The games which you played out
Moderator: Moporators
Re: The games which you played out
TrackMania² Stadium (Recommend)
I enjoyed this more than I thought I would. I'm calling it done with all gold medals and about half of the author medals. I'll definitely come back in the future to claim the remaining author medals.
I enjoyed this more than I thought I would. I'm calling it done with all gold medals and about half of the author medals. I'll definitely come back in the future to claim the remaining author medals.
Re: The games which you played out
nice Lee, i also hev Crash trilogy, played a bit but gonna finish at some point)))
Re: The games which you played out
Bloodstained: Ritual of the Night - 9.5/10
played and watched several streamers play it and always was very fun
played and watched several streamers play it and always was very fun
Re: The games which you played out
Little Nightmares is on my list now. 7/10
Even if i like games which are not long, this was only a few hours playtime till the end. Graph is lovely tho.
Even if i like games which are not long, this was only a few hours playtime till the end. Graph is lovely tho.
Re: The games which you played out
Outlast (2013) - 8/10
(8h to complete)
Fantastic psychological horror with an amazing atmosphere and great visuals. Think along the lines of the concept from F.E.A.R. (psychological experiments gone wrong) and the mechanics from Amnesia: The Dark Descent (no combat, just run and hide and pray), but much bloodier than both, and with properly modern visual and sound design. Not nearly as scary as Amnesia (that shit was on another level), but still very stressful (in the good sense), with enough lore thrown in to make the world really engaging. A great combination of exploration and panic, thoroughly recommended to horror lovers 🥰
Outlast: Whistleblower (2014) - 8/10
(4h to complete)
Whistleblower is a very worthy expansion to Outlast, providing an alternative, and at times overlapping, perspective onto the events and environment of the main game, a little in the vain of the expansions to Half-Life. All the strong points of Outlast remain (great atmosphere, world design, storytelling), but the different perspective sheds light on some new elements, making the world even more fascinating and terrifying. Must-play for those who enjoyed Outlast.
Left 4 Dead 2 (2009) - 8/10
(8h to complete)
Not that I'm a specialist on co-op games, but this really feels like the perfect co-op game! It feels like everything in it is designed with playability in mind - the visuals, the levels, the weapons, the zombies... And it really works, because it's playable as hell 🙂
Supreme Commander: Forged Alliance (2007) - 7/10
(20h to complete)
A great continuation of SupCom, but somehow I expected to be blown by this game a bit more! I'm still in awe of the seamless zoom transition between micro-control of individual units or buildings and icon-based macro-control of the whole map (and everything in between), but somehow the rest of the gameplay felt like it was lacking a little flair. Though at the same time I'm having trouble pinpointing what exactly I didn't like, apart from all factions being virtually identical in terms of units and base mechanics (with the exception of a few top-tier units that were different for every faction). Overall a very solid RTS, but not one I'd be tremendously excited to go back to.
(8h to complete)
Fantastic psychological horror with an amazing atmosphere and great visuals. Think along the lines of the concept from F.E.A.R. (psychological experiments gone wrong) and the mechanics from Amnesia: The Dark Descent (no combat, just run and hide and pray), but much bloodier than both, and with properly modern visual and sound design. Not nearly as scary as Amnesia (that shit was on another level), but still very stressful (in the good sense), with enough lore thrown in to make the world really engaging. A great combination of exploration and panic, thoroughly recommended to horror lovers 🥰
Outlast: Whistleblower (2014) - 8/10
(4h to complete)
Whistleblower is a very worthy expansion to Outlast, providing an alternative, and at times overlapping, perspective onto the events and environment of the main game, a little in the vain of the expansions to Half-Life. All the strong points of Outlast remain (great atmosphere, world design, storytelling), but the different perspective sheds light on some new elements, making the world even more fascinating and terrifying. Must-play for those who enjoyed Outlast.
