elma online testing guidelines and bug reports
Moderator: Moporators
elma online testing guidelines and bug reports
elma online is going to be released in a few minutes. Many things have been many times rewritten and it wasn't properly tested so we expect quite many bugs everywhere.
if you find any bug:
1. make sure it actually is a bug and not expected behaviour
2. try to reproduce it - if you manage to do it, write how how exactly can it be achieved. If you can not reproduce, write what approximately were you doing and what happened.
3. once some bug is reproducible, dont try to repeat it over and over again, you may get ban if you take advantage of something
4. report bugs here
FIXED BUGS
1. shift-f6 sometimes crashes elma (FIXED in teh next version)
2. hotkeys work when typing (FIXED in teh next version)
3. when playing multi, 2nd player One wheel status is always Yes (FIXED in teh next version)
4. 2mb memory leak ingame when cup is on (FIXED in teh next version)
5. battle/cup lev unlock bug (FIXED in teh next version)
6. sometimes get GOOOO! msg outside teh balle causing internal error (FIXED in teh next version)
POSSIBLY FIXED BUGS (need to check / reproduce)
1. wrang battle table (FIXED in teh next version??)
2. crash when teh server is restarted (FIXED in teh next version??)
3. multi balle results - some pairs may be twice (FIXED in teh next version??)
4. server crash - prolly smth to do with multiballe running
NOT FIXED BUGS yet
1. crash after udp fail
2. i will add simple ping test every 10 mins to remove players that stay in lists for a long time after crash
3. internal error after multi online when soemone dies and other guy waits in teh flower
4. apple by both players at start ignored
5. double results in besttime table
6. number of vertices limit (prolly wont fix this one and it will stay 5130)
7. different times in lev file and on the site in multi balle (anyone except grob and kd got teh?)
8. if you play flagtag on one comp, you may get to records
9. <Markku-> btw, i can spy ballestarter with f1 + enter even when the balle is others hidden, bug or feature?
10. <Markku-> and another unexpected thing, flag is not shown in flag tag balle, when spying with f1 + enter
11. sometimes problems with starting multi after ppl get matched
12. fix toggle
13. show only top10 in irc
i remember there were more bugs but i forgot - thats why write all bugs into this topic!
if you find any bug:
1. make sure it actually is a bug and not expected behaviour
2. try to reproduce it - if you manage to do it, write how how exactly can it be achieved. If you can not reproduce, write what approximately were you doing and what happened.
3. once some bug is reproducible, dont try to repeat it over and over again, you may get ban if you take advantage of something
4. report bugs here
FIXED BUGS
1. shift-f6 sometimes crashes elma (FIXED in teh next version)
2. hotkeys work when typing (FIXED in teh next version)
3. when playing multi, 2nd player One wheel status is always Yes (FIXED in teh next version)
4. 2mb memory leak ingame when cup is on (FIXED in teh next version)
5. battle/cup lev unlock bug (FIXED in teh next version)
6. sometimes get GOOOO! msg outside teh balle causing internal error (FIXED in teh next version)
POSSIBLY FIXED BUGS (need to check / reproduce)
1. wrang battle table (FIXED in teh next version??)
2. crash when teh server is restarted (FIXED in teh next version??)
3. multi balle results - some pairs may be twice (FIXED in teh next version??)
4. server crash - prolly smth to do with multiballe running
NOT FIXED BUGS yet
1. crash after udp fail
2. i will add simple ping test every 10 mins to remove players that stay in lists for a long time after crash
3. internal error after multi online when soemone dies and other guy waits in teh flower
4. apple by both players at start ignored
5. double results in besttime table
6. number of vertices limit (prolly wont fix this one and it will stay 5130)
7. different times in lev file and on the site in multi balle (anyone except grob and kd got teh?)
8. if you play flagtag on one comp, you may get to records
9. <Markku-> btw, i can spy ballestarter with f1 + enter even when the balle is others hidden, bug or feature?
10. <Markku-> and another unexpected thing, flag is not shown in flag tag balle, when spying with f1 + enter
11. sometimes problems with starting multi after ppl get matched
12. fix toggle
13. show only top10 in irc
i remember there were more bugs but i forgot - thats why write all bugs into this topic!
Last edited by milagros on 5 Aug 2010, 19:32, edited 30 times in total.
