Advanced Level Editor v2.0

Advertise your levels, contests, sites etc.

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Nicolas
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Advanced Level Editor v2.0

Post by Nicolas »

Advanced Level Editor v2.0 is up. Download it u can here:
http://mxb.dk/upload2/ale20.zip
Some examples demonstrates its power:
http://mxb.dk/upload2/examples.zip
This program need some advertising and if u like it, pliz put link to it on you sites, may be news on Moposite (dreames :))
Enjoy!
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Post by 8-ball »

Changelog somewhere?
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Post by Schumi »

This editor is unbelievable coal!!! Inserting another lev is teh best idea. :)
Congrats Nicolas!
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Post by Napoleon »

i dont get it
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Post by insane guy »

very nice work but ill stick to the old one, dunno why....
same problem like with "radoms levmaker" lom and other elvdesigninbg contests suck now : (
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Post by Napoleon »

yep, why cant people not just learn to use normal elma lev editor instead of making new progs to make it easier?
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Post by i3 »

hey! that was pretty cool! 8)

how do you people make these?

btw, I got 2 problems; elma.res and default.lgr can't be found by the prog :(
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Post by Juble »

i dont get why people have trouble with the normal editor, its like the easiest facking thing to use :lol:
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Post by Vibi »

nÄÄs dude..
i love it..
maybe i´ll make a german lang.-file
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Post by Ramone »

I tried to use new editor... I didnt understand how... I managed to see a tree on map (which I placed) alsoI made 3 triangles, but I tried to make circles... then I didnt know how to delete the polygons.. had to ctrl z

anyways... I never understood how to play the level and it felt all so messed up... also I didnt manage to delete the tree... much trouble for nothing it seems :/

Way too complicated.... for aguy like me
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Post by i3 »

I could teach you what I know... (the most, I think..)
but I'm not getting arsed enough to do it now...

And I don't know enough to find out what is wrong with the default.lgr and elma.res :?
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Post by The_BoneLESS »

Don't like this editor

It isn't natural to use it after using the good old one for 2 or 3 years ...

Too much keyboard shortcuts :?
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Post by i3 »

well, it can't be in your way, and it can be handy sometimes; I still like it!

only thing I miss is still fixing the two errors... :S
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Post by zworqy »

Cooool! A little buggy but cool!

I also had problems getting it to find the pictures, but when i opened a level that already had pictures it worked.
<Fihlvein> another case of zworqy-is-always-right closed i guess
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Post by KD »

One thing i just can't understand why can't u accept that there are more advanced editors than the built-in one. It is like programmers would keep cryin about languages like basic pascal or C, coz it is much easier now to write simple programs than it was in assembly. Why does it matter? And about that LOM thing: i think it's still a challange of creativity to make good levels about themes, new editor just makes it easier to create.
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Post by zworqy »

ye, people make levels, not editors!
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by Nicolas »

I don't make somebody to use my editor, who wants to use MS Paint instead of Adobe Photoshop - its his right.
But if anyone wants to download it now - link
http://www.edrit.kubanlife.ru/elma/modu ... tit&lid=23
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Post by Juble »

Juble wrote:i dont get why people have trouble with the normal editor, its like the easiest facking thing to use :lol:

ok...I take that back :P

This is an exellent program, the only downside is that you need to go into the game all the time, you just cant play straight away, but its really nice how you copy picture polygon in which is great, im still learning this program, so i dont know its capabilities yet.

this would be great to do the creative side in something like LOMs, you make the 'Base' of the level, then add your own polygon pictures with this program which is pretty easy.

Anyways I think Abula should put this in moposite news, its a great tool.
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Post by Zweq »

anyone ever thought to program some 'create random level' function? like for example in heroes of might and magic 3 there is that kind of function and it creates really good map in just few secs, creating good heroes map manually would take hours, maybe even days. This is only a suggestion, i have no idea how to make it
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Post by Juski »

well you could make some base polygons and then use a prog to put them randomly and maybe change vertexes a bit everytime to.
and yes i have thought about that.
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Post by veezay »

ez flat track -algorithm :p~~~~~~~

then you could have other algorithms sach as warm up, uphill battle, islands, new wave (the waves only (well noone likes that)), headbang0r, apple harvest... basically would be quite ez to make teh code for those, few parameters that user can change and võïlâ, there you have thousands of ballehöylälevs in no timz :)
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Post by ColoAvalanche »

