New battle types ideas
Moderator: Moporators
New battle types ideas
Here are some ideas I came up with right now for new types of battles. My ideas are not all possible to implement on top of the current system we are using (hacked elma.exe) but could be pretty cool if we had full programming freedom. Please share any ideas you have.
Head is a wheel battle
In this battle the biker's head is replaced with a wheel that is slightly smaller, and acts like training wheels on a bicycle, where you can roll against stuff but not die. Of course, in this battle mode, you also cannot die. Head hangs would become possible, which might look quite funny.
Head finish only or wheel finish only
Pretty simple explanation, the level only allows you to finish if you use the correct part of the body. This could lead to some potentially interesting puzzle levels.
Discovery level
This idea is a bit gimmicky, but when you start the level it is invisible, and each time your wheels or head touch an edge that edge becomes visible. So at first you can't see the level, then by the end of the battle you would have discovered many or all of the edges and have full information. There could be two variations, one where each time you die it resets, and one where it shows you edges from your previous runs. This could lead to cool exploration levels, where players are rewarded for exploring for a better route as well as hoyling the route they already have.
Another variation of this idea would be "torch in a cave" battle, where you can only see what is nearby the biker as if you were holding a light in the dark.
Apple count battle
This battle already exists in the game, but you have to start the player in a pipe with wheels touching apples at the same time. But it could be cool if this is a built in feature, like Get 3/4 of the apples battle.
Changed physics battle (double throttle, front wheel throttles)
This could be fun, double throttle battle, half braking power battle etc.
An interesting one would be if your outer wheel throttles outwards, instead of how the game currently is, where your wheels throttle towards the center of the bike.
Moving level
In this battle type, the level stores data about where vertices can shift to, and when a player loads the level it chooses a random configuration of these positions. For example this level below, each vertex has an axis it can move along, and the centre vertex can move anywhere within that circle. Obviously this battle type leads to some unfairness, but so does wind on a golf course etc. Furthermore, the level can generate in the same sequence (if you are familiar with seeded RNG, the seeds would be the same for first run, second run, third run) so every player has the same opportunity to play each variation.
Multi level battle
This would be like what Ramone started as "Nicer", where the total time of each level in the battle counts towards your score. Best total time wins.
Head is a wheel battle
In this battle the biker's head is replaced with a wheel that is slightly smaller, and acts like training wheels on a bicycle, where you can roll against stuff but not die. Of course, in this battle mode, you also cannot die. Head hangs would become possible, which might look quite funny.
Head finish only or wheel finish only
Pretty simple explanation, the level only allows you to finish if you use the correct part of the body. This could lead to some potentially interesting puzzle levels.
Discovery level
This idea is a bit gimmicky, but when you start the level it is invisible, and each time your wheels or head touch an edge that edge becomes visible. So at first you can't see the level, then by the end of the battle you would have discovered many or all of the edges and have full information. There could be two variations, one where each time you die it resets, and one where it shows you edges from your previous runs. This could lead to cool exploration levels, where players are rewarded for exploring for a better route as well as hoyling the route they already have.
Another variation of this idea would be "torch in a cave" battle, where you can only see what is nearby the biker as if you were holding a light in the dark.
Apple count battle
This battle already exists in the game, but you have to start the player in a pipe with wheels touching apples at the same time. But it could be cool if this is a built in feature, like Get 3/4 of the apples battle.
Changed physics battle (double throttle, front wheel throttles)
This could be fun, double throttle battle, half braking power battle etc.
An interesting one would be if your outer wheel throttles outwards, instead of how the game currently is, where your wheels throttle towards the center of the bike.
Moving level
In this battle type, the level stores data about where vertices can shift to, and when a player loads the level it chooses a random configuration of these positions. For example this level below, each vertex has an axis it can move along, and the centre vertex can move anywhere within that circle. Obviously this battle type leads to some unfairness, but so does wind on a golf course etc. Furthermore, the level can generate in the same sequence (if you are familiar with seeded RNG, the seeds would be the same for first run, second run, third run) so every player has the same opportunity to play each variation.
Multi level battle
This would be like what Ramone started as "Nicer", where the total time of each level in the battle counts towards your score. Best total time wins.
Re: New battle types ideas
Driving causes wear battle
In this battle the edges of the level that get driven on erode away, as if the bikers were all kicking up dirt. So by the end of the battle the level would be shaped differently then when it started, and things that used to be square and rigid, would be worn out and round.
