a hard level, finish it, then make another one etc". Didn't care much about höyling or making good times in a lev.
Gravity arrows weren't included originally and the INT08 feeling flower hole was a vsync spot, just to make it even more dangerous.
Last five variations are new, made them in the year of gravity, to make this levelpack complete.
Levelpack was named after a star in the constellation of Cygnus.
https://elmaonline.net/statistics/levelpack/Albireo#0/
Nine levels, all of them are identical, only the gravity directions change.
The first level and three variations were made in 2003. They were intended to be hard and risky puzzles, "First Finish" challenges. For me, playing Elma around that time basically meant "make a hard level, finish it, then make another one etc". Didn't care much about höyling or making good times in a lev.
Gravity arrows weren't included originally and the INT08 feeling flower hole was a vsync spot, just to make it even more dangerous.
Last five variations are new, made them in the year of gravity, to make this levelpack complete.
Levelpack was named after a star in the constellation of Cygnus.