World Cup 5 - Level Quality Discussion
Moderator: Moporators
I think there is no problems with the pipe itself but the BRAKING there AarRHGhh what's the idea behind that ;/ that place ruins an otherwise decent lev. There is 50% skills but the rest is just tune and luck. With my compu the bike just refuses to grip and starts to bounce all over bleahh.
Even though the superhero text is kinda lame I really like these kinda things in wcup, it brings more "personality" to the lev.
Even though the superhero text is kinda lame I really like these kinda things in wcup, it brings more "personality" to the lev.
Position in wc | total time | site | hi
- The_BoneLESS
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BloodLine by Chazz
Playability : 9.1 / 10
I kinda disliked the level at first because of the stupid start, just ugly and not very fun. But, once this is passed, the level is just great. The first apple is quite easy to take, no major trick there. Then, you have a pretty simple route to the second apple but taking the 2nd apple quickly is another thing, can be a little hard if you don't have right style. Here comes the tricky part... The 3rd apple can be taken of many ways, some easy, some almost violent. The fastest style is obviously the hardest and most painful to make. Then, the end needs some mid speed and here you go. Nice level as usual by Chazz.
Visually : 7.8 / 10
Well, the level is globally an ok level on the visual side. The red bricks can become hard on the eyes but, it looks good. The grass is nice but, it's missing at some points of the level but, do we really care about the grass in a world cup level.. not really. The pictures are quite normal, the hangs are cool. Once again, nothing to fall of your chair. Simple. Effective.
Overall : 8.9 / 10
I really think this is a very good level for World Cup. No need to have a great design to make a good level. The tricks are obvious but, i can't wait to see the winning replay, it'll be nice for sure. Hope Chazz made other levels because, I would sure love to see some more from him !
Best time : 01;13;xx for now
- BoneLESS [HHIT]
Playability : 9.1 / 10
I kinda disliked the level at first because of the stupid start, just ugly and not very fun. But, once this is passed, the level is just great. The first apple is quite easy to take, no major trick there. Then, you have a pretty simple route to the second apple but taking the 2nd apple quickly is another thing, can be a little hard if you don't have right style. Here comes the tricky part... The 3rd apple can be taken of many ways, some easy, some almost violent. The fastest style is obviously the hardest and most painful to make. Then, the end needs some mid speed and here you go. Nice level as usual by Chazz.
Visually : 7.8 / 10
Well, the level is globally an ok level on the visual side. The red bricks can become hard on the eyes but, it looks good. The grass is nice but, it's missing at some points of the level but, do we really care about the grass in a world cup level.. not really. The pictures are quite normal, the hangs are cool. Once again, nothing to fall of your chair. Simple. Effective.
Overall : 8.9 / 10
I really think this is a very good level for World Cup. No need to have a great design to make a good level. The tricks are obvious but, i can't wait to see the winning replay, it'll be nice for sure. Hope Chazz made other levels because, I would sure love to see some more from him !
Best time : 01;13;xx for now
- BoneLESS [HHIT]
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
The one thing I miss in the levels we have seen so far in World Cup 5, is the lack of a text somewhere in the level saying "wcup" or "wcup5". Plenty of levs had this in wcup3, maybe even all, and many in wcup4 as well, so I wonder a little why people haven't made it this time. Also, it says, when seeing such a text, that "this is a world cup level, this isn't just an ordinary lev".
zworgy, first of all. the pipes are 100% impossible so dont worry about them k
I was glad to see that dunno if zebra did that himself or a change from px but anyhow that was good for level I think
and finally, Chazz, thanks for making the best level yet to this cup. all styles looked fun and very cruisable. many variations possible. just as a great level should be.
I was glad to see that dunno if zebra did that himself or a change from px but anyhow that was good for level I think
and finally, Chazz, thanks for making the best level yet to this cup. all styles looked fun and very cruisable. many variations possible. just as a great level should be.
Elasto Mania - ez better
Crisscrossing by Zebra,
I find the level really cool but Oh My God, how could you even think about putting the three layer dropping part there? Seriously, that is so stupid, especially when the level otherwise is very fun. I won't even go explaining why it's stupid. Zebra how could you do that?!?
I can't get over this, no... I think we deserve an apology for ruining a sweet level like that! How brutal.
I find the level really cool but Oh My God, how could you even think about putting the three layer dropping part there? Seriously, that is so stupid, especially when the level otherwise is very fun. I won't even go explaining why it's stupid. Zebra how could you do that?!?
I can't get over this, no... I think we deserve an apology for ruining a sweet level like that! How brutal.
I'm sorry if you find that part hard.
Maybe you are just missing a style there?
In fact, this lev is really old, I made this for mastercup but we left this out because I didn't like this very much. And when wcup came, I just sent this lev to px with other levs. And we see px tends to pick all the weirdest levs to the wcup.