Left 4 Dead 2 (2009) - 8/10
(8h to complete)
Not that I'm a specialist on co-op games, but this really feels like the perfect co-op game! It feels like everything in it is designed with playability in mind - the visuals, the levels, the weapons, the zombies... And it really works, because it's playable as hell 🙂
Supreme Commander: Forged Alliance (2007) - 7/10
(20h to complete)
A great continuation of SupCom, but somehow I expected to be blown by this game a bit more! I'm still in awe of the seamless zoom transition between micro-control of individual units or buildings and icon-based macro-control of the whole map (and everything in between), but somehow the rest of the gameplay felt like it was lacking a little flair. Though at the same time I'm having trouble pinpointing what exactly I didn't like, apart from all factions being virtually identical in terms of units and base mechanics (with the exception of a few top-tier units that were different for every faction). Overall a very solid RTS, but not one I'd be tremendously excited to go back to.
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Re: The games which you played out
oh yeah i played through The Stanley Parable it was very fun
Re: The games which you played out
Hellblade: Senua's Sacrifice (2017) - 8/10
(9h to complete)
In the simplest terms, an atmospheric action-adventure game with puzzle elements. But what makes it stand out is the very deep psychological layer, where we're immersed into the mind of someone with severe mental issues. The game has a strong psychological foundation and imo does a great job making the player feel just what it might be like to be in such a situation. Great story-telling and world design complemented this, to make Hellblade a gripping and immersive adventure into the underworld. And the combat system was surprisingly decent for a game of this type!
(9h to complete)
In the simplest terms, an atmospheric action-adventure game with puzzle elements. But what makes it stand out is the very deep psychological layer, where we're immersed into the mind of someone with severe mental issues. The game has a strong psychological foundation and imo does a great job making the player feel just what it might be like to be in such a situation. Great story-telling and world design complemented this, to make Hellblade a gripping and immersive adventure into the underworld. And the combat system was surprisingly decent for a game of this type!
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Re: The games which you played out
Firewatch (2016) - 7/10
(4.7h to complete)
A lovely chill adventure game with a truly gorgeous visual style, a blissful world, and a story and relationships so compelling that I felt like playing it again as soon as I finished it. And I think that's its main problem - length. At under 5h, the game ends way too soon :( Still lovely though, highly recommended!
(4.7h to complete)
A lovely chill adventure game with a truly gorgeous visual style, a blissful world, and a story and relationships so compelling that I felt like playing it again as soon as I finished it. And I think that's its main problem - length. At under 5h, the game ends way too soon :( Still lovely though, highly recommended!
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Re: The games which you played out
Terraria - 10/10
Honestly, one of the best games I have ever played. Spent many covid hours in there. I played mostly single player, so I can imagine having even more fun in multi.
Honestly, one of the best games I have ever played. Spent many covid hours in there. I played mostly single player, so I can imagine having even more fun in multi.
Re: The games which you played out
I beat cyberpunk to 100% completion and it was biggest waste of time of my life. Quite addicting game though for me, very buggy.
God Bless America
Re: The games which you played out
yes cyberpunk is pretty cringe. i got bored after only 10h or so and decided to just stop playing. horrible art style, uninteresting characters. for me the bugs were not too bad, but the whole atmosphere felt off so imply fix that.
Re: The games which you played out
This is why you don't play games in Early Access and expect them to be flawless masterpieces.
Because, frankly, this game is still in Early Access. It will leave it maybe in a year or two and then you'll get to play an actually finished game.
Because, frankly, this game is still in Early Access. It will leave it maybe in a year or two and then you'll get to play an actually finished game.
<veezay> antti also gonna get stabbed later this month
<nick-o-matic> niec
My fake plants died because I did not pretend to water them.
<nick-o-matic> niec
My fake plants died because I did not pretend to water them.
Re: The games which you played out
well the problems goes deeper than that
think of it like intention + execution
if the intention is great but the execution is sloppy because of eg outside pressure to release the game quickly to meat certain release windows, the game might turn out great after a year or two
but it the intention is messy with lazy architecture and baroque art style and b-move script.. there simply is no hope
unless u like that kind of things and if so that's great but most ppl dont
think of it like intention + execution
if the intention is great but the execution is sloppy because of eg outside pressure to release the game quickly to meat certain release windows, the game might turn out great after a year or two
but it the intention is messy with lazy architecture and baroque art style and b-move script.. there simply is no hope
unless u like that kind of things and if so that's great but most ppl dont
Re: The games which you played out
Anomaly Korea
Anomaly Warzone Earth Mobile Campaign
A couple of neat reverse tower defense games I got for free a long time ago. Normally I'd recommend these but it's better to play the main game Anomaly Warzone Earth which is considered the superior (but still different) version.
