GrayFace.lgr ( worthy default.lgr replacement! )

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GrayFace
Beginner kuski
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Location: Russia, Novosibirsk
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GrayFace.lgr ( worthy default.lgr replacement! )

Post by GrayFace »

GrayFace.lgr v1.2
Zoom: 1.00  1.75       Hollow (for balles): 1.00  1.75
(download the version closest to your Zoom level and disable "Zoom Textures" in ElmaConf12.exe)
Image
Here's my LGR. It's designed to replace dafault.lgr.
Palette is the same as in default.lrg, so you can simply replace any element you don't like with default one with EasyLgr.
Textures have approximately the same color, excepting the Grass texture. Its color was making it unconvinient to play levels without graphics. Sky texture is almost the same, but quality is much better.
The player now look close to Elma physics: body and bike are almost transparent and head is round. Killers are now round too, so it's easier to avoid them.
All objects have the same shape, except for the flag.
New objects, masks and textures added.
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niN
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Post by niN »

The lgr itself is actually very nice! You did a good job there. I like the graphics and the idea of just outlining the major lines and keeping the fills invisible if you know what I mean. But I won't use it since It's not what I'm looking for. But still, for an lgr it's really good!
7.4/10
Team HotHorses, and I'm converting to Icelandian now...
teajay
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Post by teajay »

Uh, nin, that idea is not new, zworqy and I developed that one for the convenience in belma.

And I got inspired by this LGR on the moposite; with all pics and bikes hollow.
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berhabdul
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Post by berhabdul »

the killers are strange but nice idea
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niN
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Post by niN »

tijsjoris wrote:Uh, nin, that idea is not new, zworqy and I developed that one for the convenience in belma.

And I got inspired by this LGR on the moposite; with all pics and bikes hollow.
I never said that it was a new idea. You just assumed I meant it ;)
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