Internal Level Facts
Moderator: Moporators
Internal Level Facts
Hi all!
Maybe it is not a new discovery, but I just recognized, that Enduro is a Remix of Circuitous The flower and start positions are EXACTLY the same!!
I believe that the Editor Balázs and Csaba used, had a polygon cut/join functionality. Just check Ramp Frenzy in Across and Elma.
If you have interesting knowlegde of other internal levels, please share. I think this was the most obvious one...
Maybe it is not a new discovery, but I just recognized, that Enduro is a Remix of Circuitous The flower and start positions are EXACTLY the same!!
I believe that the Editor Balázs and Csaba used, had a polygon cut/join functionality. Just check Ramp Frenzy in Across and Elma.
If you have interesting knowlegde of other internal levels, please share. I think this was the most obvious one...
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
And the same goes for Slalom and Double Trouble:
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
GREAT!!
yea, seems 26 and 42 are very similar.
hmm but, 22 lev has 3 absolutely same loops in your pic with 40th, imo its wrong (but not sure, I haven't old across levs).
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Probably fact (very not sure):
Tinnel Terror was 1st lev, where grass and pics appeared, bcz
1) grass has very diff sizes there
2) trees in start seems not good
3) barrels at left down seems very strange
4) all pictures are in grops: 3 pictures in each group; 2 logs together.
yea, seems 26 and 42 are very similar.
hmm but, 22 lev has 3 absolutely same loops in your pic with 40th, imo its wrong (but not sure, I haven't old across levs).
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Probably fact (very not sure):
Tinnel Terror was 1st lev, where grass and pics appeared, bcz
1) grass has very diff sizes there
2) trees in start seems not good
3) barrels at left down seems very strange
4) all pictures are in grops: 3 pictures in each group; 2 logs together.
Re: Internal Level Facts
both are accross levels, cuz they are the originals of internals
maybe, you are right.... here is a pic of elma during the alpha phase:
maybe, you are right.... here is a pic of elma during the alpha phase:
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
Schumi wrote:From: acpack01.zip
Filename: LEV#01.DIZ
---------------------------------------------------------------------------
downhill.lev Downhill Csaba Rozsa
Hungary
---------------------------------------------------------------------------Levels were stored on: 1998.03.20---------------------------------------------------------------------------
hooked.lev Hooked Csaba Rozsa
Hungary
---------------------------------------------------------------------------
STORKED!
EDIT: As I see, Across 1.2 was released in 1998.03.23, these levels were probably made for this version, but for some reason they were left out in the end.
So Hooked and Downhill was orignally made for Dylan Cooper, the official tester of elma.
Code: Select all
readme.txt
Dylan Cooper gave me linguistic help for all written text in the
game and gave most of the levels their names.
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
Interesting info!
Remembered there was similar topic for this: viewtopic.php?f=1&t=6923&hilit=enduro+circuitous
Remembered there was similar topic for this: viewtopic.php?f=1&t=6923&hilit=enduro+circuitous
Re: Internal Level Facts
oh thanks sla! also remembered that there was some discussion about this... but was a bit lazy to find...
anyway, the find of milagros: Precarious and Bounce Back
Action Supercross 1.0
[NOR][REG] 21. Precarious
[NOR][REG] 22. Circuitous
Action Supercross 1.2
[NEW][REG] 25. Bounce Back
[NEW][REG] 35. Enduro
anyway, the find of milagros: Precarious and Bounce Back
Action Supercross 1.0
[NOR][REG] 21. Precarious
[NOR][REG] 22. Circuitous
Action Supercross 1.2
[NEW][REG] 25. Bounce Back
[NEW][REG] 35. Enduro
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
25 and 28 omg:OOO
I cant understand why he do it, don't agree with versions from 2010 topic. WFT???? really internals are very mystery.
btw, was dylan playing elma?
I cant understand why he do it, don't agree with versions from 2010 topic. WFT???? really internals are very mystery.
btw, was dylan playing elma?
Re: Internal Level Facts
cool discoveries, why is there no spikes on bottom loop in 26int comparison? just curious if you cut them or twhat
It's nice to be important, but it's more important to be nice.
(Devann) u are the master of your own universe. remember that
(Devann) u are the master of your own universe. remember that
Re: Internal Level Facts
yes, he tested all levels during the development of across and elma.AndrY wrote:btw, was dylan playing elma?