Supraland (Highly recommend)
If you liked The Talos Principle, The Witness, Portal, or Q.U.B.E. then you will probably like Supraland. It's a first-person combat exploration puzzle collectathon game (I think that's about everything). It's certainly different to other puzzle games out there and many puzzles require thinking outside the box. The world is quite large, fun and colourful. Apparently this game is made by the Notpron guy. Though I'm still waiting for the DLC to go on sale, I did manage to 100% what I have so far.
Anomaly Warzone Earth Mobile Campaign
A couple of neat reverse tower defense games I got for free a long time ago. Normally I'd recommend these but it's better to play the main game Anomaly Warzone Earth which is considered the superior (but still different) version.
Supraland (Highly recommend)
If you liked The Talos Principle, The Witness, Portal, or Q.U.B.E. then you will probably like Supraland. It's a first-person combat exploration puzzle collectathon game (I think that's about everything). It's certainly different to other puzzle games out there and many puzzles require thinking outside the box. The world is quite large, fun and colourful. Apparently this game is made by the Notpron guy. Though I'm still waiting for the DLC to go on sale, I did manage to 100% what I have so far.
Re: The games which you played out
Ori and the Will of the Wisps (2020) - 8/10
(20h to complete)
Much like its predecessor, Ori and the Will of the Wisps is gorgeous, affectionate, and really fun to play in terms of movement and combat mechanics. It maintained the great atmosphere of the original, including beautiful music, while expanding some of the mechanics to make it feel like a development. Despite that, I didn't find it quite as "pure" an experience as the first game, I think partly due to the significantly increased number of various mechanics, which meant I constantly had to think about say what skills to use, instead of just feeling it. Still, a gorgeous platformer and a worthy continuation of the Blind Forest.
(20h to complete)
Much like its predecessor, Ori and the Will of the Wisps is gorgeous, affectionate, and really fun to play in terms of movement and combat mechanics. It maintained the great atmosphere of the original, including beautiful music, while expanding some of the mechanics to make it feel like a development. Despite that, I didn't find it quite as "pure" an experience as the first game, I think partly due to the significantly increased number of various mechanics, which meant I constantly had to think about say what skills to use, instead of just feeling it. Still, a gorgeous platformer and a worthy continuation of the Blind Forest.
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Re: The games which you played out
Outlast 2 (2017) - 6/10
(11h to complete)
A decent atmospheric horror, but nowhere near as wholesome as Outlast and Whistleblower. The sequel still has the same (although improved) camera/nightvision mechanic, plays similarly and looks pretty good, but sadly lost quite a bit from the unsettling atmosphere of the original, and it repeatedly and deliberately broke the immersion, which made it feel more inconsistent. It also largely relied on gore and sexual violence to induce the horror, which is not my cup of tea. Still a pretty decent game, just not as satisfying as the original.
Subsurface Circular (2017) - 7/10
(2.5h to complete)
Subsurface Circular is a short dialogue-based game that I'd describe as philosophical sci-fi. It considers very interesting themes regarding the future of humanity and AI, and felt kinda like reading a decent short novel. The cool visual design made it a very pleasant experience too.
Quarantine Circular (2018) - 7/10
(2h to complete)
A fascinating dialogue-driven tale dealing with themes of potential encounters with aliens and a global pandemic, which feels ironic now. My only complaint is that dialogue choices felt restrictive at times, but it's a relatively minor issue. Recommended to anyone who enjoyed Subsurface Circular.
