The Leveling System, enjoy ;)
Moderator: Moporators
The Leveling System, enjoy ;)
Alright, I've started a little system for myself and it's quite a fun and motivating way to get better times on the internals...
It is a level-based system which uses Driving Points:
Worse than Beginner time: 50 pts
Beginner time: 100 pts
OK time: 250 pts
Good time: 500 pts
Pro Time: 750 pts
World Class time: 1000 pts
World Record: 2000 pts
You gain a level for every 1000 Driving Points you get so for my target stats...
OK - 14 x 250 = 3500
Good - 24 x 500 = 12000
Pro - 14 x 750 = 10500
WC - 2 x 1000 = 2000
TOTAL = 28000
Level: 28 <---Remember, to gain a level you can't just 'round up'...u need to exceed the requirements
The highest level is 108 but the highest level I think achieved was Tor many moons ago from having most wrs in one table...dunno what it was though probably 70 or 80 something
I think this would be a great way for people to share their intenal stats with each other in a more competitive and systematic way...it sounds cool to, like, "I'm level 34 and ur only level 12 u n00b....stuff like that, maybe it will even be integrated into the status's of kuski's but that would involve time and trust of the ppl for not lying about their times and such.
But tell me what you think, is the Driving Point system accurate for the skill level the kuski is and also give some solid criticism...just talk
It is a level-based system which uses Driving Points:
Worse than Beginner time: 50 pts
Beginner time: 100 pts
OK time: 250 pts
Good time: 500 pts
Pro Time: 750 pts
World Class time: 1000 pts
World Record: 2000 pts
You gain a level for every 1000 Driving Points you get so for my target stats...
OK - 14 x 250 = 3500
Good - 24 x 500 = 12000
Pro - 14 x 750 = 10500
WC - 2 x 1000 = 2000
TOTAL = 28000
Level: 28 <---Remember, to gain a level you can't just 'round up'...u need to exceed the requirements
The highest level is 108 but the highest level I think achieved was Tor many moons ago from having most wrs in one table...dunno what it was though probably 70 or 80 something
I think this would be a great way for people to share their intenal stats with each other in a more competitive and systematic way...it sounds cool to, like, "I'm level 34 and ur only level 12 u n00b....stuff like that, maybe it will even be integrated into the status's of kuski's but that would involve time and trust of the ppl for not lying about their times and such.
But tell me what you think, is the Driving Point system accurate for the skill level the kuski is and also give some solid criticism...just talk
Last edited by Dynamo on 15 Jul 2009, 21:25, edited 1 time in total.
Total Time: 38:35,14
We could use 0 pts for levels not completed.Lepton wrote:PS: The problem with your system is that even the worst player already has at least Level 2, as 50*54 = 2700.
Level 0: less then 20 levels ( 0-950 pts)
Level 1: from 20 to 39 levels (1000-1950 pts)
Level 2: from 40 and more levels (2000 pts -> )
32
system is, of course, highly flawed. the gap between WC-Pro is the same as Pro-Good and even Good-OK ie 250 points. This rewards people equally for improving a time from Ok to Good as someone improving from Pro to WC, which implies a kind of linear scale of difficulty. This isn't the case. It's much easier to improve from Ok to Good than to improve from Pro to WC, indeed, WC is designed to be really hard. In other words: increase the points for WC and Pro, or decrease the points for the noob times...
edit -> just realized even then it would still be flawed since it assumes that the target times list depicts accurately the difficulty of certain times across levels, and this again is untrue. Uphill Battle world class, for example, is ridiculously easy compared to lab pro or others. from what i remember Flat Track "OK" was really hard also.
conclusion - a leveling system will NEVER WORK :D
system is, of course, highly flawed. the gap between WC-Pro is the same as Pro-Good and even Good-OK ie 250 points. This rewards people equally for improving a time from Ok to Good as someone improving from Pro to WC, which implies a kind of linear scale of difficulty. This isn't the case. It's much easier to improve from Ok to Good than to improve from Pro to WC, indeed, WC is designed to be really hard. In other words: increase the points for WC and Pro, or decrease the points for the noob times...
edit -> just realized even then it would still be flawed since it assumes that the target times list depicts accurately the difficulty of certain times across levels, and this again is untrue. Uphill Battle world class, for example, is ridiculously easy compared to lab pro or others. from what i remember Flat Track "OK" was really hard also.
conclusion - a leveling system will NEVER WORK :D
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
- Juski
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well, a leveling based system will never be balanced until the target times is balanced.
No regrets
Are you LOST?
Are you LOST?
Relatively to the best you get worse of course. To be able to be best you have to keep up with the rest.sierra wrote:hmm Kopaka has some point. you become less of a good player even though your time is still the same? retarded
4th position in WC4 (DAMN YOU KARLIS!!!!) PWNED KARLIS IN WC5!!!!TT:39:2x:xx (you've got some playing to do Stini ) When it's all over the question is not who was right. The question is who's left.
i think this system is good to motivate people to get that next level, but it is also flawed in some ways primarily due to the target times also being disajusted. But if everyone compares to the same targets, then we can get a pretty good comparative relation between players, wich maintains the competitive side of the system. i guess the linearity of the point attribution needs to be changed because of what sierra just said. also i think that WR's should have 2000 points because if someone has WR's and then loses them, although he has the same TT, among the pros he just got worse!
but can someone tell what targets are u guys comparing to?
but can someone tell what targets are u guys comparing to?
