BELMA - Battle Elasto Mania

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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milagros
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Post by milagros »

Kestas wrote:yes but that's the most important feature mila. without in-game chatting this patch will be only 50% done. i'm sure someone could help you out with that if you fill some Qs in a couple of c++ forums on the net if you have no idea where from to start.
some ingame chat would be kinda ez if i had elma sources, the problem is that i need to draw it inside elma in assembler and there might be problems with not imported small font or whatever..
and yea, i have no idea where to start there from
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Post by KD »

Zweq wrote: Then, as we know there are couple of .exes in the elma folder. It seems that elmaconf affects elma12.exe but not eol.exe, that leads to a problem with defining alovolts and keys. In fact I don't exactly remember what was the problem with this, because it was in the spring we had problems with defining the keys. I remember I had to change elmaconf.exe from another elma folder to get it working, was quite a struggle I remember. Either way it's quite damn confusing, not 100% sure if I can say it is bugged.comms.
There is specific Elmaconf12.exe you can use to config eol.exe. I don't know if it was packed next to eol or not.
http://mxb.dk/upload/ElmaConf12.exe

For me main feature of this battle elma would be displaying best time and others playing around.

I think Flag Tag can't be done properly since you'll use UDP (there can be package losses, and you'll have to interpolate less precisely on serverside, ie. calculate if you touched the opponent carrying the flag or not from deficient data), and packages sent from client less frequent than it'd be needed (50 ms is not enough imo).
It'd work, but the little nuances that define FT would be lost.
Though it'd introduce massive flag tagging :) (kinda different levs needed for ie. 6 players than for 2)
Same-time-flag-taking-by-multiple-players :roll: issue should be solved by random flag distribution. (or maybe giving it to the guy with the less flag-possessing time?)

In my opinion FT can be done if you can guarantee that all the client data arrives at the server, and you send enough of them to reach same accuracy as in eol (or "normal" 1-comp flag tag).
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Post by milagros »

the status of the project is secret and the final version might be published at the end of the year
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Post by Jebus »

O_O end of the year...? 8O

ah well....its probably well worth the wait..this will get rid of #battle almost completely. :lol:

good x-mas present for 2007 though :wink:
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Post by milagros »

ok made some basic version where players can play together in diferent shirts, interpolation seems to be working and the movement looks very good even if the data is sent in very low fps (rec is in 30fps and looks max smooth so even less is enough), upload data sent is 24bytes, download 8+24bytes*no of players so it should work properly for quite many players (+ there are many different messages sent but very rarely) i've tested only in lan with gf's comp, so hard to say how good it actually is
i've planned to do those mango balle modes, some irc stuff, import results of battles into tables, show playing kuskis and try to do chat inside elma (+15 chars rec names)

it looks like i'll do some project as a self-emplyed for one american company so after I start I won't do any update on it
I'm not going to spread it before everything is finished so see you in a few months in best case
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Post by teajay »

I'm glad it is working out; and well, a delay we can handle, no need to publish this in a rush if it's unfinished.
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Post by A.K.B. »

I almost can't believe how good this is. Maybe afterwards, some inbuilt stats?
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Post by Kale »

WoW, that sounds really,really, fucking good. I get wet dreams of something like this..
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Post by zworqy »

I tested some with milagros, it worked great, at least for me. He couldn't see me for some unknown reason. No lag or anything.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by Kale »

zworqy wrote:I tested some with milagros, it worked great, at least for me. He couldn't see me for some unknown reason. No lag or anything.
Yea, sure you clicked the normal elma shortcut :lol:
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Post by Zweq »

so how much €€€ do we need to donate for you to finish this asap mila? :P
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Post by milagros »

I guess you can't afford it
you have to wait some months after i start next project (i hope at the end of this week)

ive tested it again in lan on two comps and everything worked fine on both of them so i now believe zworqy has some port blocked, evil firewall or spyware detect0r (cause zworqy + john didnt work aswell so it's not my ip)
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Post by zworqy »

lies :(
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by milagros »

YEAAAAAAAAAAAAAAAAAAAAH
played warmup with zworqy, it was fucking hillarious!
no lag at all
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Post by teajay »

Wonderful, absolutely wonderful! :D
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Post by zworqy »

It rocks!! 8) 8) 8)

milagros rocks! 8)

join #ballelma for more info :)
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by teajay »

Extremely fun, especially with lots of players =)
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Post by veezay »

oki this is cool 8) would be lolz to have mopobattle with this one, dozens of bikes on top of each other.
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Post by jaytea »

this is fucking cool, good job mila. it crashed twice on me in fullscreen mode.. hope you can sort that out :S

oh and i duno if youre working on this, or if it was mentioned before, but you should make the other bikes semi transparent.. kinda hard to focus with 2 bikes next to each other imo
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Post by A.K.B. »

