Who invented 'fast' elma??
Moderator: Moporators
Who invented 'fast' elma??
Anyone who has begun playing Elma and Across in the last 6 or so years has probably learned the idea of playing Elma quickly from websites and replay sharing. But who were the first guys to realize that volting off surfaces gave you speed? And that you could build up rotation and get even faster pushes? And that you could bounce, and do brutal volts, and that pipes could be driven, and all kinds of the subtle manouevres and tricks that we use nowadays to get clean rides.
We newcomers take for granted that this knowledge was around before our time. But we never consider that at some point in time this knowledge did not exist.
Who were the first people to aim to drive cleanly? When you give Elma to a noob, without showing him professional recs, he will just screw around and take forever to finish the level. Even those noobs who have completed the game will ask you "Why would I want to play a level after I've finished it??". So who were the first guys to compete for times on Elma levels, who were the founding fathers of the game as we know it today?
We newcomers take for granted that this knowledge was around before our time. But we never consider that at some point in time this knowledge did not exist.
Who were the first people to aim to drive cleanly? When you give Elma to a noob, without showing him professional recs, he will just screw around and take forever to finish the level. Even those noobs who have completed the game will ask you "Why would I want to play a level after I've finished it??". So who were the first guys to compete for times on Elma levels, who were the founding fathers of the game as we know it today?
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
I'd like to add, I'm disappointed that not enough emphasis and praise is put on these guys, if they exist. The guys from very, very, far back, the guys who even Abula only vaguely remembers or perhaps doesn't remember at all, they are the ones who gave birth to our scene and I'm sure it would cause them a lot of dissatisfaction to learn that their legacy went by unnoticed.
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
was it FM? http://www.moposite.com/fm/tales.php
anyway sierra should write articles more often
anyway sierra should write articles more often
- Juski
- Kuski
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Everything that has a timecounter and that is played by more than 1 person who have contact with each other will sooner or later be "höyled", so i dont think we need to credit the inventors of fast elma so much :X
No regrets
Are you LOST?
Are you LOST?
There are old Across WR tables around. Some of the guys are mentioned in Community history which I'm going to upgraded someday soon.
I really like the idea of giving credits of these kind of things but it's not too easy to know who did what and when. Why not starting to make a database and gathering information of these?
In 98-99 I played hej levels where many special tricks were needed to finish the levels. Does anyone else remember? The designer had included sample replays in the pack and they were cool like hell.
I really like the idea of giving credits of these kind of things but it's not too easy to know who did what and when. Why not starting to make a database and gathering information of these?
In 98-99 I played hej levels where many special tricks were needed to finish the levels. Does anyone else remember? The designer had included sample replays in the pack and they were cool like hell.
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