Advanced Level Editor v.2.1
Moderator: Moporators
Advanced Level Editor v.2.1
ALE v.2.1 is now available:
http://ale.h14.ru/
New features:
- Auto-grass;
- Replay Manager, (idea and some elements of design from "elmatim0r" by milagros)
- Level Manager;
These tools should be useful for sorting levs and recs.
- and others;
English ReadMe will published soon.
http://ale.h14.ru/
New features:
- Auto-grass;
- Replay Manager, (idea and some elements of design from "elmatim0r" by milagros)
- Level Manager;
These tools should be useful for sorting levs and recs.
- and others;
English ReadMe will published soon.
Nicolas Inc.
play-function only saves the level.
http://www.petitiononline.com/0815/petition.html
In the name of our ancestors, sign it damnit!
Or do you want to let teh untermensch rule our life?
In the name of our ancestors, sign it damnit!
Or do you want to let teh untermensch rule our life?
After playing, the editor jams totally.
More complaining: many, many good things but its slow to use. Polygons are deleted how?Autograssing is pretty good but it wont work on bumby ground.
Internal errors dont make me laugh either.
More complaining: many, many good things but its slow to use. Polygons are deleted how?Autograssing is pretty good but it wont work on bumby ground.
Internal errors dont make me laugh either.
http://www.petitiononline.com/0815/petition.html
In the name of our ancestors, sign it damnit!
Or do you want to let teh untermensch rule our life?
In the name of our ancestors, sign it damnit!
Or do you want to let teh untermensch rule our life?
constructive criticism is nice, complaining is rude. If you don't like it, make your own or try listing a detail of the issues you have so the creator can fix them instead of listen to you whine.Pertti wrote:After playing, the editor jams totally.
More complaining: many, many good things but its slow to use. Polygons are deleted how?Autograssing is pretty good but it wont work on bumby ground.
Internal errors dont make me laugh either.
Side note: Looking forward to an english readme, as this will be the first time I use the program.
I use it. And I didn't take part in Fastest design contest because only internal editor was allowed.
ALE has many useful features such as seeing how your pictures will be placed in the game. That reduces moving start around and testing just to see if pictures are not above ground etc...
ALE has many useful features such as seeing how your pictures will be placed in the game. That reduces moving start around and testing just to see if pictures are not above ground etc...
TT : 55:43:81
Sigh. I was reporting bugs, not whining how bad it is. Its better than the original, only slower to use becouse of some bugs.ghen wrote:constructive criticism is nice, complaining is rude. If you don't like it, make your own or try listing a detail of the issues you have so the creator can fix them instead of listen to you whine.Pertti wrote:After playing, the editor jams totally.
More complaining: many, many good things but its slow to use. Polygons are deleted how?Autograssing is pretty good but it wont work on bumby ground.
Internal errors dont make me laugh either.
Side note: Looking forward to an english readme, as this will be the first time I use the program.
I found out how to delete polygons and I've learnt to use it properly.
Seeing how the pictures will be put is great, just as the start object shows if your head will crash to ceiling. Mayne great things but this silly thing makes it sometinmes even frustrating to use: when you move vertexes, sometimes it decides to move whole polygon (if you dont hit exactly at the corner). For that, i thank god there's undo-button, which is very good thing.Lostsoul wrote:I use it. And I didn't take part in Fastest design contest because only internal editor was allowed.
ALE has many useful features such as seeing how your pictures will be placed in the game. That reduces moving start around and testing just to see if pictures are not above ground etc...
Last edited by Pertti on 18 Dec 2004, 14:13, edited 1 time in total.
http://www.petitiononline.com/0815/petition.html
In the name of our ancestors, sign it damnit!