In this battle the edges of the level that get driven on erode away, as if the bikers were all kicking up dirt. So by the end of the battle the level would be shaped differently then when it started, and things that used to be square and rigid, would be worn out and round.
Re: New battle types ideas
total time batle
you is play many level now instead of one
you is play many level now instead of one
Re: New battle types ideas
Pick up an appel that makes next / certain apples available
Re: New battle types ideas
invincibility battle. free rotate battle
Re: New battle types ideas
zoom 5.0 batle
u have to play batle with zoom 5.0 and navigator is disabled
flower batle
u are flower u can roll left or right and flap ur petals to jump to finish lev have to colect aples then get kuski
corona infected aples batle
for each aple take u have 5% chance of contracting corona virus if u get virus u will ahve to play rest of batle coughing and with reduced engine speed
vitamin d batle
for evry batle u lose against blaztek or anyone else u have to take vitamin d pill
this way people who are not good enoguh to win batles will at least get a health bonus
DONT start more than 3 vitamin batles / day it will increase risk of kidney stones too much
fastness batle
like slowness batle except u need to finish the lev as fast as u can
relay race batle
team of 2 one guy play half lev then other guy connect via team viewer to pc and play rest of lev this one is nice because doesnt require any changes to the server/client
tape batle
ur wheels are tape rolls and when u drive the tape unwinds and sticks to the level and u can spin wheel wrong way to pull urself back to where tape is sort of like rope in worms
a4 batle
in this batle mode u need to print the level to a4 paper and draw the route u would drive the only limit is your own imagination here
when u are happy with ur run u can fax it to kopaka he will verify it and keep track of results (remember to write ur nick in corner)
zoom 10.0 batle
u have to play batle with zoom 10.0 and navigator is disabled
mmporg batle
in the begining off the batle everbody starts at level 1 and have to gain xp by mining blue puzle ground and smelting it into bars which u can then use hammer (spawns in int10 secret area) on to make beter and beter bike parts and atach to ur bike
blue ground gives u weakest bars brick ground is medium but need mining lvl 10 orange ground like tunel teror is best but need mining 20 PLUS prospecting license (complete "Apple Mysteries" quest to obtain license)
u have to play batle with zoom 5.0 and navigator is disabled
flower batle
u are flower u can roll left or right and flap ur petals to jump to finish lev have to colect aples then get kuski
corona infected aples batle
for each aple take u have 5% chance of contracting corona virus if u get virus u will ahve to play rest of batle coughing and with reduced engine speed
vitamin d batle
for evry batle u lose against blaztek or anyone else u have to take vitamin d pill
this way people who are not good enoguh to win batles will at least get a health bonus
DONT start more than 3 vitamin batles / day it will increase risk of kidney stones too much
fastness batle
like slowness batle except u need to finish the lev as fast as u can
relay race batle
team of 2 one guy play half lev then other guy connect via team viewer to pc and play rest of lev this one is nice because doesnt require any changes to the server/client
tape batle
ur wheels are tape rolls and when u drive the tape unwinds and sticks to the level and u can spin wheel wrong way to pull urself back to where tape is sort of like rope in worms
a4 batle
in this batle mode u need to print the level to a4 paper and draw the route u would drive the only limit is your own imagination here
when u are happy with ur run u can fax it to kopaka he will verify it and keep track of results (remember to write ur nick in corner)
zoom 10.0 batle
u have to play batle with zoom 10.0 and navigator is disabled
mmporg batle
in the begining off the batle everbody starts at level 1 and have to gain xp by mining blue puzle ground and smelting it into bars which u can then use hammer (spawns in int10 secret area) on to make beter and beter bike parts and atach to ur bike
blue ground gives u weakest bars brick ground is medium but need mining lvl 10 orange ground like tunel teror is best but need mining 20 PLUS prospecting license (complete "Apple Mysteries" quest to obtain license)
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Re: New battle types ideas
i like that old cheat that turned your speed up a lot and made you invincible, it just felt so satisfying to play, like a lucid dream. other than that:
siamesic twin:
you play with four wheels and 2 heads
trump:
you play with extended yellow head hit box
sweden:
you randomly get new ppl in your run that can eat your apples so you can't finish
siamesic twin:
you play with four wheels and 2 heads
trump:
you play with extended yellow head hit box
sweden:
you randomly get new ppl in your run that can eat your apples so you can't finish
Re: New battle types ideas
This would be super sick for puzzle levels.
