Fast Design Competition
Moderator: Moporators
Fast Design Competition
I would like to introduce you a totally new kind of competition.
In Fast Design Competition you have to make as fast lev as
you can and then drive as fast time to it as possible.
The idea is that you are given a base lev where all the apples, killers,
start place and exit are predefined and you can't move or remove them.
You have to design nice polygons there to be able to finish the lev as fast as you can.
So in this competition, both level designers and players are
able to participate. The best time driver doesn't have to
be the same person as the level designer, so some
co-operation is to be expected.
Before you read on, read rules and download the base lev:
http://koti.mbnet.fi/zebra/FDC.html
http://koti.mbnet.fi/zebra/FD01.lev
I think this thread is a good place to upload your levs if you want
them to be generally höyled. But you can also keep your levs
in private and play them only by yourself if you think you can
win all by yourself.
If you don't know what to do, i made a 'demo level' so you see how this thing goes. Please do not höyl this lev, because this is not the fastest way to collect all the apples.
http://koti.mbnet.fi/zebra/FD01ze.lev
http://koti.mbnet.fi/zebra/FD01zeze.rec
The deadline (as you can see in the rules) is 12th December 2004 at 24.00 EET, so send your levs and recs before that to zebra@mbnet.fi.
Let's see how ppl like this, but i think this could be a nice competition.
In Fast Design Competition you have to make as fast lev as
you can and then drive as fast time to it as possible.
The idea is that you are given a base lev where all the apples, killers,
start place and exit are predefined and you can't move or remove them.
You have to design nice polygons there to be able to finish the lev as fast as you can.
So in this competition, both level designers and players are
able to participate. The best time driver doesn't have to
be the same person as the level designer, so some
co-operation is to be expected.
Before you read on, read rules and download the base lev:
http://koti.mbnet.fi/zebra/FDC.html
http://koti.mbnet.fi/zebra/FD01.lev
I think this thread is a good place to upload your levs if you want
them to be generally höyled. But you can also keep your levs
in private and play them only by yourself if you think you can
win all by yourself.
If you don't know what to do, i made a 'demo level' so you see how this thing goes. Please do not höyl this lev, because this is not the fastest way to collect all the apples.
http://koti.mbnet.fi/zebra/FD01ze.lev
http://koti.mbnet.fi/zebra/FD01zeze.rec
The deadline (as you can see in the rules) is 12th December 2004 at 24.00 EET, so send your levs and recs before that to zebra@mbnet.fi.
Let's see how ppl like this, but i think this could be a nice competition.
A winner of 4 GAA's (mc2 included), winner of mkup206, and a proud member of team TAP.
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
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- Ky.Jelly
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thsi idea rules, i have converted the level already and have a pretty nice time ö, only those on #across have seen
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
Brilliant idea!! And I see in your lev that it's allowed to "build in" the killers so they are impossible to die on. (that's what i did in my lev too)
But maybe that is bad... I dunno.
Edit: Why the hell isn't ALE allowed? Is it too good? Too fast to work with? WTF
But maybe that is bad... I dunno.
Edit: Why the hell isn't ALE allowed? Is it too good? Too fast to work with? WTF
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
Very nice idea, but I think the timelimit is too long. Did some 14 high, but my nerves are too bad for this kind of editor-höyling. I guess there won't be too many designer-player combinations, because 95% of the playing will be done in the editor
Most of the levels will be rollercoasters, so why not add a rule that hanging is not allowed? That would make the competition not-so-höylish and also driving part would become more important.
This competition idea could also be used in battles or even TT-battles. Fast designing for good styles would be the key.
Most of the levels will be rollercoasters, so why not add a rule that hanging is not allowed? That would make the competition not-so-höylish and also driving part would become more important.
This competition idea could also be used in battles or even TT-battles. Fast designing for good styles would be the key.
made another one. but dont wanna drive a best time
http://www.mxb.dk/upload2/FD01Re.lev
http://www.mxb.dk/upload2/FD01Re.lev
Yea, nice idea, but i didn't notice that point when i made the base lev, and now it's too late. Maybe in the future.Maybe there could also be some pre-defined polygons also that shouldn't be touched.
If ALE would be allowed, then for example vectrast should be allowed, and with vectrast you can do some doubtful things.Why the hell isn't ALE allowed?
yep, that's true. But this is first time and ppl don't know the rules and all is new. And the rules are not even ready yet.Very nice idea, but I think the timelimit is too long.
I would like to point out that "no start launch allowed" means that there is not allowed any tiny polygons where the start is. Only big polygons near the starting place, so that the bike won't get any initial speed. All suspicious start systems will be disqualified.
Well, hanging is allowed this time. And it's hard to define which is hanging and which is not.Most of the levels will be rollercoasters, so why not add a rule that hanging is not allowed?
And rez, very nice lev but not very fast to drive
A winner of 4 GAA's (mc2 included), winner of mkup206, and a proud member of team TAP.
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
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Play uni levels: http://koti.mbnet.fi/zebra/uni.html
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nat. that means driving on a roof is hanging. as zebra said it's pretty hard to define, but i'd say hanging is "when the polygon upon which the weight of the bike rests is between the wheel(s) and the head". maybe some flaws in that, i'm too lazy to re-read itzworqy wrote:hanging: when the head is beneath the polygon your driving onead wrote:could someone sort of explain what hanging is pls?
