Hello, if Elma was to be updated with a Half-Life battle mode, what would this mode entail? (in terms of "rules" etc.)
Hosp
Half-Life Battle Mode
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Re: Half-Life Battle Mode
Instead of timer counting up, it counts down from a time that the battle-setter puts (1min, 30seconds etc).
When you reach zero, cane put an effect (Maybe battlesetter puts "no gas" at zero, or just death).
Option for battlesetter to make it so collecting apple adds time (+1 apple = +x seconds) for cool level design ideas
When you reach zero, cane put an effect (Maybe battlesetter puts "no gas" at zero, or just death).
Option for battlesetter to make it so collecting apple adds time (+1 apple = +x seconds) for cool level design ideas
Cyberscore!
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Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
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Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96