BELMA - Battle Elasto Mania
Moderator: Moporators
What is really going on? Why the whole server and http://b.attle.info/ is down? Why doesn't anybody do anything? We have already donated much money for itmilagros wrote:ive just heard the server it down
lets make things clear - i can't even ping the server, it has nothing to do with the program, the server is simply down (try stats page and you'll see)
the only one that can do anything with it is skint0r
A winner of 4 GAA's (mc2 included), winner of mkup206, and a proud member of team TAP.
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
as i wrote, i'm normal user there who can run programs
i can't contact server owner or smth, only skint0r can
the other possibility is to somehow get together version that is running at the moment(not sure if it's that ez) and give it to zworqy or someone else and run it there without saving any stats
i can't contact server owner or smth, only skint0r can
the other possibility is to somehow get together version that is running at the moment(not sure if it's that ez) and give it to zworqy or someone else and run it there without saving any stats
[carebox]
1.008: http://zworqy.com/belma/belma_full.zipRapptor wrote:Hi, I've got belma version 1.006 and the connection wont work, is there a new version somewere or is my computer fuk't up?
Since there's no database now, I guess no passwords or anything is in effect, just run belma and playSla wrote:hey i know a guy who want to play belma but if we cant check b.attle.info? how to register?
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
[1:29:pm] <teh_mila> hey nabs
[1:29:pm] <teh_mila> was annoyed with that 1000 files limit in editor
[1:30:pm] <teh_mila> fixed some detail and limit is 100k \o/
[1:30:pm] <teh_mila> took like 2 mins
[1:32:pm] <teh_mila> http://up.k10x.net/twdebyrmtaebq/belma.exe you need to update fak with hib's elmaconf
[1:33:pm] <teh_mila> no need to setup ballelma stuff
[1:33:pm] <teh_mila> its not really tested at all, works with my 2025 files in teh folder
[1:29:pm] <teh_mila> was annoyed with that 1000 files limit in editor
[1:30:pm] <teh_mila> fixed some detail and limit is 100k \o/
[1:30:pm] <teh_mila> took like 2 mins
[1:32:pm] <teh_mila> http://up.k10x.net/twdebyrmtaebq/belma.exe you need to update fak with hib's elmaconf
[1:33:pm] <teh_mila> no need to setup ballelma stuff
[1:33:pm] <teh_mila> its not really tested at all, works with my 2025 files in teh folder
[carebox]
yeah it's working without problems so far, nice that you finally fixed this thing that annoyed me 7 years and it took 2 mins ;)milagros wrote:[1:29:pm] <teh_mila> hey nabs
[1:29:pm] <teh_mila> was annoyed with that 1000 files limit in editor
[1:30:pm] <teh_mila> fixed some detail and limit is 100k \o/
[1:30:pm] <teh_mila> took like 2 mins
[1:32:pm] <teh_mila> http://up.k10x.net/twdebyrmtaebq/belma.exe you need to update fak with hib's elmaconf
[1:33:pm] <teh_mila> no need to setup ballelma stuff
[1:33:pm] <teh_mila> its not really tested at all, works with my 2025 files in teh folder
it was quite surprising it was that ezZweq wrote:yeah it's working without problems so far, nice that you finally fixed this thing that annoyed me 7 years and it took 2 mins
1. i checked where is the error string "cant load >1000 files" referenced (10 secs)
2. last comparison (>1000?) before was with some global variable (10 secs)
3. checked where is that global variable referenced - it was always read, never written (once also for before some new operator) (10 secs)
4. changed that global variable with ultraedit to 100k and changed text string to 100k (20 secs)
maybe it was even under 1 min
[carebox]
cool mila thx been wanting this one for years
but One thing
Now that this patch is out I put all of my levels in my folder. But one or two levels have an invalid level name which makes elma crash when you try to open the editor.
I know that this error comes because some level has too long lvl name. But it's impsy to find it since there are several thousands levels in the folder.
would it be possible to add a function that shows where the error is?
Instead of just showing Sorry, Internal error!
could it be possible to show what level it is?
Like:
Sorry, Internal error!
Invalid string:
Ssjaofdjsado.lev
Copy_of_JASIO.lev
but One thing
Now that this patch is out I put all of my levels in my folder. But one or two levels have an invalid level name which makes elma crash when you try to open the editor.
I know that this error comes because some level has too long lvl name. But it's impsy to find it since there are several thousands levels in the folder.
would it be possible to add a function that shows where the error is?
Instead of just showing Sorry, Internal error!
could it be possible to show what level it is?
Like:
Sorry, Internal error!