(11h to complete)
A decent atmospheric horror, but nowhere near as wholesome as Outlast and Whistleblower. The sequel still has the same (although improved) camera/nightvision mechanic, plays similarly and looks pretty good, but sadly lost quite a bit from the unsettling atmosphere of the original, and it repeatedly and deliberately broke the immersion, which made it feel more inconsistent. It also largely relied on gore and sexual violence to induce the horror, which is not my cup of tea. Still a pretty decent game, just not as satisfying as the original.
Subsurface Circular (2017) - 7/10
(2.5h to complete)
Subsurface Circular is a short dialogue-based game that I'd describe as philosophical sci-fi. It considers very interesting themes regarding the future of humanity and AI, and felt kinda like reading a decent short novel. The cool visual design made it a very pleasant experience too.
Quarantine Circular (2018) - 7/10
(2h to complete)
A fascinating dialogue-driven tale dealing with themes of potential encounters with aliens and a global pandemic, which feels ironic now. My only complaint is that dialogue choices felt restrictive at times, but it's a relatively minor issue. Recommended to anyone who enjoyed Subsurface Circular.
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Re: The games which you played out
My favorite one is lineage 2 for sure
Re: The games which you played out
Is this even bot?
I mean, JosephGarden, GardenJoseph (and many other "people" who like "EDM,football,game and website development,box,business,books") are all over the internet, but it seems more like someone is manually copy-pasting online casino bullshit on other forums and whatnot, but he's also writing comments which are on-topic and kinda normal looking (like the one above me). But maybe this is common approach to look more believable, idk.
I mean, JosephGarden, GardenJoseph (and many other "people" who like "EDM,football,game and website development,box,business,books") are all over the internet, but it seems more like someone is manually copy-pasting online casino bullshit on other forums and whatnot, but he's also writing comments which are on-topic and kinda normal looking (like the one above me). But maybe this is common approach to look more believable, idk.
Re: The games which you played out
Doesn't have to be a bot to be a scammer.
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Re: The games which you played out
The Room (2012/2014) - 8/10
(2.5h to complete)
A beautiful, well-designed puzzle game, where in each level you have to open an intricate box, solving several puzzles and locks to get past their various mechanisms. The game is short, but the length is perfect imo, with anything longer likely to drag on. Very satisfying puzzles, some of them requiring some braining but none prohibitively difficult.
The Room Two (2013/2016) - 6/10
(3.5h to complete)
A rather unsatisfying sequel. Some of the puzzles are still alright and everything is still beautifully designed, but this game has several objects/elements per level, so a good part of the playtime is now spent waiting for camera transitions to end and trying to find things. Also, because the interactable objects are often not highlighted in any way and are just some of the many objects that could be interactable, several times I ended up clicking randomly all around the screen just to find the thing that indeed is interactable. Definitely not as intuitive as the original, and the game as a whole didn't feel as inspired.
The Room Three (2015/2018) - 4/10
(8h to complete)
An endless string of boring and repetitive puzzles, most of them requiring either no brain at all (just connect this obvious thing with this obvious thing and wait until the next obvious thing pops up), or requiring you to find some hidden object across the significantly larger-than-previously gameplay space. Still decent design and a few interesting puzzles, but a lot of it was a chore. To top it off, a petrifying proportion of game time is spent waiting for various transitions to end (objects moving, camera panning, etc), which drove me nuts. And to top the top off even further, a few forced alternative "endings" (different outro videos), which require nothing else than a different object to be inserted less than a minute before the end of the game. Why???
(2.5h to complete)
A beautiful, well-designed puzzle game, where in each level you have to open an intricate box, solving several puzzles and locks to get past their various mechanisms. The game is short, but the length is perfect imo, with anything longer likely to drag on. Very satisfying puzzles, some of them requiring some braining but none prohibitively difficult.
The Room Two (2013/2016) - 6/10
(3.5h to complete)
A rather unsatisfying sequel. Some of the puzzles are still alright and everything is still beautifully designed, but this game has several objects/elements per level, so a good part of the playtime is now spent waiting for camera transitions to end and trying to find things. Also, because the interactable objects are often not highlighted in any way and are just some of the many objects that could be interactable, several times I ended up clicking randomly all around the screen just to find the thing that indeed is interactable. Definitely not as intuitive as the original, and the game as a whole didn't feel as inspired.
