World Cup 5 - Level Quality Discussion
Moderator: Moporators
I can't see that winner rec will be driven by luck. No luck needed imo for the styles I know, just skills..
Bounces are lucky :S
Bounces are lucky :S
ARTISTRY is in the eye of the Beholder -||- TT Höylä Mission: 10.48.43 -||- Best Times: Tutorial1 -||- höylä
This is a lev, where, either you use your skills and hoyl a really good time with that style, even though the uphill _still_ is a long facking lucky part. OR, you attend the lucky roulette-style and go for 0,5-1,0 better, but only real cläz gamblers would do that - and compared to teh little skills it takes to do teh: it's pure luck, luck, luck.
Lucky level, shouldn't say "Best Time", but "Lucky Finish".
Btw, I hoyled ;/
Lucky level, shouldn't say "Best Time", but "Lucky Finish".
Btw, I hoyled ;/
Nekit for president
dz, do u consider the start to be a lucky style or what? I really can't see what u mean. sorry :S Bah, Maybe I'm just tired and mongo but only "lucky" part would be if u mongo-alo as ramone did in the air.. Maybe that's what u mean?
ARTISTRY is in the eye of the Beholder -||- TT Höylä Mission: 10.48.43 -||- Best Times: Tutorial1 -||- höylä
The swing to get good speed for the long jump, that's what's quite luckysome. Of course one might ask why did only some top players do that - I'm guessing it's the passion. When they know something can be done, they make it happen no matter how long it takes.Crazy wrote:dz, do u consider the start to be a lucky style or what?
This new level seems really awesome. I'm going to win this one.
Ye, when i first saw it on Moposite, i knew how this level would be....Many many styles and a terrific design and level...Good job as always, Lord Skint0r....
Wezz 1-100 Levels - PTL pack - ADLP Pack - CR Pack - My Website - Team Website - Proud member of TEM - DONT WANT A ELMA 2!!! My internal TT: 45:xx:xx - Team TEM TT: 39:xx:xx
Gigantic lev, huge areas, endless amount of styles, possible to earn time everywhere, excitement and nerves is a factor due to the length of the lev, nice design, no given styles, every little vertex is constructed to become a problem for you, lovely lev that one can hate (and love when finish), this is world cup ¨=)
Nekit for president
yeah skint0r can´t betray,every level he makes is still so max :*
i was wondering if there is s logo somewhere,and hell yeah there was.
first time other team members wants to play wcup level.
very najs work zkunner <3
i was wondering if there is s logo somewhere,and hell yeah there was.
first time other team members wants to play wcup level.
very najs work zkunner <3
<MACHINE[]> Zrex is graded ULTIMATE-NOLIFER |8==o~~|
700 battle wins Club - Proud member of TLR - Proud member of #coffee
Reached 10M points in ranks and decided to quit so
Zrex is now known as Jake.
700 battle wins Club - Proud member of TLR - Proud member of #coffee
Reached 10M points in ranks and decided to quit so
Zrex is now known as Jake.
- insane guy
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- Ky.Jelly
- Flood to teh MAX
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zomg i didnt think it was possible to like them, never ever say that public, everyone will start making the againinsane guy wrote:most propably the best elastomania level i ever played, not regarding all those old semi-auto levs, which i still love....
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
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OT: i meant Ville J levs...Ky.Jelly wrote:zomg i didnt think it was possible to like them, never ever say that public, everyone will start making the againinsane guy wrote:most propably the best elastomania level i ever played, not regarding all those old semi-auto levs, which i still love....
"Every night, me go to sleep, me have wet dream..."
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Mada Mada Dane by Skint0r
Playability : 8.8 / 10
Ok, the level is for sure very good. The first thing you see is that : Long level. At first, i thought the level would be bad because, long levels can be fun but very long levels are always freakin' annoying. I was nicely surprised to see that even if it is a long level, it is very playable. The level is globaly separated in like 4 parts. The first one is very hoylish, not much major shortcuts except an obvious one. The guy who plays this part for 20 hours to get a second or two off is almost crazy because the chances of making a perfect run in this level are from slim to none. The second part is cool because it's simple but, there are many ways of completing it. Then, the third and fourth parts of the level may be the most annoying. First, you have to make it this far, then, you have to pull the 2-3 major tricks to get a good time. I can personnaly say that i have almost broken my keyboard cause the rage was so intense after missing a freaking flip or move ( that i won't name not to give up styles... thank me later... ). Overally, nice playability.