[carebox]
Re: elma online testing guidelines and bug reports
ok
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: elma online testing guidelines and bug reports
one other things - there were several updates last day, it may be complete fail first day:)
[carebox]
Re: elma online testing guidelines and bug reports
chat works only for mods, will be fixed later
[carebox]
Re: elma online testing guidelines and bug reports
it actually disconnect when i press f12
edit: it connects after several presses...
edit: it connects after several presses...
Last edited by Bludek on 25 Jul 2010, 17:19, edited 2 times in total.
Re: elma online testing guidelines and bug reports
The "one wheel" display don't switch back to "yes" when it was "no" (intended?)
Re: elma online testing guidelines and bug reports
it's intended i think. it's for one wheel battles and in those i think you "die" when both wheels touch ground.DaFred wrote:The "one wheel" display don't switch back to "yes" when it was "no" (intended?)
not really "bugs" but some things i would like to see fixed:
- in smibu's belma patch the delay when you die was removed. it's kinda annoying now, because i got used to it. would be nice if you could fix that.
- would be cool to seperate the speed-o-meter and the max-speed maybe?
Re: elma online testing guidelines and bug reports
Bugs I've found so far:
-eol.exe crashes when pressing shift+f6 when online (using default keys of course)
-connection to server fails often, these are the messages (one of them) i have got before getting "lost connection to the server":
"invalid tcp message"
"incorrect version 1.009, server requires 1.014" <--- has said 1.016 too
"Can't open the lev file" (???)
...and also some other weird messages... see this pic: http://up.k10x.net/fzqdtwcbjkvqr/snp00000.png
-empty names in battle standings http://up.k10x.net/tazwjmanjekdq/snp00002.png
-got message "error: lev file download" although didnt press anything (just playing)
-eol.exe crashes when pressing shift+f6 when online (using default keys of course)
-connection to server fails often, these are the messages (one of them) i have got before getting "lost connection to the server":
"invalid tcp message"
"incorrect version 1.009, server requires 1.014" <--- has said 1.016 too
"Can't open the lev file" (???)
...and also some other weird messages... see this pic: http://up.k10x.net/fzqdtwcbjkvqr/snp00000.png
-empty names in battle standings http://up.k10x.net/tazwjmanjekdq/snp00002.png
-got message "error: lev file download" although didnt press anything (just playing)
Last edited by Smibu on 25 Jul 2010, 18:12, edited 4 times in total.
Re: elma online testing guidelines and bug reports
can't see any rankings. when i click on Rankings on the eol-page i get:
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'WHERE KuskiIndex = '88'' at line 1
EDIT: also when i click on my name i see the latest battle results but i don't have any Ranking or Experience points
EDIT: sometimes when i connect i just get "lost connection to the server (f12 to reconnect") when i press f12 a few times it works again.
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'WHERE KuskiIndex = '88'' at line 1
EDIT: also when i click on my name i see the latest battle results but i don't have any Ranking or Experience points
EDIT: sometimes when i connect i just get "lost connection to the server (f12 to reconnect") when i press f12 a few times it works again.
Last edited by Lukazz on 25 Jul 2010, 17:52, edited 1 time in total.
Re: elma online testing guidelines and bug reports
would be very appreaciated! is megaannoyingLukazz wrote:- in smibu's belma patch the delay when you die was removed. it's kinda annoying now, because i got used to it. would be nice if you could fix that.

those ive noticed:
-when opening startballe.exe i get two messages, "invalid tcp message" and "lost connection to the server", same if reconnecting
-speedometer/top speed not present in replays, intended? would be very useful there
-battle status line is somehow linked with the number of chat lines, it may appar only above chat. so if i set 50 chatlines... you know what i mean, here i posted screenshot, impsy annoying
-when i start eol.exe, i get 3 messages, "connected to the server", "invalid tcp message" and "error : lost tcp connection to the server (F12 to reconnect)". after i press F12 i connect and it stays ok
-maybe not bug at all, but everything in menu is centered, imo leftwise is nicer (probably got used to it), maybe if many people agree you could change it? not too much work i believe
-stats and rankings in eol site doesnt update, eventhough the site can see all times etc (oh, lukazz mentioned too)
will think of more later
edit:
-my shirt is fucked, i have my original one in "bmp" and i see it in belma, but in my profile some weird one is upped.
