Sorry Johann, but still pretty far off. Right style for taking WR, but cutting that much air from the first apples "saves" alot of time. Your start is also slightly sloppy. The problem I think though, that getting a smooth start with low refresh rate is quite hard, but getting a bounce with high refresh rate is even harder. Hoyl after this (http://up.k10x.net/theorxrykyqmw/08zynt.rec). Btw, the time you save from bouncing back is overestimated, but yeah, it saves time.
I reckon this WR will be beaten soon enough anyway. Good luck
Don't remember if I ever shared this.. crap time but would be nice if someone could merge ending (which I think is messed up like the rest.. but still) Tag 21.0x
ARTISTRY is in the eye of the Beholder -||- TT Höylä Mission: 10.48.43 -||- Best Times: Tutorial1 -||- höylä
Crazy wrote:
Don't remember if I ever shared this.. crap time but would be nice if someone could merge ending (which I think is messed up like the rest.. but still) Tag 21.0x
You remember what refresh rate this was driven with? Best end I've seen so far.
FinMan meant: "use 'fps,' rather than 'refresh rate,' expression."
just to be sure everyone follows:
- when vsync is left on (as it is as default): fps is stable and equals the monitor's refresh rate;
- when vsync is turned off (via driver options): fps is unstable and differs from the refresh rate.
so, the expression to be used (in order to diminish ambiguity) is "fps" rather than "refresh rate." thanks
zyntifox wrote:Alright been away from the scene too long i guess. What fps do you use then, and how the heck do you manipulate the fps to a certain number?
now that johann has uploaded his rec for us, here's zynti's WR, mila's bounce, and some style I've tested (so the links stays up).
the style I've tested was just for fun, but, hell, I'm giving my tongue to the cat; I'm not 100% sure it is to be ignored straight-away.
Crazy wrote:
Don't remember if I ever shared this.. crap time but would be nice if someone could merge ending (which I think is messed up like the rest.. but still) Tag 21.0x
You remember what refresh rate this was driven with? Best end I've seen so far.
I don't know about FPS either. never used and never will. I guess v-sync on and as laggy as possible, perhaps some 40-60 refresh rate
ARTISTRY is in the eye of the Beholder -||- TT Höylä Mission: 10.48.43 -||- Best Times: Tutorial1 -||- höylä
Crazy wrote:I don't know about FPS either. never used and never will.
Personally, it's not the "damn, this level requires vsync on, so I must change driver options now" kind of thing.
It's more like "I've turned it off some weeks ago, have kept it that way, and noticed bike reacts differently."
Crazy wrote:I don't know about FPS either. never used and never will.
Personally, it's not the "damn, this level requires vsync on, so I must change driver options now" kind of thing.
It's more like "I've turned it off some weeks ago, have kept it that way, and noticed bike reacts differently."
Well in fact it's the "shut the fuck up you bloody n00b" kind of thing.
i turned vsync off for the first time when i had 50tt or samesach, and those days i noticed a great difference! eventho my fps stays u500, ive noticed much stronger grip, another way of making bounces and non-ability of getting through 'launchers' or some holes more narrow than a wheel so u 'pr0s' dont say that nabs shouldnt play with vsync saying it is only for pros...
Pawq wrote:i turned vsync off for the first time when i had 50tt or samesach, and those days i noticed a great difference! eventho my fps stays u500, ive noticed much stronger grip
hm i cannot see teh rec atm and during few nearest dayz, but is it falling down after |SLOW DOWN| polygon? have already thought about it in the past, but atm dont even remember wr run so i cant say too much about that.
I guess he meant: "sometimes things happens you could never have imagined." of course this is a slower route lol, and we are as far as we were yesterday from that 34TT. dame, Lukazz, you sometimes can be such of the depressive-realistic kind! :P
like I said earlier:
western wrote:isn't there a thread about potential new styles? e.g. pipe bounce, crazy's warm up -- that one could save 0,02! that's almost half of a tenth of a percent of what's needed to reach the next minute break. aren't you beginning to feel a lil' bit depressed too or that's just me?
that's the realism's hitting, folks -- way to swallow truth in all its harshness. you're welcome for doing so.
western wrote:I guess he meant: "sometimes things happens you could never have imagined." of course this is a slower route lol, and we are as far as we were yesterday from that 34TT. dame, Lukazz, you sometimes can be such of the depressive-realistic kind!
like I said earlier:
western wrote:isn't there a thread about potential new styles? e.g. pipe bounce, crazy's warm up -- that one could save 0,02! that's almost half of a tenth of a percent of what's needed to reach the next minute break. aren't you beginning to feel a lil' bit depressed too or that's just me?
that's the realism's hitting, folks -- way to swallow truth in all its harshness. you're welcome for doing so.
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
ya happened to be in that battle and was like how the fack he get that time. After saw the dead bounce was like oooo very nice.
Religious Man
|| TT: 37:47:70 || EX New Wave WR + Animal Farm WR || 24 Canadian Records || TEC Bronze Medal || HHIT in the 37min club || http://elastomaster.tripod.com/ ||
SmaXa, thats just when head moves, picture is slower and goes throught poly. Not the first time ever that happened. And it is not luck, in some levels even I used that like every try, so can not be very luckbased...
It's just the delay when turning around, with some xiit0r patch the delay could be removed and with that you could see that the head doesn't hit / does pick apple / whatever.
ffs i know the fucking head doesn't touch it, otherwise he would die.
it's partially the delay, the head is a certain shape, not exactly circle, it's a shape slightly similar to the helmet, and when you hit the turn button, the hittable part flips instantly, however the picture you see doesn't, thus meaning you can go through something that visibly looks liek you hit it, and touch something it looks like you didn't.
Memphis wrote:ya happened to be in that battle and was like how the fack he get that time. After saw the dead bounce was like oooo very nice.
You're an incredibly gifted storyteller!
its a god given gift
yup and believe it or not Jappe has that gift as well but we have not seen him use it yet.
Religious Man
|| TT: 37:47:70 || EX New Wave WR + Animal Farm WR || 24 Canadian Records || TEC Bronze Medal || HHIT in the 37min club || http://elastomaster.tripod.com/ ||
that was sick rec... it looks like the pic of teh head at first had gone into the polygon while real head was out of it, and then pic has gone out too, but on the other side :O sick anyway