Like head just falls thru ground battle? Similar to head is a wheel battle, but more like ENitro.
What's free rotate?
Simply can't deny this is the battling at peak performance.
Sick, would need some fun flower physics, though, for it to be maximum fun. Elma2 should have been flower game all along.
This is such a great unique idea, people have really been missing out without this.
This would be sick as a multi battle, so that one user finishes a lap, and his teammate automatically gets unlocked and can drive the loop as well.
You can write the physics for this.
yejonsykkel wrote: ↑22 Jul 2020, 10:44 mmporg batle
in the begining off the batle everbody starts at level 1 and have to gain xp by mining blue puzle ground and smelting it into bars which u can then use hammer (spawns in int10 secret area) on to make beter and beter bike parts and atach to ur bike
blue ground gives u weakest bars brick ground is medium but need mining lvl 10 orange ground like tunel teror is best but need mining 20 PLUS prospecting license (complete "Apple Mysteries" quest to obtain license)
Diff sized bike battles could be cool, diff sized wheels, one big one small etc. Good idea.
Re: New battle types ideas
yeah head just falls through ground
free rotate is another nitro feature where there is no time limitation between volts. see for example here https://www.youtube.com/watch?v=M6pSqN-EcFU
free rotate is another nitro feature where there is no time limitation between volts. see for example here https://www.youtube.com/watch?v=M6pSqN-EcFU
Re: New battle types ideas
Trigger battle
Similar to the idea of an apple making other apples appear:
In this battle getting an apple can make certain polygons appear or disappear, as well as killers appear and disappear.
This is another idea that would make some pretty great puzzles possible.
Similar to the idea of an apple making other apples appear:
In this battle getting an apple can make certain polygons appear or disappear, as well as killers appear and disappear.
This is another idea that would make some pretty great puzzles possible.
Re: New battle types ideas
brute force batle
if you bang hed to wall a hole is created, but you will still die. bang your head wisely
gender equality batle
you is female now every 2nd run. you can also apply for undefined 3rd gender if you wish to
brain cancer batle
your screen is now randomly flooded by reddit and youtube comments while you play
if you bang hed to wall a hole is created, but you will still die. bang your head wisely
gender equality batle
you is female now every 2nd run. you can also apply for undefined 3rd gender if you wish to
brain cancer batle
your screen is now randomly flooded by reddit and youtube comments while you play
Re: New battle types ideas
That's sick. Would be way more fun with default physics, and just the rotation change, than actually playing with ENitroArZeNiK wrote: ↑22 Jul 2020, 17:20 yeah head just falls through ground
free rotate is another nitro feature where there is no time limitation between volts. see for example here https://www.youtube.com/watch?v=M6pSqN-EcFU
Re: New battle types ideas
Would be fun, like erosion battle but more targeted. Does my head holes apply to other people in the battle? Or everyone bangs alone?
What benefits would I get by finally becoming girl?
To be honest, it could just be eol chat and work just as well.
Re: New battle types ideas
Specialization battle
Team battle, each person must belong to a team of X players. Before battle starts, the players are presented with X levels (or less than X levels, some players will sit out). The team must choose which players will play which levels, hopefully putting players who will do well on certain types of levels to those levels. Then, battle starts, and lowest team TT wins. Each player can not play multiple levels, just the one they are set on to.
Team battle, each person must belong to a team of X players. Before battle starts, the players are presented with X levels (or less than X levels, some players will sit out). The team must choose which players will play which levels, hopefully putting players who will do well on certain types of levels to those levels. Then, battle starts, and lowest team TT wins. Each player can not play multiple levels, just the one they are set on to.
Re: New battle types ideas
good battle
good level with good players attending
good level with good players attending
Re: New battle types ideas
Revive Mopobattles pls
Re: New battle types ideas
Good citizen battle
You can only play if you have queued a battle in the last 24 hours.
You can only play if you have queued a battle in the last 24 hours.