Visually : 9.5 / 10
Ever seen a bad looking level by Skintor ? Right, he never does bad looking levels. The grass is always perfect and the masks always give a nice outlook to the level ( good old brick mask... ). I particularly like the 'spike' texture in some holes through the level, real nice. Every polygon in the level seems worked on for hours to get it smooth looking. Another thing I very appreciate is that skintor might be one of the few guys that knows how to place a 'secret area' sign; these 'Skialz' places are really secret areas ! What can I say more ? The level really represents the spirit of the levelmaker.
Overall : 9.6 / 10
Finally, the level looks amazing and is amazing to play. The only thing I disliked about the level is that it gets really really annoying to have no finishes in like 2 hours. I guess it would require more self control by me but, what can I do about it ?! Long level, long review. Really appreciated the level, surely the first tight World Cup level !
Best time : 2;3x;xx
- BoneLESS [HHIT]
ouf... now i'm tired
Playability : 8.8 / 10
Ok, the level is for sure very good. The first thing you see is that : Long level. At first, i thought the level would be bad because, long levels can be fun but very long levels are always freakin' annoying. I was nicely surprised to see that even if it is a long level, it is very playable. The level is globaly separated in like 4 parts. The first one is very hoylish, not much major shortcuts except an obvious one. The guy who plays this part for 20 hours to get a second or two off is almost crazy because the chances of making a perfect run in this level are from slim to none. The second part is cool because it's simple but, there are many ways of completing it. Then, the third and fourth parts of the level may be the most annoying. First, you have to make it this far, then, you have to pull the 2-3 major tricks to get a good time. I can personnaly say that i have almost broken my keyboard cause the rage was so intense after missing a freaking flip or move ( that i won't name not to give up styles... thank me later... ). Overally, nice playability.
Visually : 9.5 / 10
Ever seen a bad looking level by Skintor ? Right, he never does bad looking levels. The grass is always perfect and the masks always give a nice outlook to the level ( good old brick mask... ). I particularly like the 'spike' texture in some holes through the level, real nice. Every polygon in the level seems worked on for hours to get it smooth looking. Another thing I very appreciate is that skintor might be one of the few guys that knows how to place a 'secret area' sign; these 'Skialz' places are really secret areas ! What can I say more ? The level really represents the spirit of the levelmaker.
Overall : 9.6 / 10
Finally, the level looks amazing and is amazing to play. The only thing I disliked about the level is that it gets really really annoying to have no finishes in like 2 hours. I guess it would require more self control by me but, what can I do about it ?! Long level, long review. Really appreciated the level, surely the first tight World Cup level !
Best time : 2;3x;xx
- BoneLESS [HHIT]
ouf... now i'm tired
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
Boneless, to me a secret are is a secret area, not a "tricky to get to place"... well.. they can be tricky too but mostly they are hidden, to say this is real secret areas is just dumb... and aboutthe grass... skints grass among the worst grass I know.. however this level had nice gras... not as nazi as skinternals.. also this level seemed pretty fun but didnt bother to play cause... I dunno why... just didnt... Better than normal skint level I guess... Kinda boring that all styles were so obvious.. it is so clearly built for one style.. all shortcuts are so obvius.. and he planned them.. kinda boring... but well.. maybe its just me... cool with long level though... and.
I think this "review" made it seem as I think lower of the level than I normally do... but hell... fawk that... just hoyl to win
I think this "review" made it seem as I think lower of the level than I normally do... but hell... fawk that... just hoyl to win
Elasto Mania - ez better
- The_BoneLESS
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If all styles are that obvious, go on and win this freakin' event !ramone wrote:Kinda boring that all styles were so obvious.. it is so clearly built for one style.. all shortcuts are so obvius..
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
Because of the couple of things, this level is a disaster.
First, why is there a horrible pipe like that? px could have done something about it. If you want to measure "whose the toughest and goes trough pipe" why not just make a pipe level then? Spoiling otherwise good level with an annoying pipe is not really a sign of a succesful level.
If that's not enough, there is several endings and of course they have been done with the principle "ha, do this if you can!", how do you think that will lead into enjoyable playing?
First I liked the level, but when I found out these things mentioned, I'm really disappointed and unwilling to play it at all.
First, why is there a horrible pipe like that? px could have done something about it. If you want to measure "whose the toughest and goes trough pipe" why not just make a pipe level then? Spoiling otherwise good level with an annoying pipe is not really a sign of a succesful level.
If that's not enough, there is several endings and of course they have been done with the principle "ha, do this if you can!", how do you think that will lead into enjoyable playing?
First I liked the level, but when I found out these things mentioned, I'm really disappointed and unwilling to play it at all.