Team TR
Multi WR in Labyrinth with GRob
Best Internal Total Times, Pipe stats & Pipe archive
World kuski map, World Cup stats
Re: elma online testing guidelines and bug reports
i will keep updating first post with current bugs known, check that one first
kopaka will take care of his lists i hope:)
kopaka will take care of his lists i hope:)
Last edited by milagros on 25 Jul 2010, 18:55, edited 1 time in total.
[carebox]
Re: elma online testing guidelines and bug reports
Some info for the Shift+F6 thing:
I saw "test1.lev by unknown" when jonsta started a level.
Also when i played a flagtag, and i had empty space instead of my name on the Battle Results list, it seemed as if i can't pick up the flag either (not sure of this). I esced a couple times and reentered the level, and then my name appeared.
Code: Select all
Problem Event Name: APPCRASH
Application Name: eol.exe
Fault Module Name: eol.exe
Exception Code: c0000005
Exception Offset: 00001435
Also when i played a flagtag, and i had empty space instead of my name on the Battle Results list, it seemed as if i can't pick up the flag either (not sure of this). I esced a couple times and reentered the level, and then my name appeared.
Last edited by KD on 25 Jul 2010, 18:26, edited 1 time in total.
Thinking is not entertainment but an obligation! - Strugatsky bros
Re: elma online testing guidelines and bug reports
everything always above chat and startballe not working not concidered as bugs? 

Team TR
Multi WR in Labyrinth with GRob
Best Internal Total Times, Pipe stats & Pipe archive
World kuski map, World Cup stats
Re: elma online testing guidelines and bug reports
Flagtag bug
- website mainpage shows bad player winning, when you click on battle standings, everything is correct...
- player was holding the flag when battle ended, im not sure if his time was correctly added (possible lag)
- website mainpage shows bad player winning, when you click on battle standings, everything is correct...
- player was holding the flag when battle ended, im not sure if his time was correctly added (possible lag)
Czech Across Racing Team member --> http://www.homer.kbx.cz/cart
</signature>
</signature>
Re: elma online testing guidelines and bug reports
on the website when watching battle winning replays online it keeps loading same rec in different levs

Re: elma online testing guidelines and bug reports
bug on website: http://elmaonline.moposite.com/?s=players&k=Lukazz
the t-shirt shown there is not mine but ingame i have the right shirt.
the t-shirt shown there is not mine but ingame i have the right shirt.
Re: elma online testing guidelines and bug reports
what?! are you kidding?? seriously!milagros wrote:no
Team TR
Multi WR in Labyrinth with GRob
Best Internal Total Times, Pipe stats & Pipe archive
World kuski map, World Cup stats
Re: elma online testing guidelines and bug reports
never mind, found out what it was. it's because '2' has two different functions thereLukazz wrote:i felt like the Players online and the Balle results list popped up a few times today, but i can't reproduce it.
- hide split screen, so you can see only yourself when you play multi
- show besttimes on the level you are at at the moment
maybe you could fix it?
EDIT:
when i press '1' sometimes i see the ppl who are online on the certain level i am, but sometimes i just see all the players who are online.
Re: elma online testing guidelines and bug reports
seems to work now. dunnomilagros wrote:4. hiding "about eol1.3" makes it impsy to connect
what exactly are hotkeys? when i press 1 and 2 during chat it works too.6. hotkeys work when typing
Re: elma online testing guidelines and bug reports
Lukazz: 1 and 2 are hotkeys set in eolconf (you can set a key for a key-combination; i use / and * on numpad for show/hide chat and show/hide battle status, pretty useful). You can remove them anytime you want.
@Pawq: the startballe thing will be looked on (it is probably same as the connection error).
The chat thing is a hard one, since you can write pretty long lines in chat, and levelname + levelmaker can be long too, so those two would overlap easily.
@Pawq: the startballe thing will be looked on (it is probably same as the connection error).
The chat thing is a hard one, since you can write pretty long lines in chat, and levelname + levelmaker can be long too, so those two would overlap easily.
Last edited by KD on 25 Jul 2010, 19:09, edited 1 time in total.