I can't see anyone else. :? Even when me and Riven went on at same time Warm Up, we still couldn't see each other. :x how do we fix this?
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Post by milagros »

ye, i've noticed it crashes too often (for me once in 30 mins yesterday)
i'll probably release some version where the status will be saved into the file each frame and each time it crashes, you'll send me generated file (rename it and send later)

there are a few possible reasons
1. corrupted udp packet (im not checking validity anyhow yet)
2. bug in teh prog (inserting frame according to time or smth, many possibilities)
3. some values for viewing are not zeroed and should be (this would be ez found with that)
4. dunnoo...

this was just 1st alpha version, tested for a few minutes before it got spread, so there might be bugs

anyway it was quite fun fooling around in Tag, i must add 'MILAGROS ROCKS!' too
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milagros
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Post by milagros »

A.K.B. wrote:I can't see anyone else. :? Even when me and Riven went on at same time Warm Up, we still couldn't see each other. :x how do we fix this?
the problem is that youp ip is not public
there are two ways to fix it - change NAT setting for your router (helped me) or setup the router so it will forward data form ports 4460, 4461 and 4462 to your comp (or something like that axxu did)
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Post by A.K.B. »

I can see now, but I can't use alo, which is pissing me off, can you do what you did to eol, and make a config file?
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Post by milagros »

you can rename it to eol.exe, patch alo with eolconf and then rename it back to bs9.exe
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Post by A.K.B. »

I tried, but It said: Couldn't write to eol.exe
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Post by culinko »

disable "read only" option in a file
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Post by A.K.B. »

ok thanks :)
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Post by milagros »

maybe this topic should be moved to new versions now and renamed
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Post by 8-ball »

omfg it works great, awesome awesome :***
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Post by dz »

OK I can do that so moved from 'general' to 'new version' -section.

I gotta test this one later today also. I hope the crashings can be eliminated.
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Post by 8-ball »

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Consider joining #ballelma at IRCnet?
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Post by Napoleon »

hah looks awesome
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Post by Kale »

The NAT setting and such is too complicated to me so i give up :/
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Post by John »

Kale wrote:The NAT setting and such is too complicated to me so i give up :/
i almost gave up too, then tijs mentioned www.portforward.com and i gave it another try, now it works...

try www.portforward.com :)
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Post by milagros »

damez fucked up teh source.. will try to fix teh bugs tomorrow (or later today)
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Post by teajay »

Yeah, http://www.portforward.com all the way o/

This program rules so much, it's eating my sleeping time.. ;o
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Post by culinko »

John wrote:
Kale wrote:The NAT setting and such is too complicated to me so i give up :/
i almost gave up too, then tijs mentioned www.portforward.com and i gave it another try, now it works...

try www.portforward.com :)
i need serial key koz i can't "update router"

if someone har it, pls send on pm. thx
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Post by teajay »

I guess you need to go here actually:

http://www.portforward.com/routers.htm

search the router of your brand and model, follow instructions.
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Post by Orcc »

We were adventuring with a little group and almost accidentally I happened to finish Bartek's adventure level :)

http://up.k10x.net/epfvysrkjbear/adventure.png
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Post by A.K.B. »

cool :) I think BoneLESS also completed this, but if you were just adventuring, that's pretty coal. :)
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Post by teajay »

Jesus, orcc, 30 minutes without a crash?

LIAR!
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Post by A.K.B. »

I player for a few hours without a crash....
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Post by veezay »

A.K.B. wrote:cool :) I think BoneLESS also completed this, but if you were just adventuring, that's pretty coal. :)
i guess most of the time was wasted in waiting for me to drive back from start after dying because of stupid tricks i tried all the time 8)
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Post by culinko »

tijsjoris wrote:I guess you need to go here actually:

http://www.portforward.com/routers.htm

search the router of your brand and model, follow instructions.
oh thx. anyway, i dunno pass of my router, so ez disconnect teh and try:)
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Post by Lukazz »

eventhough i have no clue of computers and routers, i finally managed to get it work... i'm so happy ^^
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Post by Juski »

CuLiNo wrote:
tijsjoris wrote:I guess you need to go here actually:

http://www.portforward.com/routers.htm

search the router of your brand and model, follow instructions.
oh thx. anyway, i dunno pass of my router, so ez disconnect teh and try:)
make a guess of:

username: admin
password: admin

before you forget about teh router...
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Post by Kale »

Ill do it tomorrow..
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Post by milagros »

ok crashing bug fixed
not really sure if interpolating error there or simply zworqy;s comp not good enough.. was kinda hard to test when there were 40 kuskis:)
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Post by milagros »

now everything works max smooth, better than ever
and its not crashing (or atleast not often, never managed to yet)
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