Instant Turn Animation

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Thundr-
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Instant Turn Animation

Post by Thundr- »

Is this something people want in general? I remember I used to play with it when it was available in belma and lots of others too. I thought it was really cool to play like that as the turn animation fulfills no actual purpose in the game.

Is this possible to implement into eol again? Like as an optional setting in eolconfig just like ground/sky only etc.
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Orcc
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Re: Instant Turn Animation

Post by Orcc »

I also used it, it was great.
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Lukazz
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Re: Instant Turn Animation

Post by Lukazz »

i'm sure it will be available in Elma2 again, but i don't think anyone's gonna change that now in EOL. who would?
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Thundr-
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Re: Instant Turn Animation

Post by Thundr- »

True Lukazz. I dont know much about gosu programming and shit n shit, but seeing as how the module was implemented in belma, it might not be so hard to implement in eol just transfering the necessary code? I believe it was smibu belma patch that had it

Maybe someone more qualified could answer
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Zweq
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Re: Instant Turn Animation

Post by Zweq »

i guess mila would hapily add it to eol but i guess hes enjoying real life right now or something silly like that
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pawq
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Re: Instant Turn Animation

Post by pawq »

yeah, mila, do anything, hehe :D
And you're right Thundr-, it was Smibu's patch, and yes, it was awesome and I used it too :(
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Ramone
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Re: Instant Turn Animation

Post by Ramone »

I never used this. I think I saw it in some vid (or maybe on some meet someone used) and it looked horrible. Would never wanna use this :)

Turn animation is cool and without that I would probably get a massive headache!
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pawq
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Re: Instant Turn Animation

Post by pawq »

It only seems so at first. You'd get used to it very quickly. Anyway, some would use it and some wouldn't, but that's the case with all the features; would be nice to have it, at least in Elma 2.
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Lousku
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Re: Instant Turn Animation

Post by Lousku »

Yes, very want this.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Bjenn
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Re: Instant Turn Animation

Post by Bjenn »

Yeah I used this too in belma, and loved it. Also the "no wait time" when dying I think was implemented in same belma.exe by Smibu. You could press Play Again immediately, but it was considered a cheat by some people because in battle mode: "most finishes" you have a slight advantage, or in any battle mode I guess.

But if same for everyone it's great imo.

Instant Turn Animation very good!
badyl
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Re: Instant Turn Animation

Post by badyl »

Can I find this belma version anywhere? I'd like to test it.
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Bjenn
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Re: Instant Turn Animation

Post by Bjenn »

It was here http://mopolauta.moposite.com/viewtopic ... 57#p183557 until k10x.net was no more.
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pawq
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Re: Instant Turn Animation

Post by pawq »

Bjenn wrote:Also the "no wait time" when dying
Yes! Both would be sooo cool to have =)
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