Making smooth texture transitions
Moderator: Moporators
Making smooth texture transitions
How do you achieve smooth texture transitions when the border isn't horizontal or vertical? I usually just spamclick, but it seems like a pretty naive and slow method, and even with a lot of effort i find it not that easy to get a nice looking line. Is there a better way?
Re: Making smooth texture transitions
Two dif methods in sle:
1: Pipe tool > mode with apples > set as many apples as you want textures > make one straight pipe > delete pipe poly > select apples > convert to pictures
2: Use grid mode to make perfectly distanced textures (if copying must use ctrl+shift+c to snap to grid)
Then just select textures and use transform tool to place/adjust where you want them.
1: Pipe tool > mode with apples > set as many apples as you want textures > make one straight pipe > delete pipe poly > select apples > convert to pictures
2: Use grid mode to make perfectly distanced textures (if copying must use ctrl+shift+c to snap to grid)
Then just select textures and use transform tool to place/adjust where you want them.
Re: Making smooth texture transitions
I made GIF tutorials (not that I think you need them, but gifs are col)
https://gfycat.com/VerifiableSecondEuro ... salamander
https://gfycat.com/ClosedMiserableDwarfmongoose
https://gfycat.com/VerifiableSecondEuro ... salamander
https://gfycat.com/ClosedMiserableDwarfmongoose
Re: Making smooth texture transitions
make a triangle there.
or not a variant, bcz it will be seen when low graohics?
or not a variant, bcz it will be seen when low graohics?
Re: Making smooth texture transitions
Triangle, like how? Can you show an example?
Thanks for the gifs dani, that's actually a lot easier to understand than text. :)
Thanks for the gifs dani, that's actually a lot easier to understand than text. :)
Re: Making smooth texture transitions
Oh, and for the triangle you use a sky texture instead of ground? Cool, that's probably the fastest way so far.
Re: Making smooth texture transitions
Nice AndrY)
Re: Making smooth texture transitions
But Andry's solution looks bad on the map :(
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Re: Making smooth texture transitions
Ye i wouldnt do it in 'proper' lev probably. Personally I often try to avoid such direct texture transitions and try to come up with some alternative design instead.
Re: Making smooth texture transitions
Duno if already implemented, but there definately should be a "texture polygon" in Elma 2,