Thinking is not entertainment but an obligation! - Strugatsky bros
Re: elma online testing guidelines and bug reports
btw nadiru is teh first here http://elmaonline.moposite.com/?s=stats&p=internal&i=1 and jeppe here http://elmaonline.moposite.com/?s=stats&p=internal
nadiru made it first, dunno if 2nd best counts or it is random
nadiru made it first, dunno if 2nd best counts or it is random
[carebox]
Re: elma online testing guidelines and bug reports
both of these things are there, forgot which keys for teh first one and for 2nd one you can use same keys as in normal multiLukazz wrote:- hide split screen, so you can see only yourself when you play multi
- show besttimes on the level you are at at the moment
[carebox]
Re: elma online testing guidelines and bug reports
don't understand what you mean really. wouldn't it be better if not two functions on one key on default settings?
new small bug: when i download lev and i go to external files at first lev is not there. then i enter some lev and esc again, and then it's there. it happened twice now.
new small bug: when i download lev and i go to external files at first lev is not there. then i enter some lev and esc again, and then it's there. it happened twice now.
Re: elma online testing guidelines and bug reports
oh i thought you requested those 2 functions
sry havent read properly:)
sry havent read properly:)
[carebox]
Re: elma online testing guidelines and bug reports
Esc can be mapped as function key in eolconf. Shouldn't be possible. When you press esc while the prog is waiting for input, it should skip that particular key, and leave it at default (or previous) value.
@Lukazz: that latest bug (with the lev visibility) sounds weird, it was fixed a long time ago.
@Lukazz: that latest bug (with the lev visibility) sounds weird, it was fixed a long time ago.
Thinking is not entertainment but an obligation! - Strugatsky bros
Re: elma online testing guidelines and bug reports
sometimes i get strange lags, especially when i have timer ON, when it's off it seems to be normal. usually i have around 350 FPS with timer on, but i was just playing sink and the bike was acting like i had vsync on and 60 fps. (yes, i checked Force Vsync off)
in the very beginning, (like 2 mins after downloading eol) i got once 6 fps (according to fraps)
in the very beginning, (like 2 mins after downloading eol) i got once 6 fps (according to fraps)
Re: elma online testing guidelines and bug reports
I don't see some chattext in eol which is there in chatlog. For example lukazz I can't see online. Not in "players online" not in "results" and not in chat...
Re: elma online testing guidelines and bug reports
ye. i was playing multiplayer with Jon and noone else but jon could read my chattext. i quitted multiplaying but still noone (but jon and me) could see my text o_ODaFred wrote:I don't see some chattext in eol which is there in chatlog. For example lukazz I can't see online. Not in "players online" not in "results" and not in chat...
Re: elma online testing guidelines and bug reports
I can't connect in any way. Always getting " error: lost tcp connection to the server (F12 to reconnect). Multiple pressing F12 doesn't help. 

Re: elma online testing guidelines and bug reports
me too, an hour ago it worked after 30-40 F12 clicks but now nothing happend
Re: elma online testing guidelines and bug reports
damn... i see the point but fuck, 5lines is pain to read and all that stuff only at the top of the screen... anyone came up with a solution already? ;/KD wrote:The chat thing is a hard one, since you can write pretty long lines in chat, and levelname + levelmaker can be long too, so those two would overlap easily.
and connectiun problem seems to be normik now :>
in one of the first balles there was a downloadable lev but nobody had it in externals :S seems the issue hasnt been entirely fixedKD wrote:@Lukazz: that latest bug (with the lev visibility) sounds weird, it was fixed a long time ago.
Team TR
Multi WR in Labyrinth with GRob
Best Internal Total Times, Pipe stats & Pipe archive
World kuski map, World Cup stats
Re: elma online testing guidelines and bug reports
It is due to the network traffic problems too, i think. On the site every message can be seen, but you don't get them personally, because server is overloaded.Lukazz wrote:ye. i was playing multiplayer with Jon and noone else but jon could read my chattext. i quitted multiplaying but still noone (but jon and me) could see my text o_ODaFred wrote:I don't see some chattext in eol which is there in chatlog. For example lukazz I can't see online. Not in "players online" not in "results" and not in chat...
Thinking is not entertainment but an obligation! - Strugatsky bros
Re: elma online testing guidelines and bug reports
dunno if that helps but with Page Up/Page Down you cann scroll through the chat.Pawq wrote:damn... i see the point but fuck, 5lines is pain to read and all that stuff only at the top of the screen... anyone came up with a solution already? ;/KD wrote:The chat thing is a hard one, since you can write pretty long lines in chat, and levelname + levelmaker can be long too, so those two would overlap easily.