Someone can re-upload the ALE (1.0 or 2.0, doesn't bother) ? Link doesn't works anymore.
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Post by Ky.Jelly »

ColoAvalanche wrote:Someone can re-upload the ALE (1.0 or 2.0, doesn't bother) ? Link doesn't works anymore.
what he said
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Post by Nicolas »

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Post by ribot »

it simple why ppl dont like new stuff. it means things change. when things around you change you have to change too eventually. and who wants to change? who doesnt want to know his place..
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Post by burgertime »

I'm so happy someone made a better level editor.
It's exactly the same as the old one except friendlier and you can see what you're doing more with the pictures. Plus a few great add ons like undo which has annoyed the hell out of me in the old one when I accidentally delete a polygon which makes up most of the level.

Sure the old one works, but that's all it really does. The very minimum
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Post by burgertime »

could a smoothen function be made? The math for it shouldn't be too hard and I think it would be VERY helpful in a lot of maps. The person would have a choice of the number of vertexes between each original vertex and could do the smoothen function on any line. If a line can't be selected, then on any 2 vertices. (on second thought, I guess you would need at least 2 lines selected)
Last edited by burgertime on 23 Oct 2004, 18:30, edited 1 time in total.
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Post by Rez »

and the limit of the level size is too big. everytime i make a that big level the game crashes. also you can copy the start object. you cant delete it and you cant play the lev anymore :(
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Post by GG3 »

got a problem : i was looking for lgrs in level option, trying to understand how did it works and it wrote : exception EAccess Violation in module 000021C4 blah blah FFFFFF.

and then :
ALE a causé une défaillance de page dans
le module <inconnu> à 0000:00000000.
Registres :
EAX=00000000 CS=0000 EIP=00000000 EFLGS=00000000
EBX=00000000 SS=0000 ESP=00000000 EBP=00000000
ECX=00000000 DS=0000 ESI=00000000 FS=0000
EDX=00000000 ES=0000 EDI=00000000 GS=0000
Octets à CS : EIP :

État de la pile :


had to reboot my pc
so if someone can explain he would be kind

other pb : when you copy the start object it makes internal error and you can't delete it anymore (can't delete the start object )

in other hand this ale is very convenient
thx
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Post by zo3non »

I must be stupid, how the %&#&¤& do I move the biker.....
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Post by Nicolas »

Some bugs present, i know...
I'll try to correct it.
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About size limits - elma1.11a on my computer works perfectly on "big" levels
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Post by 8-ball »

nice one.
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Post by zworqy »

Nicolas wrote:About size limits - elma1.11a on my computer works perfectly on "big" levels
Nicolas, they don't mean the limit of 188 units is too big, they mean that when you are on zoom 1.0 the visible area is bigger than 188x188...

In the elma-editor it's impossible to zoom out more than to max map size

In this editor the max map area is visible already on zoom 5 or so. (Depending on the window size of course)

The good thing with this system is that you can have the edge of your lev in the center of the edit area, even when your level is at maximum size.
<Fihlvein> another case of zworqy-is-always-right closed i guess
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Post by AtmaWeapon »

Post a new download link. None of the above work anymore.

I think I'll put your editor on my site available for download.
I already have the 1.0 version and I love it.
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Post by AtmaWeapon »

Thanks
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Post by Juble »

Well, in the 2.1 and 2.0 version(including that christmas edition). When you open up an existing level, it deletes all the pictures and sets the level properties to 'Ground' and 'Sky'. This is very annoying when you want to use an ALE feature in your existing level you have made in the normal editor. Note: This did not happen in 1.0.. Why is that?... and can you fix it?

Thanks in advance. :)
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Post by Nicolas »

Juble wrote:Well, in the 2.1 and 2.0 version(including that christmas edition). When you open up an existing level, it deletes all the pictures and sets the level properties to 'Ground' and 'Sky'. This is very annoying when you want to use an ALE feature in your existing level you have made in the normal editor. Note: This did not happen in 1.0.. Why is that?... and can you fix it?

Thanks in advance. :)
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