Siga pa Binho!
http://www.moposite.com/mopolauta/viewtopic.php?t=3542
download the program there and u see what targets we compare to
download the program there and u see what targets we compare to
Well Jalli, then it is not a measure of skill. It's a measure of who plays most.
Player A uses x amount of skill to attain a time Y.
Player B uses z amount of skill to beat time Y.
Is z necessarily greater than x? Maybe he used a new style. I have beaten some of pajen's, Jeppe's, Champi0n's times, but they are still max more skill0r. You're correct about the relativeness. But this is an absolute measure... FFS it's a raw score added up.... that implies absolute terms. And we seem to be in agreement that you can't lose skill in absolute terms with keeping the same time.
Player A uses x amount of skill to attain a time Y.
Player B uses z amount of skill to beat time Y.
Is z necessarily greater than x? Maybe he used a new style. I have beaten some of pajen's, Jeppe's, Champi0n's times, but they are still max more skill0r. You're correct about the relativeness. But this is an absolute measure... FFS it's a raw score added up.... that implies absolute terms. And we seem to be in agreement that you can't lose skill in absolute terms with keeping the same time.
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
Yes, you're right. In relative terms kuski a can achieve a time better than kuski b with hoyling 10 times more.
He doesn't grow any skill with achieving better times?
You beat pajen's times. It doesn't make you more skilled than he was at that time. Because comparing it with those times is incorrect we use now target times and this to compare ourselves better.
What is so omg lock this ez already about this?
He doesn't grow any skill with achieving better times?
You beat pajen's times. It doesn't make you more skilled than he was at that time. Because comparing it with those times is incorrect we use now target times and this to compare ourselves better.
What is so omg lock this ez already about this?
hoyla levs are usually ez to beat with noab kuski...sierra wrote:Well Jalli, then it is not a measure of skill. It's a measure of who plays most.
Player A uses x amount of skill to attain a time Y.
Player B uses z amount of skill to beat time Y.
Is z necessarily greater than x? Maybe he used a new style. I have beaten some of pajen's, Jeppe's, Champi0n's times, but they are still max more skill0r. You're correct about the relativeness. But this is an absolute measure... FFS it's a raw score added up.... that implies absolute terms. And we seem to be in agreement that you can't lose skill in absolute terms with keeping the same time.
Ok. Compare it just with the sport scene if you like. World Cups end, elma doesn't end. The olymic games end, the sports and the achievements itself don't end.CuLiNo wrote:but olympics are not as elma. elma is not-ending contesttijsjoris wrote:Jalli has got more a point than kopaka. Even more, he says what I wanted to say.
Sierra, it's like the olympics. You have to keep up.
- Juski
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why does everyone complain? why do everyone start to scream unfair system when someone do scores for times that have been around for long time. everyone get the same points for same times, so it is fair because it is a measure of time not skill.
No regrets
Are you LOST?
Are you LOST?
Ya good call John. Nice idea dynamo i like it a lot but i think u might be higher lvl then me damn u.
tijsjoris - Yes, you're right. In relative terms kuski a can achieve a time better than kuski b with hoyling 10 times more.
He doesn't grow any skill with achieving better times?
so if he doesn't grow any skill by achieving better times then what does he gain? does he lose skill? that just don't make any sence cause for example ciph has hoyled this game way more then me and he is a more skillful better player then me. So odviously cause he hoyled more and got better times he is mroe skilled at this game.
Anyway enough of that my score is.
1 WC - 1000
13 Pro - 9750
31 Good - 15500
8 Ok - 2000
1 Beginner - 100 Damn Flatrack
Total 28350 Lvl 28 yehaw
tijsjoris - Yes, you're right. In relative terms kuski a can achieve a time better than kuski b with hoyling 10 times more.
He doesn't grow any skill with achieving better times?
so if he doesn't grow any skill by achieving better times then what does he gain? does he lose skill? that just don't make any sence cause for example ciph has hoyled this game way more then me and he is a more skillful better player then me. So odviously cause he hoyled more and got better times he is mroe skilled at this game.
Anyway enough of that my score is.
1 WC - 1000
13 Pro - 9750
31 Good - 15500
8 Ok - 2000
1 Beginner - 100 Damn Flatrack
Total 28350 Lvl 28 yehaw
Religious Man
|| TT: 37:47:70 || EX New Wave WR + Animal Farm WR || 24 Canadian Records || TEC Bronze Medal || HHIT in the 37min club || http://elastomaster.tripod.com/ ||
|| TT: 37:47:70 || EX New Wave WR + Animal Farm WR || 24 Canadian Records || TEC Bronze Medal || HHIT in the 37min club || http://elastomaster.tripod.com/ ||
- Juski
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Leveling system is NOT flawed, it's jsut you that thinks the leveling system is a measure of skill as it is not. because worse player can have a better time. So the leveling system measures of good your TIMES are nothing else, just how good the times are.sierra wrote:Heah I wasn't even trying to point out flaws in Levelling there, it's already been ruined to the max, I was just pointing out the incredible LOLable ROFLable comment that Memphis made.
Lock is too long overdue
No regrets
Are you LOST?
Are you LOST?
- Juski
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tijs you know what? Dynamo made that flaw, not me. dynamo was wrong. sierra IS wrong the leveling system still only measures the times not your own skill.
No regrets
Are you LOST?
Are you LOST?
- Kopaka
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No. It's about dicussing the system, dynamo even wrote that in the first post.CuLiNo wrote:this is what this topic is about...John wrote:damez this was just some fun thing thought up by Dynamo, but all mathdudes in the scene go on about how accurate the system is ....
Just check your times, your score and your level and tell here... ;X