The Room Three (2015/2018) - 4/10
(8h to complete)
An endless string of boring and repetitive puzzles, most of them requiring either no brain at all (just connect this obvious thing with this obvious thing and wait until the next obvious thing pops up), or requiring you to find some hidden object across the significantly larger-than-previously gameplay space. Still decent design and a few interesting puzzles, but a lot of it was a chore. To top it off, a petrifying proportion of game time is spent waiting for various transitions to end (objects moving, camera panning, etc), which drove me nuts. And to top the top off even further, a few forced alternative "endings" (different outro videos), which require nothing else than a different object to be inserted less than a minute before the end of the game. Why???
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Re: The games which you played out
2 years after buying the game and 6 years since it was first released I finally finished The Witcher 3: Wild Hunt.
I know I am super late to the party, but it was the most unbelievably complex game I have ever played. It was just suberb experience the whole time and I loved every second of it. I did a lot of sidequests, I was taking my time, I was reading dialogues, I was crafting gear and trying alchemy and it still feels like there's plenty of other things to do and to discover in the game.
I've only played the game when I knew I had several hours just for myself and that I won't be interrupted at that time, so that's why it took me so long to finish. I didn't even start playing Hearts of Stone and Blood and Wine expansion packs yet. I hope it won't take me another 2 years
10/10 - it is up there with the best games I have ever played, like Elasto Mania, World of Warcraft and Diablo II.
I know I am super late to the party, but it was the most unbelievably complex game I have ever played. It was just suberb experience the whole time and I loved every second of it. I did a lot of sidequests, I was taking my time, I was reading dialogues, I was crafting gear and trying alchemy and it still feels like there's plenty of other things to do and to discover in the game.
I've only played the game when I knew I had several hours just for myself and that I won't be interrupted at that time, so that's why it took me so long to finish. I didn't even start playing Hearts of Stone and Blood and Wine expansion packs yet. I hope it won't take me another 2 years
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
10/10 - it is up there with the best games I have ever played, like Elasto Mania, World of Warcraft and Diablo II.
Re: The games which you played out
Oh man, you're in for a ride! I wish I could play Blood and Wine for the first time once again just as much as I wish I could play the main game for the first time, it's just pure perfection
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Enjoy and welcome to the club!
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Re: The games which you played out
Gunpoint (2013) - 7/10
(4h to complete)
A really fun mini tactics platformer with minimalist oldschool design and quite a lot of humour. Very well-designed and enjoyable to play, but ultimately too short and unchallenging to become a long-term favourite.
(4h to complete)
A really fun mini tactics platformer with minimalist oldschool design and quite a lot of humour. Very well-designed and enjoyable to play, but ultimately too short and unchallenging to become a long-term favourite.
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Re: The games which you played out
Portal Reloaded 9/10
https://store.steampowered.com/app/1255 ... _Reloaded/
Is a free Portal 2 mod, overall nice gameplay.
https://store.steampowered.com/app/1255 ... _Reloaded/
Is a free Portal 2 mod, overall nice gameplay.
Re: The games which you played out
completed killing floor 2 all achievements, there are quite a lot but it's mostly grindy (completing all maps all difficulties). Wish there was more coop vs ai games. Waiting for darktide release now and meanwhile playing deep rock galactic with brother which is alright.