Anyway, I find many other places more difficult than dropping those three layers. And, what's the most ironic, I can't find the best style here even if it's my own lev
Maybe you are just missing a style there?
In fact, this lev is really old, I made this for mastercup but we left this out because I didn't like this very much. And when wcup came, I just sent this lev to px with other levs. And we see px tends to pick all the weirdest levs to the wcup.
Anyway, I find many other places more difficult than dropping those three layers. And, what's the most ironic, I can't find the best style here even if it's my own lev
A winner of 4 GAA's (mc2 included), winner of mkup206, and a proud member of team TAP.
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
no level has been good yet that i have seen. ramone's a level at least was interesting, but not fun at all. though i suppose px likes really boring things, and he wants boring levels because:
1. it should be like all other cups
2. elma should be boring, so that the winner is some real höylä type
3. he makes rollercoaster levels
4. he has boring ideas
5. he thinks jokes should be done very seldom
1. it should be like all other cups
2. elma should be boring, so that the winner is some real höylä type
3. he makes rollercoaster levels
4. he has boring ideas
5. he thinks jokes should be done very seldom
-
"leader status in the Elma against-the-system underground" - Abula
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ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
"leader status in the Elma against-the-system underground" - Abula
-
ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
This level is ok, pretty mongo. Start is just pointless, why would somebody do that. End looked interesting at first but there's only one style, so that's pretty stupid too. Only in the middle parts are there any styles, and really they're pretty obvious.
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
- The_BoneLESS
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The Quadripole by Lozkin
Playability : 9.2 / 10
Just great. The only thing that might get slightly annoying is the start with the sloppy ground. But, it still can be done fast. I had a pretty hard time finding a nice style to take the second apple but luckily, there was an easier way to take it. The part right after might be the most tricky of the level. As usual, one, much harder, trick can be done to gain around 3-4 seconds in that area. Again, many styles and they are all sweet. The quadripole part is nice but, the fastest style is easy to see but, beginners might have some problems with the trick. In general, the playability is quite nice, I'm having a lot of fun on this level.
Visually : 7.8 / 10
It's hard to review the visual aspect of some levels because they are nice but, there's really nothing new or surprising in the level. This level for example has nice grass ( maye cut a little too short but... ) all pictures are smoothly placed, colors are cool. I like the change of color of the Quadripole but besides that, i would have like some new things, like most Juble levels and BarTeK ones, they often have elements used in a different way. Anyway, the level looks great !
Overall : 8.8 / 10
Surely one of the best levels in the cup so far. Many styles, many difficulty levels. I think this level will be appreciated by most players and the winning replay will be nice to see.
Best time : 00;32;6x for now
- BoneLESS [HHIT]
Playability : 9.2 / 10
Just great. The only thing that might get slightly annoying is the start with the sloppy ground. But, it still can be done fast. I had a pretty hard time finding a nice style to take the second apple but luckily, there was an easier way to take it. The part right after might be the most tricky of the level. As usual, one, much harder, trick can be done to gain around 3-4 seconds in that area. Again, many styles and they are all sweet. The quadripole part is nice but, the fastest style is easy to see but, beginners might have some problems with the trick. In general, the playability is quite nice, I'm having a lot of fun on this level.
Visually : 7.8 / 10
It's hard to review the visual aspect of some levels because they are nice but, there's really nothing new or surprising in the level. This level for example has nice grass ( maye cut a little too short but... ) all pictures are smoothly placed, colors are cool. I like the change of color of the Quadripole but besides that, i would have like some new things, like most Juble levels and BarTeK ones, they often have elements used in a different way. Anyway, the level looks great !
Overall : 8.8 / 10
Surely one of the best levels in the cup so far. Many styles, many difficulty levels. I think this level will be appreciated by most players and the winning replay will be nice to see.
Best time : 00;32;6x for now
- BoneLESS [HHIT]
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
I hate cyre's balls!
Im sure he took them to shape this crappy "ball" in the middle of this lev.
I hate that thingie, the rest is ok but i don't want his ball hanging around there, smiling cuz im not able passing it 2 times in a row.
please map makers, let your balls hang on you and not in your levels!
Im sure he took them to shape this crappy "ball" in the middle of this lev.
I hate that thingie, the rest is ok but i don't want his ball hanging around there, smiling cuz im not able passing it 2 times in a row.
please map makers, let your balls hang on you and not in your levels!