Re: New battle types ideas
Good citizen battle
You can only play if you didn't whine about any battles in the last 24h
You can only play if you didn't whine about any battles in the last 24h
Re: New battle types ideas
GAA Art nominationjonsykkel wrote: ↑22 Jul 2020, 10:44 zoom 5.0 batle
u have to play batle with zoom 5.0 and navigator is disabled
flower batle
u are flower u can roll left or right and flap ur petals to jump to finish lev have to colect aples then get kuski
corona infected aples batle
for each aple take u have 5% chance of contracting corona virus if u get virus u will ahve to play rest of batle coughing and with reduced engine speed
vitamin d batle
for evry batle u lose against blaztek or anyone else u have to take vitamin d pill
this way people who are not good enoguh to win batles will at least get a health bonus
DONT start more than 3 vitamin batles / day it will increase risk of kidney stones too much
fastness batle
like slowness batle except u need to finish the lev as fast as u can
relay race batle
team of 2 one guy play half lev then other guy connect via team viewer to pc and play rest of lev this one is nice because doesnt require any changes to the server/client
tape batle
ur wheels are tape rolls and when u drive the tape unwinds and sticks to the level and u can spin wheel wrong way to pull urself back to where tape is sort of like rope in worms
a4 batle
in this batle mode u need to print the level to a4 paper and draw the route u would drive the only limit is your own imagination here
when u are happy with ur run u can fax it to kopaka he will verify it and keep track of results (remember to write ur nick in corner)
zoom 10.0 batle
u have to play batle with zoom 10.0 and navigator is disabled
mmporg batle
in the begining off the batle everbody starts at level 1 and have to gain xp by mining blue puzle ground and smelting it into bars which u can then use hammer (spawns in int10 secret area) on to make beter and beter bike parts and atach to ur bike
blue ground gives u weakest bars brick ground is medium but need mining lvl 10 orange ground like tunel teror is best but need mining 20 PLUS prospecting license (complete "Apple Mysteries" quest to obtain license)
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting
Re: New battle types ideas
Match-three battle
You have to win little match-three puzzles (mini-games) to advance in the battle. (like Homescapes, Gardenscapes or similar.)
Pay-to-win
Whoever donates the most wins the current battle.
El Ma
A game of an angry mother versus a bunch of little rascals. The first person to pick up the rolling pin becomes El Ma for 10-15 seconds and can now beat the others (rascals) with it. For each rascal you beat you boost your anger and you stay as El Ma for another +5 seconds. When the time runs out you are no longer angry so you throw away the rolling pin. A new rolling pin is added to a random accessible location in the map. Someone else can now try to pick up the rolling pin. The last person standing wins.
You have to win little match-three puzzles (mini-games) to advance in the battle. (like Homescapes, Gardenscapes or similar.)
Pay-to-win
Whoever donates the most wins the current battle.
El Ma
A game of an angry mother versus a bunch of little rascals. The first person to pick up the rolling pin becomes El Ma for 10-15 seconds and can now beat the others (rascals) with it. For each rascal you beat you boost your anger and you stay as El Ma for another +5 seconds. When the time runs out you are no longer angry so you throw away the rolling pin. A new rolling pin is added to a random accessible location in the map. Someone else can now try to pick up the rolling pin. The last person standing wins.
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: New battle types ideas
That's my favourite from the thread so far, the tires reshaping the terrain could be a good way to rediscover maps and invent new tactics!tej wrote: ↑21 Jul 2020, 22:34 Driving causes wear battle
In this battle the edges of the level that get driven on erode away, as if the bikers were all kicking up dirt. So by the end of the battle the level would be shaped differently then when it started, and things that used to be square and rigid, would be worn out and round.
Re: New battle types ideas
Changed physics battles could be really cool.
Other than tej's ideas you can also alter the wheel and kuski position, such as having wheels closer, or farther apart; body or head higher up, or moved in weird way.
The experience is hellova lot weirder than expected, but would be great fun.
There are recs of this such as eol+ and some nodded recs on Elma online.
Other than tej's ideas you can also alter the wheel and kuski position, such as having wheels closer, or farther apart; body or head higher up, or moved in weird way.
The experience is hellova lot weirder than expected, but would be great fun.
There are recs of this such as eol+ and some nodded recs on Elma online.
-
"leader status in the Elma against-the-system underground" - Abula
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ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
"leader status in the Elma against-the-system underground" - Abula
-
ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
Re: New battle types ideas
There was a 2D motocross game called Dirt Bike on Macintosh which I used to play as a kid where you could tune your bike by changing all kinds of attributes of the bike. For instance you could change the position and size of each wheel. Here's a video of the game: https://www.youtube.com/watch?v=siiho5IVAdgribot wrote: ↑6 Aug 2020, 13:47 Changed physics battles could be really cool.