Re: The games which you played out
Wolfenstein: The New Order (2014) - 8/10
(16h to complete)
A great alternative-reality shooter, with well-balanced and smooth combat mechanics, fantastic (and very varied) world/level design, and compelling characters. The storytelling wasn't the best I've seen in a game and visually it didn't feel very consistent (some environments looked like low-res versions compared to others), but those were very minor drawbacks next to how fun this game was to play. Bonus points for some wicked humour and great cutscenes :)
Wolfenstein: The Old Blood (2015) - 7/10
(13h to complete 100%)
A decent prequel to The New Order, but felt less inspired overall. It's still a great shooter, with fun, balanced combat mechanics and cool world design, but the story was less varied and engaging, which made the game a bit more monotonous and even tedious. If you've played and enjoyed The New Order, then this is probably a great way to continue the fun, but if you haven't - go play that instead :)
Wolfenstein II: The New Colossus (2017) - 8/10
Wolfenstein II: The Freedom Chronicles - Episode 1 - The Adventures of Gunslinger Joe - 6/10
Wolfenstein II: The Freedom Chronicles - Episode 2 - The Diaries of Agent Silent Death - 6/10
Wolfenstein II: The Freedom Chronicles - Episode 3 - The Amazing Deeds of Captain Wilkins - 6/10
(26h to complete with DLC)
Having played through The New Order and The Old Blood just prior to this, I was initially a bit disappointed, as in terms of purity of the shooter experience this game is far behind its predecessors. Perhaps the biggest reason are the advanced visuals and very high contrast, which often make enemies and objects difficult to spot (not in the good-difficult way, but in the unnecessary-annoying way). However, the combat is still by and large enjoyable, with reasonably well-balanced mechanics and decent weaponry (aside from the questionable decision to remove the option to toggle aiming down sights).
What truly convinced me to this game though, is the absolutely brilliant production throughout. From world design, through dialogues and lip sync, all the way to cut-scenes, the game is very immersive, and made me enjoy the experience of playing it tremendously, even if I didn't enjoy the combat itself as much as in TNO. Some of the cut-scenes were really long, but they were so well-produced that they felt like genuine scenes from a movie! I think they worked perfectly in combination with the gameplay though; thankfully they didn't go overboard and make it into a full-blown movie.
And a final shout-out goes to performance optimisation, which is maybe the best I've seen. Despite the game looking fucking gorgeous, I got stable 160+ fps on max settings and 1080p on a GTX 1070. I genuinely can't remember a game where I'd get such high and stable fps throughout, let alone such a modern one.
When it comes to the DLC (The Freedom Chronicles), I think a lot of the criticism is deserved, as they don't really add anything new to the experience, other than a little more volume. And, given the length (3-4h if you're rushing, 8-9h completionist), it's certainly not worth its full price. I don't think there's anything terrible about it as such, but the levels are pretty repetitive in terms of enemies and loot, the stories are rather bland, and there are no new mechanics whatsoever. Despite that though, the stories were a reasonable amount of fun to play through, as they mostly maintained the still solid combat experience of the main game.
GRIS (2018) - 7/10
(6.5h to complete 100%)
Stunningly gorgeous in terms of world design, with some of the best use of colour and geometry I've seen in a long time. However, similar to FAR: Lone Sails and INSIDE, I found the gameplay not sufficiently engaging, to the extent that I was simply bored through some sections of the game. I can kinda understand the appeal of such "semi-idle" platformers, and certainly appreciate the art in them (I double dare anyone to claim this is not art), but I guess I just need something more to keep my brain occupied/entertained, either in terms of gameplay mechanics or story. Still, it was a wonderful experience, so I'd recommend it regardless of one's taste - at worst you'll be charmed, and at best madly in love.
Bridge Constructor Portal (2017) - 8/10
(21h to complete 100% with DLC)
A very fun construction puzzle game along the lines of World of Goo, but firmly set in the Portal universe, and neatly making use of most of the key Portal mechanics (portals, pressure plates, love cubes, energy balls). The design of the game is really great, feeling like a true Portal experience rather than a cheap mock-up, and the physics seem quite polished. But the most pleasing aspect for me was level design, with sufficient freedom to allow for creative solutions beyond the intention of the designers, and with a really satisfying difficulty curve, from the most basic levels introducing the various mechanics, to really complex levels that take quite a bit of brainstorming and tinkering to solve. A testament to the decent difficulty is that only about 5% of the players on Steam completed all the levels in convoy mode! There was also a sufficient number of levels (60 + 30 in the DLC) to make me feel sated with the game, but not enough for it to become tedious. The main drawbacks for my were the very repetitive music and the limited interface (no leaderboards, statistics, etc).