Or do you want to let teh untermensch rule our life?
In the name of our ancestors, sign it damnit!
Or do you want to let teh untermensch rule our life?
Please report all bugs here or to nicolas@nightmail.ruPertti wrote:only slower to use becouse of some bugs.
When you click to edge, whole polygon begans selected, may be you should be more precise (in Preferences you can set up "radius of capture")?Pertti wrote:Mayne great things but this silly thing makes it sometinmes even frustrating to use: when you move vertexes, sometimes it decides to move whole polygon.
So, by my own experience, a lot of "bugs", those peoples found in ALE,
actually come from unwillingness to learn ALE.
Nicolas Inc.
In my case, its not any unwillingness, its just pure stupidness. Its my nature to find all the bad things even in good things.
http://www.petitiononline.com/0815/petition.html
In the name of our ancestors, sign it damnit!
Or do you want to let teh untermensch rule our life?
In the name of our ancestors, sign it damnit!
Or do you want to let teh untermensch rule our life?
I put up my own "help file" on my guide site:
http://www.mopokuskis.shyper.com/guide/
Lot's of stuff ther but I'm still waiting for the official enlgish readme so i can add keyboard shortcuts and stuff.
Here's some stuff i couldn't figure out what it was:
Also the "Previous" and "Next" buttons are deactivated(?)
http://www.mopokuskis.shyper.com/guide/
Lot's of stuff ther but I'm still waiting for the official enlgish readme so i can add keyboard shortcuts and stuff.
Here's some stuff i couldn't figure out what it was:
(Is it really possible to have levels with wrong orientation?)Use normal capture - ?
Use smart capture - ?
Don't check orientation - ?
Also the "Previous" and "Next" buttons are deactivated(?)
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
OK, i did, but I still don't understand. Everything in the level is the same, no matter if "check orientation" in on or off.Nicolas wrote:Look EX04.levzworqy wrote: Is it really possible to have levels with wrong orientation?
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
Ok, i'll try to explain it. One of ground polygon in this level has direction of path-tracing like as sky polygon (reverse with respect to normal ground polygon). Therefore it is drawing in Elma incorrectly. I described the way of creating sach polygons in readme.txt ALE v.2.0, namely:zworqy wrote:OK, i did, but I still don't understand. Everything in the level is the same, no matter if "check orientation" in on or off.Nicolas wrote:Look EX04.levzworqy wrote: Is it really possible to have levels with wrong orientation?
"For creating "invisible" polygon, you should create sky polygon in ground, press "Check", turn check orientation to off, move this polygon to sky."
I.e. you should set orientation of polygon to "sky", then move it to sky. If "check orientation" is toogled off, function "check topology" (it calls automatically when you press "Save") don't change orientation of polygons.
Nicolas Inc.
It's orientation (path-tracing of vertices), not clipping.zworqy wrote:Aha, ok, now I understand. But maybe "clipping" is a better word than orientation here.
At the right of wrong-oriented polygon you can see "shadow" (appears because of specific elma graphic engine)
May be someone wants to use, i don't know.zworqy wrote: Though I can't see why you would want invisible polygons
Nicolas Inc.
Very nice prog!
But its filled up with bugs!
My advice would be, that all users of ALE edit0rs should hav both 2.0 and 2.1, cause 2.1 hav a bunch of bugs!
* When u start the program, sometimes it crashes and show 100 dialog boxes!
* Sometimes the Auto - Grass makes grass which is going out in the universe!
* When u delete the only polygon, the game crashes!
Ther are more....
But its filled up with bugs!
My advice would be, that all users of ALE edit0rs should hav both 2.0 and 2.1, cause 2.1 hav a bunch of bugs!
* When u start the program, sometimes it crashes and show 100 dialog boxes!
* Sometimes the Auto - Grass makes grass which is going out in the universe!
* When u delete the only polygon, the game crashes!
Ther are more....

