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31. Animal Farm

Posted: 15 Apr 2013, 14:49
by John
31. Animal Farm (QWQUU031)
Image

[Times]
WR in table #1: 1:29,72
Current World Top 10:
1. FinMan Image 1:09,86 2014-05-05
2. Kazan Image 1:10,37 2011-06-14
3. John [WNO] Image 1:10,59 2010-03-07
4. Spef [SPEED] Image 1:11,05 2014-04-11
5. Madness [SPEED] Image 1:11,31 2011-10-26
6. Zweq [WNO] Image 1:11,65 2011-07-08
7. Bjenn [EF] Image 1:13,33 2011-01-09
8. Cap [27] Image 1:15,03 2011-01-10
9. talli [EPO] Image 1:15,11 2011-06-16
10. Xiphias [WAW] Image 1:15,42 2007-11-07

[Facts]
Number of apples: 8
Number of WR improvements: 22
Number of different WR-holders: 15
First appeared in: v 1.x

[Style history / WR history]
1. Jokke [FM] Image 1:29,72 #1
2. KingKong [PRA] Image 1:28,81 #3
3. elg [tld] Image 1:27,08 #15
4. zeth [tld] Image 1:26,15 #16
5. zeth [tld] Image 1:24,46 #24
6. Dux [SAT] Image 1:23,82 #45
7. Dux [SAT] Image 1:23,51 #46
8. Totalnew [SC] Image 1:22,42 #51
9. Eliaz [WRS] Image 1:22,28 #65
10. TorInge [IC] Image 1:20,66 #107
11. Cloud [IC] Image 1:19,42 #108
12. Cloud [IC] Image 1:18,44 #125
13. Zweq [DZ] Image 1:17,55 #168
14. TorInge [ICE] Image 1:16,84 #205
15. Memphis [HHIT] Image 1:16,59 #234
16. Xiphias [AT] Image 1:16,04 #245
17. Xiphias [AT] Image 1:15,82 #252
18. Zweq [WNO] Image 1:14,34 #255
19. John [WNO] Image 1:12,41 #298
The first WR to be driven with the faster shark-to-octopus style.
20. John [WNO] Image 1:10,59 #307
21. Kazan [none] Image 1:10,37 #335
22. FinMan [dat] Image 1:09,86 #375

[Tool-Assisted stuff]

[Tutorials / Hints / Notes]
For driving the WR-style it is highly recommended, if not necessary, to lock the fps to 60fps.

John's tutorial for doing the start.

[Trivia]
- In the initial version of the game the level was misspelled as "Animal Fram". This was fixed in a later version.

Re: 31. Animal Farm

Posted: 28 Mar 2014, 21:17
by bamilan
Wonder if that direct fall is poss or not. (if it is, sick times are poss with this style)

Image

Edit: as far as i know, the best rec using red route is 1:15, but he hanged shark.
Edit2: vsync head of chicken or bounce from back of chicken to get enough push.

Re: 31. Animal Farm

Posted: 29 Mar 2014, 19:35
by Mats
Might bring 1.12, don't see how it will bring sicker time

Re: 31. Animal Farm

Posted: 30 Mar 2014, 15:11
by bamilan
Mats wrote:Might bring 1.12, don't see how it will bring sicker time
Shark cuts at least 4 sec, thats 1:11 with red route. Yellow would improve it further.

Re: 31. Animal Farm

Posted: 30 Mar 2014, 20:56
by Mats
But still wr style is 3 sec faster start than red route

Re: 31. Animal Farm

Posted: 31 Mar 2014, 09:02
by bamilan
Mats wrote:But still wr style is 3 sec faster start than red route
No. The difference matters until 25-28 sec, where the 2 routes (red and wr) merge. At that point i can see 1.5 sec diff (merge recs if you dont believe). Going on yellow route would improve it even further.

Re: 31. Animal Farm

Posted: 31 Mar 2014, 12:03
by Labs
Ye, some 1.5-2 secs is the difference, but yellow i dont see how would be possible, maybe if you use turtle leg or dunno.

Re: 31. Animal Farm

Posted: 31 Mar 2014, 17:35
by bamilan
Labs wrote:Ye, some 1.5-2 secs is the difference, but yellow i dont see how would be possible, maybe if you use turtle leg or dunno.
I dont see any way either. I posted it in order to raise attention on experimenting with. Maybe someone will come up with some special moves.