Other than tej's ideas you can also alter the wheel and kuski position, such as having wheels closer, or farther apart; body or head higher up, or moved in weird way.
The experience is hellova lot weirder than expected, but would be great fun.
There are recs of this such as eol+ and some nodded recs on Elma online.
Lots of ideas can be taken from this game for new battle modes.
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: New battle types ideas
Coloured apple logic battle
The level can include different colours and a requirement. For example:
The level can include different colours and a requirement. For example:
- the player must collect all red apples and any blue apple
- the player must collect all green apples OR all yellow apples
- the player must collect two red apples (in a level with more than two red apples, just like the glitch)
- the player must collect all red apples and at least one gold apple
- the player must collect exactly three apples (in a level with more)
Re: New battle types ideas
Battle Royale - your goal is to be the last kuski standing, and kuskis are eliminated by getting a wheel to the head. Some cooldown from start ofc so all dont die within 0,1s, and also maybe some limit where if you don't kill a person for a minute or so, you die. this prevents camping in some weird spot.
Maybe a bit hard to set a fixed time though, and EOL is based on fixed times for balles)
Maybe a bit hard to set a fixed time though, and EOL is based on fixed times for balles)
John: lol hittade ett popcorn i naveln
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Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Re: New battle types ideas
Impsy cuz of lag atm :( in fag-tag it's not that bad cuz it's just about losing apel, but dying and being excluded from balle because bikes are desynced would suck mega. Still a fun idea tho! Wonder how much could the lag be improved with some new methods in okeol or sth
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Best Internal Total Times, Pipe stats & Pipe archive
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Re: New battle types ideas
Ahh. True, makes sense.pawq wrote: ↑17 Aug 2020, 09:07 Impsy cuz of lag atm :( in fag-tag it's not that bad cuz it's just about losing apel, but dying and being excluded from balle because bikes are desynced would suck mega. Still a fun idea tho! Wonder how much could the lag be improved with some new methods in okeol or sth
Maybe other variants possible but can't think of any right now..
I thought of another mode though. Maybe was already mentioned, but the idea is an apple battle where one apple at a time spawns.
So once "the" apple is taken, a new one spawns at random and everybody has to rush for it, and when that one is taken the next spawns, etc.
Either everybody resets to spawn when an apple is taken, then you get kinda several mini FFs in one battle, or people can roam free and hope they are close to the new apple spawn once it happens.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Re: New battle types ideas
oke i leraned this
ELMA NEED NEW BATTLE TYPES!
@jonsykkel, mb pos to add the best to okeol?
=======================================================
some comments about previous:
Also need some attention for it. To ppl 100% know its headfinish battle. Imagine some man run a long FF finished by wheel and died.
mb pos to convert it to some real batte type?
i have more simple variant of it, will write in next post imo
ELMA NEED NEW BATTLE TYPES!
@jonsykkel, mb pos to add the best to okeol?
=======================================================
some comments about previous:
Niec ideatej wrote: ↑21 Jul 2020, 22:33 Head is a wheel battle
In this battle the biker's head is replaced with a wheel that is slightly smaller, and acts like training wheels on a bicycle, where you can roll against stuff but not die. Of course, in this battle mode, you also cannot die. Head hangs would become possible, which might look quite funny.
good idea, but... hmm... headfinish changes almost nothing imo. Oke, mb pos some 2-3 new puzzle levs.
Also need some attention for it. To ppl 100% know its headfinish battle. Imagine some man run a long FF finished by wheel and died.
ppl will go to editor to learn lev. how to avoid it??tej wrote: ↑21 Jul 2020, 22:33 Discovery level
This idea is a bit gimmicky, but when you start the level it is invisible, and each time your wheels or head touch an edge that edge becomes visible. So at first you can't see the level, then by the end of the battle you would have discovered many or all of the edges and have full information. There could be two variations, one where each time you die it resets, and one where it shows you edges from your previous runs. This could lead to cool exploration levels, where players are rewarded for exploring for a better route as well as hoyling the route they already have.
its exists, and i start them sometimes) imo no need some pecial type for it
imo no need new elma2:/tej wrote: ↑21 Jul 2020, 22:33 Changed physics battle (double throttle, front wheel throttles)
This could be fun, double throttle battle, half braking power battle etc.