Re: elma online testing guidelines and bug reports
i don't really know if that's the same, since the lev is obviously there, just not shown right from the beginning imo. gotta check if lev in in levfolder when this happens next time.Pawq wrote:in one of the first balles there was a downloadable lev but nobody had it in externals :S seems the issue hasnt been entirely fixed
Re: elma online testing guidelines and bug reports
nooo i couldnt survive with that, got so megaused to many lines :S
and about that connectiun problem, i start eol see error but in eol site im in online players :s and im seen in f5 in eol itself. hmm :/
lukazz: exactly
and about that connectiun problem, i start eol see error but in eol site im in online players :s and im seen in f5 in eol itself. hmm :/
lukazz: exactly
Team TR
Multi WR in Labyrinth with GRob
Best Internal Total Times, Pipe stats & Pipe archive
World kuski map, World Cup stats
Re: elma online testing guidelines and bug reports
i guess lukazz was mistakely in the PM mode:)
btw. is there any network admin here?
we tried to analyze the problem and it looks like this - cpu and memory usage are very low (<2%)
netstat shows many connections (TCP) and each one having around 32kB in SendQ, it looks like there is some problem in the server->client direction
it should not be due to large amount of data, much larger amounts are transferred the other direction
anyone any idea what is wrong and what to do?
btw. is there any network admin here?
we tried to analyze the problem and it looks like this - cpu and memory usage are very low (<2%)
netstat shows many connections (TCP) and each one having around 32kB in SendQ, it looks like there is some problem in the server->client direction
it should not be due to large amount of data, much larger amounts are transferred the other direction
anyone any idea what is wrong and what to do?
[carebox]
Re: elma online testing guidelines and bug reports
seems like this probelm is connected to teh number of chatlines
this is with 50 lines
http://zworqy.com/up/files/50lines.png
this is with 50 lines
http://zworqy.com/up/files/50lines.png
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: elma online testing guidelines and bug reports
Madness wrote:I can't connect in any way. Always getting " error: lost tcp connection to the server (F12 to reconnect). Multiple pressing F12 doesn't help.
Finally eol work for me but i cant connect too ;( cryingDaFred wrote:me too, an hour ago it worked after 30-40 F12 clicks but now nothing happend

EDIT:
And all the time i see:
error: lost tcp connection to the server (F12 to reconnect).
connected to the server
error: lost tcp connection to the server (F12 to reconnect).
connected to the server
(...)
It's nice to be important, but it's more important to be nice.
(Devann) u are the master of your own universe. remember that
(Devann) u are the master of your own universe. remember that
Re: elma online testing guidelines and bug reports
Bug:
OPT2 + F12 = Refresh palette (When chatting, write PM to next player in list)
OPT2 + F12 = Refresh palette (When chatting, write PM to next player in list)
Re: elma online testing guidelines and bug reports
Dunno if its bug but:
Max weird list of replays. When i save new replay, its on very end of the list. Sometimes i have like this:
25blabla
47blabla
26blabla
_merged
27blabla
Max weird list of replays. When i save new replay, its on very end of the list. Sometimes i have like this:
25blabla
47blabla
26blabla
_merged
27blabla
It's nice to be important, but it's more important to be nice.
(Devann) u are the master of your own universe. remember that
(Devann) u are the master of your own universe. remember that
Re: elma online testing guidelines and bug reports
when observing flagtag balle from outside of the lev, you can't see the flag nor is the kuski highlighted green in minimap...
Czech Across Racing Team member --> http://www.homer.kbx.cz/cart
</signature>
</signature>
Re: elma online testing guidelines and bug reports
@JBlaze
I think this is the reason: http://up.k10x.net/iozkjhmoepnxc/Untitled.png
I think this is the reason: http://up.k10x.net/iozkjhmoepnxc/Untitled.png
dame was going to say exactly sameAli wrote:when observing flagtag balle from outside of the lev, you can't see the flag nor is the kuski highlighted green in minimap...
Re: elma online testing guidelines and bug reports
Thanks, Mawa
:O
Next bug (?):
When im on "Play again" and click Enter and turn at the same time sometimes i just cant see bike, and im not dying after time :O Ez win in every survivor xD

Next bug (?):
When im on "Play again" and click Enter and turn at the same time sometimes i just cant see bike, and im not dying after time :O Ez win in every survivor xD
It's nice to be important, but it's more important to be nice.
(Devann) u are the master of your own universe. remember that
(Devann) u are the master of your own universe. remember that