(16h to complete)
A great alternative-reality shooter, with well-balanced and smooth combat mechanics, fantastic (and very varied) world/level design, and compelling characters. The storytelling wasn't the best I've seen in a game and visually it didn't feel very consistent (some environments looked like low-res versions compared to others), but those were very minor drawbacks next to how fun this game was to play. Bonus points for some wicked humour and great cutscenes :)
Wolfenstein: The Old Blood (2015) - 7/10
(13h to complete 100%)
A decent prequel to The New Order, but felt less inspired overall. It's still a great shooter, with fun, balanced combat mechanics and cool world design, but the story was less varied and engaging, which made the game a bit more monotonous and even tedious. If you've played and enjoyed The New Order, then this is probably a great way to continue the fun, but if you haven't - go play that instead :)
Wolfenstein II: The New Colossus (2017) - 8/10
Wolfenstein II: The Freedom Chronicles - Episode 1 - The Adventures of Gunslinger Joe - 6/10
Wolfenstein II: The Freedom Chronicles - Episode 2 - The Diaries of Agent Silent Death - 6/10
Wolfenstein II: The Freedom Chronicles - Episode 3 - The Amazing Deeds of Captain Wilkins - 6/10
(26h to complete with DLC)
Having played through The New Order and The Old Blood just prior to this, I was initially a bit disappointed, as in terms of purity of the shooter experience this game is far behind its predecessors. Perhaps the biggest reason are the advanced visuals and very high contrast, which often make enemies and objects difficult to spot (not in the good-difficult way, but in the unnecessary-annoying way). However, the combat is still by and large enjoyable, with reasonably well-balanced mechanics and decent weaponry (aside from the questionable decision to remove the option to toggle aiming down sights).
What truly convinced me to this game though, is the absolutely brilliant production throughout. From world design, through dialogues and lip sync, all the way to cut-scenes, the game is very immersive, and made me enjoy the experience of playing it tremendously, even if I didn't enjoy the combat itself as much as in TNO. Some of the cut-scenes were really long, but they were so well-produced that they felt like genuine scenes from a movie! I think they worked perfectly in combination with the gameplay though; thankfully they didn't go overboard and make it into a full-blown movie.
And a final shout-out goes to performance optimisation, which is maybe the best I've seen. Despite the game looking fucking gorgeous, I got stable 160+ fps on max settings and 1080p on a GTX 1070. I genuinely can't remember a game where I'd get such high and stable fps throughout, let alone such a modern one.
When it comes to the DLC (The Freedom Chronicles), I think a lot of the criticism is deserved, as they don't really add anything new to the experience, other than a little more volume. And, given the length (3-4h if you're rushing, 8-9h completionist), it's certainly not worth its full price. I don't think there's anything terrible about it as such, but the levels are pretty repetitive in terms of enemies and loot, the stories are rather bland, and there are no new mechanics whatsoever. Despite that though, the stories were a reasonable amount of fun to play through, as they mostly maintained the still solid combat experience of the main game.
GRIS (2018) - 7/10
(6.5h to complete 100%)
Stunningly gorgeous in terms of world design, with some of the best use of colour and geometry I've seen in a long time. However, similar to FAR: Lone Sails and INSIDE, I found the gameplay not sufficiently engaging, to the extent that I was simply bored through some sections of the game. I can kinda understand the appeal of such "semi-idle" platformers, and certainly appreciate the art in them (I double dare anyone to claim this is not art), but I guess I just need something more to keep my brain occupied/entertained, either in terms of gameplay mechanics or story. Still, it was a wonderful experience, so I'd recommend it regardless of one's taste - at worst you'll be charmed, and at best madly in love.