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
"doubtful things"?zebra wrote:If ALE would be allowed, then for example vectrast should be allowed, and with vectrast you can do some doubtful things.Why the hell isn't ALE allowed?
Using vectrast (Rad's Levmaker) in this competition would only be stupid. The only thing you could do is to take the FD level + an image and merge them. But it is (almost) impossible to get the image in the right size and with the right proportions to "fit" all the apples, killers etc.
vectrast is a level CREATOR, not a level EDITOR.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
- The_BoneLESS
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Made some low 27 level ...
Very fun contest
Very fun contest
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- The_BoneLESS
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Nitro start aren't allowed.. see rules on site!Undiente wrote:19.55 =DD bugs are allowed? for example nitro start (with little paralel bars) or bounces?
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Well, i think i can't deny co-operation because of course you can send the lev to another designer. But with co-operation, there comes some problem with naming the lev, so it would be better if you could send it only from one designer.Undiente wrote: But a real question: are allowed cooperations in the lvl making?
Yea, that's allowed.Xiphias wrote: Is it allowed to place a polygon over a apple, so there´s a only the very top of the apple that´s reachable
A winner of 4 GAA's (mc2 included), winner of mkup206, and a proud member of team TAP.
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
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I think I got 13,69 before I found this too boring. New rules needed and Zebra has been told about them.
40:02,71 (152.) | WCup4: 8. | 3x WR | 3x GAA | 12x FEM | KOM | The History of Elasto Mania (1993-2018)
- The_BoneLESS
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How the hell can you make some 13;xx time
Anyway, i'll try figuring it out sometime...
EDIT : How the hell can you make this time...
if you can't
- Put gravity
- Make acceleration rollercoaster ( too thight pipes for the wheels )
- Make a "spring" at the start
- Remove objects
AAAAAAHHHH, it's driving me crazy
Anyway, i'll try figuring it out sometime...
EDIT : How the hell can you make this time...
if you can't
- Put gravity
- Make acceleration rollercoaster ( too thight pipes for the wheels )
- Make a "spring" at the start
- Remove objects
AAAAAAHHHH, it's driving me crazy
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
wow. i really can't understand how you could have such awesome times =). can't wait to see winner lev and replay..
[edit]
i got bored trying to make a good time, only got around 19½ seconds. but i didn't want my level to go to waste so i polished it a bit and decided to upload it for everyone to see. maybe it'll give some new ideas to the people who are actually getting some good times on the contest, hopefully..
>> Â Â (www.angelfire.com/trek/antz_elma/FD01antz.lev)
[/edit]
[edit]
i got bored trying to make a good time, only got around 19½ seconds. but i didn't want my level to go to waste so i polished it a bit and decided to upload it for everyone to see. maybe it'll give some new ideas to the people who are actually getting some good times on the contest, hopefully..
>> Â Â (www.angelfire.com/trek/antz_elma/FD01antz.lev)
[/edit]
- Juski
- Kuski
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Just back-up the level once you get something ready.Zweq wrote:nice idea, but this contest isnt for me, i suck too much with the editor and besides when i tried it for 10 mins i accidentaly removed one apple (duno how pff), so i would have needed to start from a scratch again, no tnx
40:02,71 (152.) | WCup4: 8. | 3x WR | 3x GAA | 12x FEM | KOM | The History of Elasto Mania (1993-2018)
backing up is a necessity anyway if you are really fighting for tenths and stuff, because you have to play the both levels and merge the recs to see which is faster.
actually, if anyone knows: what defines the location of the bike on the level? is it only the relative location of the exit sign or what? because you can move the start object around in internal levels and still have all the polygons and other objects in identical spots (when merging with original internal), but you can also move all the polygons around and the bike stays in same place. basically the only thing that seems to determine the location of the bike is the exit. (am i wrong?)
actually, if anyone knows: what defines the location of the bike on the level? is it only the relative location of the exit sign or what? because you can move the start object around in internal levels and still have all the polygons and other objects in identical spots (when merging with original internal), but you can also move all the polygons around and the bike stays in same place. basically the only thing that seems to determine the location of the bike is the exit. (am i wrong?)
when you save the level in elma editor it will be moved to the center or something like that. maybe it wont happen if you dont change the outer polygon, or maybe it will.
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- The_BoneLESS
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Maybe it's bad for the time ( 24;xx ) but, i think i've still succeeded to make a good level
http://www.mxb.dk/upload2/FD01Bo.lev
http://www.mxb.dk/upload2/FD01Bo.lev
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
reminder: 2 days left.
A winner of 4 GAA's (mc2 included), winner of mkup206, and a proud member of team TAP.
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
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Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
FD01: Results up.
Congratulations to Cossades [LETO] on winning with nice lev and rec.
See details here:
http://koti.mbnet.fi/zebra/FDC.html
Congratulations to Cossades [LETO] on winning with nice lev and rec.
See details here:
http://koti.mbnet.fi/zebra/FDC.html
A winner of 4 GAA's (mc2 included), winner of mkup206, and a proud member of team TAP.
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
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- The_BoneLESS
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I'd like to congratulate Undiente for making the only fun level out there
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next