Invalid string:
Ssjaofdjsado.lev
Copy_of_JASIO.lev
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
well, i didn't even know there is that bug.. but i guess someone mentioned some problems with it a few weeks ago, i thought its not very important
yesterday i played with that more apples/polygons/pictures thingie
seems not that hard to increse apples to <127, polygons/pictures to anything <2.1bil and also number of vertices per polygon (1000 was it?) and total number of vertices (5000?)
only would need loads of testing because code will be updated at around 200 places (like resolution/zoom change) and ez to miss some
yesterday i played with that more apples/polygons/pictures thingie
seems not that hard to increse apples to <127, polygons/pictures to anything <2.1bil and also number of vertices per polygon (1000 was it?) and total number of vertices (5000?)
only would need loads of testing because code will be updated at around 200 places (like resolution/zoom change) and ez to miss some
[carebox]
[11:12:pm] <teh_mila> hey
[11:13:pm] <teh_mila> ust did apples to 127, polys to 1200 and max vertices to 20000
[11:13:pm] <teh_mila> nothing is tested
[11:13:pm] <teh_mila> made teh patch to elma12, but works with balelma (when offline only atm)
[11:13:pm] <teh_mila> need someone to test everything
[11:14:pm] <teh_mila> http://up.k10x.net/kbvpzpyqfeyvm/elma12a.exe
[11:15:pm] <teh_mila> if everything works fine, will be added to next ballelma
[11:15:pm] <teh_mila> only 125 apples possible, 2 objs are start and exit
[11:15:pm] <teh_mila> texts are not changed, will be after we decide whats optimal no of those obs
[11:13:pm] <teh_mila> ust did apples to 127, polys to 1200 and max vertices to 20000
[11:13:pm] <teh_mila> nothing is tested
[11:13:pm] <teh_mila> made teh patch to elma12, but works with balelma (when offline only atm)
[11:13:pm] <teh_mila> need someone to test everything
[11:14:pm] <teh_mila> http://up.k10x.net/kbvpzpyqfeyvm/elma12a.exe
[11:15:pm] <teh_mila> if everything works fine, will be added to next ballelma
[11:15:pm] <teh_mila> only 125 apples possible, 2 objs are start and exit
[11:15:pm] <teh_mila> texts are not changed, will be after we decide whats optimal no of those obs
[carebox]
belma already has one bug when the level is too big (done with ALE). The kuski start floating in the air, just simply stop moving.A.K.B. wrote:I agree with zwor- is a bigger level area actually possible?
So if this is done then mila has to remember to fix this bug aswell =)
Would be max with some huge good level
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Message.inf it was. But it was useless in this case:PKopaka wrote:Isn't there already some way you can show a more detailed error message? By making some messages.inf file in elma dir or something, can't really remember.Xiphias wrote:...shit about levels....
Code: Select all
<<Message.inf accessed>>
Iuoriureiur
Ok... so I went for error hunt and found the levels manually
Some of them were:
Code: Select all
dead for more.lev
Kiros Aterio.lev
damianos12.lev
bubu001locked.lev
berhabdul.lev
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
balazs used to do soething like if(error) internalerror("anbiodfsaniofsdf");Xiphias wrote:Message.inf it was. But it was useless in this case:P
I wonder what this means some secret elma language maybe ^^Code: Select all
<<Message>> Iuoriureiur
it's ez to localize error then without knowing what it means
i guess it's ezXiphias wrote:With just ignoring this error would be very helpfull, as zworqy mentioned
and that larger area may be impsy (depends on if it only checks if it's ok or it's the limit of directx and it remembers whole map)
[carebox]
did 5 mins try
http://up.k10x.net/ujjpgkzbifpax/belma.exe
it shows also long levs, when you load, you get internal error
same as when you play
http://up.k10x.net/ujjpgkzbifpax/belma.exe
it shows also long levs, when you load, you get internal error
same as when you play
[carebox]
this together with bigger (unlimited?) level area is the total sickness. brings elma to another life, again. very nice indeed. gratz, mila.milagros wrote:[11:12:pm] <teh_mila> hey
[11:13:pm] <teh_mila> ust did apples to 127, polys to 1200 and max vertices to 20000
[11:13:pm] <teh_mila> nothing is tested
[11:13:pm] <teh_mila> made teh patch to elma12, but works with balelma (when offline only atm)
[11:13:pm] <teh_mila> need someone to test everything
[11:14:pm] <teh_mila> http://up.k10x.net/kbvpzpyqfeyvm/elma12a.exe
[11:15:pm] <teh_mila> if everything works fine, will be added to next ballelma
[11:15:pm] <teh_mila> only 125 apples possible, 2 objs are start and exit
[11:15:pm] <teh_mila> texts are not changed, will be after we decide whats optimal no of those obs
i dont think increasing the limits is all that great
what was wrong with the previous limits? fun levels were easily possible, a good (battle) level for example wouldn't require you to go anywhere near those limits
now nab level makers are just going to annoy everyone by starting their experimental bullshit in belma battles, as if we didnt have enough bullshit there already ;/
what was wrong with the previous limits? fun levels were easily possible, a good (battle) level for example wouldn't require you to go anywhere near those limits
now nab level makers are just going to annoy everyone by starting their experimental bullshit in belma battles, as if we didnt have enough bullshit there already ;/
im pretty good at elma