Wezz 1-100 Levels - PTL pack - ADLP Pack - CR Pack - My Website - Team Website - Proud member of TEM - DONT WANT A ELMA 2!!! My internal TT: 45:xx:xx - Team TEM TT: 39:xx:xx 

http://www.zworqy.com/elmaguide/ale.htmltijsjoris wrote:Could someone reupload this file, I want to test it.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
i have a very strange problem with ale
its not showing me any longer the polygons.. i think if there are vertex-points above a specific ammount.
i added a screenshot.
never had problems with ale; tried everything in options and installed version 1, 2 and 2.1 at least 2 times.
its not working with any version.
if someone knows whats going on or had that problem before, please let me know. i miss ale very mucho


its not showing me any longer the polygons.. i think if there are vertex-points above a specific ammount.
i added a screenshot.
never had problems with ale; tried everything in options and installed version 1, 2 and 2.1 at least 2 times.
its not working with any version.
if someone knows whats going on or had that problem before, please let me know. i miss ale very mucho


Weird
But if you click on teh little arrow by teh "View" button, you get a lot of options where you can choose what parts of the level to view. I didn't manage to get it to show vertices with polygons, though.

But if you click on teh little arrow by teh "View" button, you get a lot of options where you can choose what parts of the level to view. I didn't manage to get it to show vertices with polygons, though.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
ohzworqy wrote:should have been "both vertices and polygons"sleap wrote:what u mean by "vertices with polygons"?
sorry.

so highlighting vertices and showing polygons?
well.. that would work for sure.. just click the "show polygon" and "highlight vertices" in the "view"-options.
at least i think thats what you meant..


edit: "work for sure" if you do NOT have my computer


jesus christ!!


now i cant move start and exit.... oh OH!! what! in the name of the holy spirit is going here?!
Damn wrong again. silly me. I meant "vertices WITHOUT polygons", as in I couldn't replicate your problem.sleap wrote:ohzworqy wrote:should have been "both vertices and polygons"sleap wrote:what u mean by "vertices with polygons"?
sorry.no problem man!
so highlighting vertices and showing polygons?
well.. that would work for sure.. just click the "show polygon" and "highlight vertices" in the "view"-options.
at least i think thats what you meant..![]()
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
hehe alright. well, thats not possible to set in the options.zworqy wrote:Damn wrong again. silly me. I meant "vertices WITHOUT polygons", as in I couldn't replicate your problem.sleap wrote:ohzworqy wrote:should have been "both vertices and polygons"sleap wrote:what u mean by "vertices with polygons"?
sorry.no problem man!
so highlighting vertices and showing polygons?
well.. that would work for sure.. just click the "show polygon" and "highlight vertices" in the "view"-options.
at least i think thats what you meant..![]()
i think i have some viruses on my hd.. may that be the cause.
pretty sure it would work after format c:\ ...but i dont want to -> missing space :/
English readme?
And could the readme.txt be included to zip/exe which is called ale21.zip or exe. Well at least I'm going to make it that way.
And could the readme.txt be included to zip/exe which is called ale21.zip or exe. Well at least I'm going to make it that way.
40:02,71 (152.) | WCup4: 8. | 3x WR | 3x GAA | 12x FEM | KOM | The History of Elasto Mania (1993-2018)
http://www.zworqy.com/elmaguide/ale.htmlAbula wrote:English readme?
And could the readme.txt be included to zip/exe which is called ale21.zip or exe. Well at least I'm going to make it that way.
This is kinda english readme. Unofficial though.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
- Juski
- Kuski
- Posts: 2200
- Joined: 26 Dec 2003, 20:53
- Location: irc://irc.ircnet.org/ranks
Ok, if YOU asked me, I'll do it after my examsdz wrote:I hope to see english readme one day, preferrably soon. I'm just getting used to it and so far seems very nice. Only thing I dislike is the fact that elma has to be restarted every time I want to try a same level after changes, because elma caches the level.

Nicolas Inc.
No, not in ALE. You have to quit elma completely and enter again i think
Wezz 1-100 Levels - PTL pack - ADLP Pack - CR Pack - My Website - Team Website - Proud member of TEM - DONT WANT A ELMA 2!!! My internal TT: 45:xx:xx - Team TEM TT: 39:xx:xx 

- Juski
- Kuski
- Posts: 2200
- Joined: 26 Dec 2003, 20:53
- Location: irc://irc.ircnet.org/ranks
ah, ok...
Wezz 1-100 Levels - PTL pack - ADLP Pack - CR Pack - My Website - Team Website - Proud member of TEM - DONT WANT A ELMA 2!!! My internal TT: 45:xx:xx - Team TEM TT: 39:xx:xx 

Very nice!Nicolas wrote:http://ale.h14.ru/readme.eng.html
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
Thanks.Nicolas wrote:http://ale.h14.ru/readme.eng.html
40:02,71 (152.) | WCup4: 8. | 3x WR | 3x GAA | 12x FEM | KOM | The History of Elasto Mania (1993-2018)