An interesting one would be if your outer wheel throttles outwards, instead of how the game currently is, where your wheels throttle towards the center of the bike.
too hard things for good old elma:/ and too much depends on chance.tej wrote: ↑21 Jul 2020, 22:33 Moving level
In this battle type, the level stores data about where vertices can shift to, and when a player loads the level it chooses a random configuration of these positions. For example this level below, each vertex has an axis it can move along, and the centre vertex can move anywhere within that circle. Obviously this battle type leads to some unfairness, but so does wind on a golf course etc. Furthermore, the level can generate in the same sequence (if you are familiar with seeded RNG, the seeds would be the same for first run, second run, third run) so every player has the same opportunity to play each variation.
Niec idea
thats the same imo?
wow thats fun!tej wrote: ↑21 Jul 2020, 22:33 Driving causes wear battle
In this battle the edges of the level that get driven on erode away, as if the bikers were all kicking up dirt. So by the end of the battle the level would be shaped differently then when it started, and things that used to be square and rigid, would be worn out and round.
thats to previous
Niec idea
its headwheel
its how?
again the question with editor, but seems norm mb:/ nekit will win
omg
mb pos to convert it to some real batte type?
too hard things for elma1
its like TT battle?
hmm what?Xiphias wrote: ↑27 Jul 2020, 12:56 El Ma
A game of an angry mother versus a bunch of little rascals. The first person to pick up the rolling pin becomes El Ma for 10-15 seconds and can now beat the others (rascals) with it. For each rascal you beat you boost your anger and you stay as El Ma for another +5 seconds. When the time runs out you are no longer angry so you throw away the rolling pin. A new rolling pin is added to a random accessible location in the map. Someone else can now try to pick up the rolling pin. The last person standing wins.
i have more simple variant of it, will write in next post imo
mb its cool but will it not be annoyning after some time? if everybody will change physics for levs?:/ribot wrote: ↑6 Aug 2020, 13:47 Changed physics battles could be really cool.
Other than tej's ideas you can also alter the wheel and kuski position, such as having wheels closer, or farther apart; body or head higher up, or moved in weird way.
The experience is hellova lot weirder than expected, but would be great fun.
There are recs of this such as eol+ and some nodded recs on Elma online.
oke, it would be VERY cool to make elma for puzzlable game, but imo need to choose some max lightweight method for it. who want new elma2?tej wrote: ↑9 Aug 2020, 20:01 Coloured apple logic battle
The level can include different colours and a requirement. For example:
- the player must collect all red apples and any blue apple
- the player must collect all green apples OR all yellow apples
- the player must collect two red apples (in a level with more than two red apples, just like the glitch)
and one that would make particularly cool puzzles:
- the player must collect all red apples and at least one gold apple
- the player must collect exactly three apples (in a level with more)
ye it was my old idea. i will try to write post with my version of itIgge wrote: ↑15 Aug 2020, 10:00 Battle Royale - your goal is to be the last kuski standing, and kuskis are eliminated by getting a wheel to the head. Some cooldown from start ofc so all dont die within 0,1s, and also maybe some limit where if you don't kill a person for a minute or so, you die. this prevents camping in some weird spot.
Maybe a bit hard to set a fixed time though, and EOL is based on fixed times for balles)
Re: New battle types ideas
OKE
1) Fight battle
Big lev, many start spawn points.
People spawn somewhere and fight with others. Pos to kill other man by wheelhit to head. Wheel can contact too, so pos just kill somebody by pushing to wall.
1 point = 1 killed kuski
(just imo thats would be good battle type, something like flagtag)
2) Bike growing
Kuski eats apples and grows.
That not a special type, just option like "1 wheel" or "always gas".
(good idea imo, at least fun)
(also pos: kuski touch killer and decreases, but hmm:/)
3) Apple thief
Level with many apples. Each apple can be taken only once, only for one man.
(not the best battle idea, but just for example. not requires some big changing in physics and so on)
I sure, there must be more ideas, will remember and write in next post.
IMO need to choose the best types and finally add some to eol!
1) Fight battle
Big lev, many start spawn points.
People spawn somewhere and fight with others. Pos to kill other man by wheelhit to head. Wheel can contact too, so pos just kill somebody by pushing to wall.
1 point = 1 killed kuski
(just imo thats would be good battle type, something like flagtag)
2) Bike growing
Kuski eats apples and grows.