- The_BoneLESS
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Mongomania by Jappe
Playability : 8.5 / 10
Hummm... this one is very akward. On first try i was like : "Damn, the noob level, guess a thousand people will send in". Then, i went like : "Fuck, i can't even finish the stupid level!". Then, with some talking with some guys, i managed some different run and styles and the level became like very playable. The first thing to annoye me was the start and it still is. I got the style but, it's hard to make it over 60% of the times. Then comes the || thing. Hard to find some fast tricks to do on it, you pretty much have to go over it in an ugly way. From here, the level becomes pretty damn tight. the first apple is tricky to take because you have to take some speed to get to the next hangs. Then, the choice is hard ; up or down ? I really haven't found which one is faster because, the upper way is very simple and seems really fast but the lower one has more tricks in it so, you can cut more time there even if it looks a bit longer. I can pronounce myself on which one is the fastest but, make some practice levels and you'll see. I particularly like the hangs part, very cool and hard.
Visually : 5.8 / 10
If the level is as a good score in playability, it doesn't mean it is visualy good, which i almost appreciate. At the start of the World Cup and i saw MP's level, i thought : "Ok, all levels will have a basic design but will be very playable"... I was wrong. Everyone seems to put a huge effort in the design. To get back on Jappe's level, it looks noobish. The egg shape over the start plus the killer wall. Weird. After the ||, some cut grass. Right after some kind of fire thing in the ground. Unequal grass and brick color as foreground. Brick is nice when you use it on hangs or other not too thick surfaces but, don't make a whole level with bricks, it almost burns my eyes. Even if the level design is noobish, it isn't ugly at all, just too much flashy colors and forms.
Overall : 8.6 / 10
May look high but, i somehow like very much this level. The only thing that get on my nerves is that there isn't much shortcuts, the results will really depend on the hoyling. I don't think anyone can get lower than 44...
Best time : 00;47;9x
- BoneLESS [HHIT]
Playability : 8.5 / 10
Hummm... this one is very akward. On first try i was like : "Damn, the noob level, guess a thousand people will send in". Then, i went like : "Fuck, i can't even finish the stupid level!". Then, with some talking with some guys, i managed some different run and styles and the level became like very playable. The first thing to annoye me was the start and it still is. I got the style but, it's hard to make it over 60% of the times. Then comes the || thing. Hard to find some fast tricks to do on it, you pretty much have to go over it in an ugly way. From here, the level becomes pretty damn tight. the first apple is tricky to take because you have to take some speed to get to the next hangs. Then, the choice is hard ; up or down ? I really haven't found which one is faster because, the upper way is very simple and seems really fast but the lower one has more tricks in it so, you can cut more time there even if it looks a bit longer. I can pronounce myself on which one is the fastest but, make some practice levels and you'll see. I particularly like the hangs part, very cool and hard.
Visually : 5.8 / 10
If the level is as a good score in playability, it doesn't mean it is visualy good, which i almost appreciate. At the start of the World Cup and i saw MP's level, i thought : "Ok, all levels will have a basic design but will be very playable"... I was wrong. Everyone seems to put a huge effort in the design. To get back on Jappe's level, it looks noobish. The egg shape over the start plus the killer wall. Weird. After the ||, some cut grass. Right after some kind of fire thing in the ground. Unequal grass and brick color as foreground. Brick is nice when you use it on hangs or other not too thick surfaces but, don't make a whole level with bricks, it almost burns my eyes. Even if the level design is noobish, it isn't ugly at all, just too much flashy colors and forms.
Overall : 8.6 / 10
May look high but, i somehow like very much this level. The only thing that get on my nerves is that there isn't much shortcuts, the results will really depend on the hoyling. I don't think anyone can get lower than 44...
Best time : 00;47;9x
- BoneLESS [HHIT]
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
You were wrongtijsjoris wrote:You know, I expected something ultra-negative from you.zworqy wrote:Interesting idea and level.
Anyway, this is the kind of level that makes me happy I'm playing with
1280x960 resolution
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
wc512
The idea is great. Really. The execution though is not for my taste.
It's done with the basis where we put somewhat random polygons, added alot of variation making difficult and not so difficult tricks all over the level.
In the end it's just apple harvesting. It's fun as long as you are in the route planning state, but when you really make up your mind about the route and start hoyling it as fast as you can, it turns up into a game where you hope doing all the tricks in one long run and not lose your nerves. But that's how apple harvesting levels are in professional level playing.
It's difficult to draw a final verdict here. IF it wasn't about picking only specific amount of apples, being only another apple harvesting level, I don't think it would be very popular. I'm just wondering why isn't there more levels with this neat refreshing idea.
The idea is great. Really. The execution though is not for my taste.
It's done with the basis where we put somewhat random polygons, added alot of variation making difficult and not so difficult tricks all over the level.
In the end it's just apple harvesting. It's fun as long as you are in the route planning state, but when you really make up your mind about the route and start hoyling it as fast as you can, it turns up into a game where you hope doing all the tricks in one long run and not lose your nerves. But that's how apple harvesting levels are in professional level playing.
It's difficult to draw a final verdict here. IF it wasn't about picking only specific amount of apples, being only another apple harvesting level, I don't think it would be very popular. I'm just wondering why isn't there more levels with this neat refreshing idea.