Hit your head and live to tell

General discussion about the games and the scene.

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Abula
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Post by Abula »

Animation is lagging.
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J-sim
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Post by J-sim »

I don't know how much this replay is caused by turning, or if it's just a bug. But the head sure does go quite a bit into the wall:

http://213.237.35.1/elmabattle/_03-01-20/jsimwier.rec

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In wcup event 15 people seemed to be doing it regularly.
jcl
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Post by jcl »

in this rec my head is clearly in the wall:

http://www.home.no/eutop10/jclwall.zip

lev file (mecup05) included
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partybear
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Post by partybear »

mmh i have often experienced it the other way round
when the head was 1 cm away from the wall on my screen
and i switched i died
really sucks

id apreciate if u could turn off this animation
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chux
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Post by chux »

I think i have one of my head going through a wall, but fo rnow, heres one of my head going straight through an apple :D
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m0nkeii
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Post by m0nkeii »

when you press space, your head gets skinny and taller
you can use this to your advantage in he he when trying to miss those things
but it's also a nuisance when trying to turn when upside down when you're close to the grpund
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milagros
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Post by milagros »

the problem is that you don't see where the head is when you're turning
can be tested whether you died
just delete the time events of turning and it will turn wihout that 'animation' and you'll see
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Karlis
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Post by Karlis »

make a patch that skips the useless turning animation
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Ramone
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Post by Ramone »

playing without that will be really annoying. Then you would get in the wrong direction sometimes I guess... happends to me allready
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MagnusB
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Post by MagnusB »

It would look really ugly with no animation at all ok.
onlainari
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Post by onlainari »

wit good tune... eg ... vsync helps to make it go through
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