That not a special type, just option like "1 wheel" or "always gas".
(good idea imo, at least fun)
(also pos: kuski touch killer and decreases, but hmm:/)
3) Apple thief
Level with many apples. Each apple can be taken only once, only for one man.
(not the best battle idea, but just for example. not requires some big changing in physics and so on)
I sure, there must be more ideas, will remember and write in next post.
IMO need to choose the best types and finally add some to eol!
Re: New battle types ideas
Andry, you know it's a very common response that a new feature will become annyoing when overused. Wonder why you would only think my suggestion would be in that category.
New idea:
text battle
Write times when to press keys: like hold gas 445 ms, press alt break key 42 ms
New idea:
text battle
Write times when to press keys: like hold gas 445 ms, press alt break key 42 ms
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"leader status in the Elma against-the-system underground" - Abula
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ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
"leader status in the Elma against-the-system underground" - Abula
-
ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
Re: New battle types ideas
i just meaned that there must be smth stabil in game, and its physics imo. Oke sorry. Ofc it will be not overused to annoying level, bcz annoying thing, which is annoying for most ppl, automatically cant be overused.
Re: New battle types ideas
Omnigravital Apple
This is not really a battle idea as much as an object you can put in the level, it's a gravity apple that does not change gravity to one of the cardinal directions. Instead, it sets the gravity to whatever way the bike is rotated becomes downwards. The player can try to get the perfect rotation.
This is not really a battle idea as much as an object you can put in the level, it's a gravity apple that does not change gravity to one of the cardinal directions. Instead, it sets the gravity to whatever way the bike is rotated becomes downwards. The player can try to get the perfect rotation.
Haha this would be quite good I think.AndrY wrote: ↑22 Aug 2020, 08:32 ...
1) Fight battle
Big lev, many start spawn points.
People spawn somewhere and fight with others. Pos to kill other man by wheelhit to head. Wheel can contact too, so pos just kill somebody by pushing to wall.
1 point = 1 killed kuski
(just imo thats would be good battle type, something like flagtag)
...[/color]
This topic is for ideas that don't need to work in the game at a technical level. In dream-EOL or whatever, the levels would not be able to be opened by the players in a battle.
Yea, but you have to start the player in the pipe, and then the player has to look how many apples they have, and do the subtraction of how many in the level, etc. In dream-EOL this would be automatically done so the player just sees "collect any 4 apples battle".
Re: New battle types ideas
no need pipe even, just "take as many apples as pos". i meaned this type, which is exists really.
Re: New battle types ideas
Oh, yeah. That wasn't what I was trying to describe originally. Yes you can make level with impos flower and the goal is to collect max apples, but what I was talking about was a level where you do finish after getting some of the apples (but not all).
Re: New battle types ideas
Elimination battle: There is set amount of levs and after each lev X amount (depends on lev amount) of last kuskis drop out and winner of last lev wins bulle. Either the levs have to be very short or this could take quite a long time, so it might not be easy to get kuskis to play the whole competition
Re: New battle types ideas
eol: battle royaleOrcc wrote: ↑4 Sep 2020, 09:47 Elimination battle: There is set amount of levs and after each lev X amount (depends on lev amount) of last kuskis drop out and winner of last lev wins bulle. Either the levs have to be very short or this could take quite a long time, so it might not be easy to get kuskis to play the whole competition
Re: New battle types ideas
Another variation: There's only one lev but the kuski with the worst time drops out every minuteOrcc wrote: ↑4 Sep 2020, 09:47 Elimination battle: There is set amount of levs and after each lev X amount (depends on lev amount) of last kuskis drop out and winner of last lev wins bulle. Either the levs have to be very short or this could take quite a long time, so it might not be easy to get kuskis to play the whole competition
Re: New battle types ideas
And maybe also other players lose their best time every minute, so if you have 24.56 and 26.79 in top, you drop to 26.79. This is to make things more intense for everyone, not just bottom players.