Bridge Constructor Portal (2017) - 8/10
(21h to complete 100% with DLC)
A very fun construction puzzle game along the lines of World of Goo, but firmly set in the Portal universe, and neatly making use of most of the key Portal mechanics (portals, pressure plates, love cubes, energy balls). The design of the game is really great, feeling like a true Portal experience rather than a cheap mock-up, and the physics seem quite polished. But the most pleasing aspect for me was level design, with sufficient freedom to allow for creative solutions beyond the intention of the designers, and with a really satisfying difficulty curve, from the most basic levels introducing the various mechanics, to really complex levels that take quite a bit of brainstorming and tinkering to solve. A testament to the decent difficulty is that only about 5% of the players on Steam completed all the levels in convoy mode! There was also a sufficient number of levels (60 + 30 in the DLC) to make me feel sated with the game, but not enough for it to become tedious. The main drawbacks for my were the very repetitive music and the limited interface (no leaderboards, statistics, etc).
Team TR
Multi WR in Labyrinth with GRob
Best Internal Total Times, Pipe stats & Pipe archive
World kuski map, World Cup stats
Re: The games which you played out
Divinity: Original Sin II (2017) - 9/10
(175h to complete)
A truly masterfully crafted RPG. Probably the most impressive aspect is the incredible world design, very expansive and detailed at the same time. Combat is fun as hell while remaining a challenge (at least sometimes), and above all is extremely varied, depending both on the circumstances (environment and enemies) and character builds, which means that it doesn't get tedious or repetitive even after more than 150 hours. The dialogues and narration are once again flawless, with writing and voice acting (at least in english) that are a real pleasure to listen to. The story is maybe the weakest point, which is not to say it's anywhere near bad - it's just not as emotionally engaging (at least for me personally) as some other games, such as The Witcher 3. One major pain in the ass was the inability to select and move several items in the inventory at once, which meant I spent more time shuffling about in the inventory in this game that the entire playtime in some not-too-short games... But overall, technical issues were very scarce for a game of this scope, and (apart from the inventory) did not distract me from the awesomeness of the world and the gameplay. Thoroughly recommended :)
(175h to complete)
A truly masterfully crafted RPG. Probably the most impressive aspect is the incredible world design, very expansive and detailed at the same time. Combat is fun as hell while remaining a challenge (at least sometimes), and above all is extremely varied, depending both on the circumstances (environment and enemies) and character builds, which means that it doesn't get tedious or repetitive even after more than 150 hours. The dialogues and narration are once again flawless, with writing and voice acting (at least in english) that are a real pleasure to listen to. The story is maybe the weakest point, which is not to say it's anywhere near bad - it's just not as emotionally engaging (at least for me personally) as some other games, such as The Witcher 3. One major pain in the ass was the inability to select and move several items in the inventory at once, which meant I spent more time shuffling about in the inventory in this game that the entire playtime in some not-too-short games... But overall, technical issues were very scarce for a game of this scope, and (apart from the inventory) did not distract me from the awesomeness of the world and the gameplay. Thoroughly recommended :)
Team TR
Multi WR in Labyrinth with GRob
Best Internal Total Times, Pipe stats & Pipe archive
World kuski map, World Cup stats
Re: The games which you played out
Bought Red Dead Redemption 2 the other day and I have a hard time getting enthusiastic about it. I made it through Chapter 1 and wasn't hooked. I'll give it another chance soon, it was cool, but I thought I'll like it much more.
I also finished both DLCs of Witcher 3 and they were both amazing, obv. I feel a little void somewhere deep inside now, though. I tried Witcher 2, but it is just not the same... Btw W3 is on steam sale right now for 9,99 till 1. 12. with both DLCs
I play only a bit of chess and elma nowadays.
I also finished both DLCs of Witcher 3 and they were both amazing, obv. I feel a little void somewhere deep inside now, though. I tried Witcher 2, but it is just not the same... Btw W3 is on steam sale right now for 9,99 till 1. 12. with both DLCs
![Smile :)](./images/smilies/icon_smile.gif)
I play only a bit of chess and elma nowadays.
Re: The games which you played out
Had the same experience, it took a while but it got better. Then I started hunting various rare animals almost 100% of the time to try to unlock all outfits. Somewhere here I lost interest and ultimately got bored with hunting too, now I haven't touched the game in a few months and I'm at Chapter 6-9ish, cant remember without spoiling. Big fan of RDR1, even had John Marston as my PSN avatar for 10+ years.