Code: Select all
"Dylan Cooper gave me linguistic help for all written text in the game, gave
all the levels their names and tested the game so extensively, that he is
one of the fastest players in the world."
because all the examples were made by using the Across levels, cuz they are the very original internal levels. in elasto mania, nearly all internal levels were modified.jblaze wrote:cool discoveries, why is there no spikes on bottom loop in 26int comparison? just curious if you cut them or twhat
here is a list you can check:
http://kopasite.net/up/42t6c8pm8vjf5xb/ ... hanges.txt
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
Some insider information on new levels that were released in Elasto Mania:
uj means: new (originally "új" in Hungarian)
ujtag.leb - Tag
ujgrav.leb - Gravity Ride
ujupdown.leb - Upside Down
ujkomb.leb - Pipe
ujtolcs.leb - Steep Corner (tolcs: tölcsér: funnel)
ujzuhan.leb - Bumpy Journey (zuhan: falling)
ujvissza.leb - Haircut (vissza: back)
ujcsab.leb - Sink (csab: likely a new Rózsa Csaba level)
Mate.leb - Bowling (Magyar Máté, alias MUe)
ujdownhi.leb - Downhill
ujcsomo.leb - What the Heck (csomo: csomó: knot)
ujhook.leb - Hooked
nulla.leb (probably the base level, when you create a new level in Editor)
visit.leb (level 55)
uj means: new (originally "új" in Hungarian)
ujtag.leb - Tag
ujgrav.leb - Gravity Ride
ujupdown.leb - Upside Down
ujkomb.leb - Pipe
ujtolcs.leb - Steep Corner (tolcs: tölcsér: funnel)
ujzuhan.leb - Bumpy Journey (zuhan: falling)
ujvissza.leb - Haircut (vissza: back)
ujcsab.leb - Sink (csab: likely a new Rózsa Csaba level)
Mate.leb - Bowling (Magyar Máté, alias MUe)
ujdownhi.leb - Downhill
ujcsomo.leb - What the Heck (csomo: csomó: knot)
ujhook.leb - Hooked
nulla.leb (probably the base level, when you create a new level in Editor)
visit.leb (level 55)
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
wow that dylan cooper is a fuckin legend, he gave so much production value with naming of levs and testing and what not
imagine the levs would be named like 34 or 47
he's a god
imagine the levs would be named like 34 or 47
he's a god
Re: Internal Level Facts
i suspect that Enigma is a heavily altered version of Quick Round:
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
hmm
imo only right down part is the same here. diff levs ofc could have similar things because they was done by 1 man.
imo only right down part is the same here. diff levs ofc could have similar things because they was done by 1 man.
Re: Internal Level Facts
can be... anyway, the number of vertices matches in the lower part (if you try move them, Quick Round fits on Enigma's vertices)
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
I make every lev by editing quick round
Re: Internal Level Facts
cant see it, sorry(can be... anyway, the number of vertices matches in the lower part (if you try move them, Quick Round fits on Enigma's vertices)
maybe 1-2 vertices or lines are coincided
9 and 54 have this too btw (long uphill to right, platform, and long uphill to left).
balash is here now, need to ask him about all these things))
Re: Internal Level Facts
no vertex added, only moved endpoints
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
so time to beat the wr. i giev you 34.99 target.Zweq wrote:I make every lev by editing quick round
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Internal Level Facts
btw, 3 killers in 23 and 3 killers in 47. coincidence? :O
Re: Internal Level Facts
Did anyone else notice the Twin Peaks section in Elma 2 Internals?
Re: Internal Level Facts
Some parts in Elma 2 inernals are copied between levels. I don't know the level names, but I remember noticing some parts in the iOS version.
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Internal Level Facts
and i was reading about a swordfish yesterday, found out an elma-related fact!Xiphias wrote:Some parts in Elma 2 inernals are copied between levels. I don't know the level names, but I remember noticing some parts in the iOS version.
guess what
[carebox]
Re: Internal Level Facts
Idk if anyone noticed it before, but internal 19 (Turnaround) has a secret polygon inside the ground. Is this an Easter egg, a mistake, or does it have a purpose? https://imgur.com/a/C5c2Y https://imgur.com/a/d54OW
Re: Internal Level Facts
Must be an igge triangle =)
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Internal Level Facts
yea, noticed too
btw, almost all ints have 2 extra vertexes in ceiling part. why they need?
btw, almost all ints have 2 extra vertexes in ceiling part. why they need?
Re: Internal Level Facts
That triangle was featured in femquiz in like 2016
Signatür ruined by SveinR - smaller plz :*
Re: Internal Level Facts
Cool topic :>
Lousku wrote:could you mayke shorter sig please mega annoying and also against rules )
Re: Internal Level Facts
This is not really internal level fact, but it's also not not internal level fact neither.
When you play elma the y-axis flips. In other words you enter the world and it turns upside down. So elma is played in an upside down dimension. jonsykkel can confirmed.
When you play elma the y-axis flips. In other words you enter the world and it turns upside down. So elma is played in an upside down dimension. jonsykkel can confirmed.
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"leader status in the Elma against-the-system underground" - Abula
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ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
"leader status in the Elma against-the-system underground" - Abula
-
ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
Re: Internal Level Facts
Elma 2 is even more confusing. Old data types copied over from Elma 1 are in negative orientation, but new data types (lines, paths) are in positive (normal) orientation.