Re: New battle types ideas
multi one-life battle
play many levels with one attempt at each level, and the total time at the end wins. Each level has an alloted time to complete, so that players always start each lev at the same time, in case seeing other players is turned on.
multi-try battle
get X number of tries at a level. Your best run counts.
full-send first finish battle
the battle starter spies people playing the battle. If he/she deems that someone is not attempting to go as fast as humanly possible, he blows them up and everybody sees the message "Dewwcraft was driving like a pussy".
move-order battle
The battle starter specifies some or all of the allowed moves, in order. Ie. left volt, right volt, alo volt, left volt. Could be used to force a certain style at the start of a level, and then let players finish the level however they want, or, could specify all moves that are allowed.
apple-rules battle
You have to collect apples in a certain order (easiest to implement). A lot of other rules could apply... collect 4 out of 5 apples. Collect apple B before C only. Collect all the apples but there is a 5 second timer after collecting an apple where you can't collect any other apples. Some simple rules could allow level designers to make levels much easier.. forcing a certain style or route without worrying that the win route is faster but not as fun.
play many levels with one attempt at each level, and the total time at the end wins. Each level has an alloted time to complete, so that players always start each lev at the same time, in case seeing other players is turned on.
multi-try battle
get X number of tries at a level. Your best run counts.
full-send first finish battle
the battle starter spies people playing the battle. If he/she deems that someone is not attempting to go as fast as humanly possible, he blows them up and everybody sees the message "Dewwcraft was driving like a pussy".
move-order battle
The battle starter specifies some or all of the allowed moves, in order. Ie. left volt, right volt, alo volt, left volt. Could be used to force a certain style at the start of a level, and then let players finish the level however they want, or, could specify all moves that are allowed.
apple-rules battle
You have to collect apples in a certain order (easiest to implement). A lot of other rules could apply... collect 4 out of 5 apples. Collect apple B before C only. Collect all the apples but there is a 5 second timer after collecting an apple where you can't collect any other apples. Some simple rules could allow level designers to make levels much easier.. forcing a certain style or route without worrying that the win route is faster but not as fun.
Re: New battle types ideas
Voluntary escape battle
If you die normally you're out but if you hit escape you're not. Train players on a very useful skill for hoyling.
If you die normally you're out but if you hit escape you're not. Train players on a very useful skill for hoyling.
Re: New battle types ideas
Drunkmode based battle: lets say, you start playing a battle in no throttle mode, then you take an apple, and now you can throttle, but not volt; you go ahead, take another apple and youre in no brake mode, etc. If the level made properly, would be very interesting battles or cup events i guess.
Re: New battle types ideas
Egg battle You have an egg on a spoon attached to the head or the bike. The egg is gravity based. If it falls out you fail the ride.
Hat battle You start with a stack of hats on your head. Your goal is to finish the level with as many hats remaining as possible. Hats can be knocked off by ground and killers. The are sticky so won't fall off by gravity, only if knocked.
Hat battle You start with a stack of hats on your head. Your goal is to finish the level with as many hats remaining as possible. Hats can be knocked off by ground and killers. The are sticky so won't fall off by gravity, only if knocked.
Re: New battle types ideas
Can you collect apples with hats?Lee wrote: ↑26 Jan 2021, 11:24 Egg battle You have an egg on a spoon attached to the head or the bike. The egg is gravity based. If it falls out you fail the ride.
Hat battle You start with a stack of hats on your head. Your goal is to finish the level with as many hats remaining as possible. Hats can be knocked off by ground and killers. The are sticky so won't fall off by gravity, only if knocked.
<veezay> antti also gonna get stabbed later this month
<nick-o-matic> niec
<nick-o-matic> niec
Re: New battle types ideas
Yes. The hat stack can reach as high as 3x the height of the player.
Re: New battle types ideas
Arzenik already said but invincibility or no head collision battle. I turned that on in SLE and actually is pretty interesting. You can still style find and look for good routes and get impsy times. Some levels might end up being trivial of course. I think it would be interesting to play ints like this and see how it changes styles and routes.
Re: New battle types ideas
No upside down battle. Head cannot go directly under center of gravity.
Re: New battle types ideas
This would be more of a new feature / level type sort of thing:
But apples that can only be collected by a specific wheel or your head (and when facing a certain way). Let's you force people into using a hang in a certain way. Not many levels with a front wheel hang in the middle of a level when its faster to do otherwise.
But apples that can only be collected by a specific wheel or your head (and when facing a certain way). Let's you force people into using a hang in a certain way. Not many levels with a front wheel hang in the middle of a level when its faster to do otherwise.
Re: New battle types ideas
Collisions battle - Your wheels collide with other players' wheels. All players are visible, battle countdown required, and no late joiners to keep it fair. Maybe collisions could apply to head too for extra difficulty. Would be a fun one to spy.