Search found 122 matches

by hex
1 Feb 2009, 02:12
Forum: Non-Elma related discussion
Topic: YouTube highlights
Replies: 835
Views: 165159

Re: YouTube highlights

haha! that slide trick is nice stuff!
can't wait to try that to impress some friends :)
by hex
1 Feb 2009, 00:24
Forum: Non-Elma related discussion
Topic: Post your Desktop here
Replies: 311
Views: 75597

Re: Post your Desktop here

you still have two icons more than the ones on my desktop,
by hex
31 Jan 2009, 02:02
Forum: Non-Elma related discussion
Topic: The personal questions
Replies: 5463
Views: 844060

Re: The personal questions

i like it as i like eating spaghetti with cheese whiz.

what is your favorite dish? and what day of the week do you prefer eating it?
by hex
30 Jan 2009, 23:58
Forum: General
Topic: Supervolt and Bounce bugs, and the Maths behind it
Replies: 15
Views: 4175

Re: Supervolt and Bounce bugs, and the Maths behind it

i've heard bounces are common phenomenon when games like this are created, because, mathematically, too much pressure exerted in one point results in the object "bouncing." haven't heard this kind of thing in a long time, though, because i'm out of "game development."
by hex
30 Jan 2009, 23:36
Forum: Advertising
Topic: COC Rock'n'Roll
Replies: 62
Views: 16125

Re: COC Rock'n'Roll

by hex
30 Jan 2009, 23:34
Forum: General
Topic: Photos of Balazs [begging for 'em]
Replies: 13
Views: 3286

Re: Photos of Balazs [begging for 'em]

ive sent an email (doubt that's him, though).
by hex
30 Jan 2009, 15:34
Forum: General
Topic: Photos of Balazs [begging for 'em]
Replies: 13
Views: 3286

Re: Photos of Balazs [begging for 'em]

yes, i have googled for them in the past... maybe it could be asked in an email!
by hex
30 Jan 2009, 02:23
Forum: General
Topic: Photos of Balazs [begging for 'em]
Replies: 13
Views: 3286

Re: Photos of Balazs [begging for 'em]

in my opinion you write many useless posts.
by hex
29 Jan 2009, 17:06
Forum: General
Topic: Photos of Balazs [begging for 'em]
Replies: 13
Views: 3286

Photos of Balazs [begging for 'em]

how is it that we don't have any photos of the author?
by hex
29 Jan 2009, 16:54
Forum: General
Topic: Supervolt and Bounce bugs, and the Maths behind it
Replies: 15
Views: 4175

Re: What is considered a bug?

so both bounces and supervolts could originally have been something unplanned. what makes me curious, are the reasons behind results of both these phenomenons: - why does the pressing of the brakes under pressure makes such a violent push in a direction perpendicular to the ground? - why does the si...
by hex
29 Jan 2009, 03:49
Forum: New versions
Topic: Vsync control on next version?
Replies: 24
Views: 6658

Re: Vsync control on next version?

wait... weren't we talking about changing fps in the middle of a run, or was that just me?
by hex
29 Jan 2009, 02:17
Forum: General
Topic: Supervolt and Bounce bugs, and the Maths behind it
Replies: 15
Views: 4175

Re: What is considered a bug?

the word "bug" means a fault in a program caused by bad judgment/ignorance/inattention. you said you thought that: - bounces are bugs (i.e. not intended); - supervolts were planned, so they are not bugs; - bug concerning supervolts is that one side doesn't work correctly. if the latter poi...
by hex
29 Jan 2009, 00:46
Forum: General
Topic: Supervolt and Bounce bugs, and the Maths behind it
Replies: 15
Views: 4175

Supervolt and Bounce bugs, and the Maths behind it

is the supervolt considered a bug?
is the bounce considered a bug?

i.e. have the author planned them or they just happened without him intentionally planning them to?


edit: tweaked topic title
by hex
28 Jan 2009, 15:51
Forum: New versions
Topic: Vsync control on next version?
Replies: 24
Views: 6658

Re: Vsync control on next version?

imo changing vsync in-game is one of these things not to be implemented.
by hex
27 Jan 2009, 22:13
Forum: Problems
Topic: Tag Bug ??
Replies: 29
Views: 6866

Re: Tag Bug ??

i has hidden message
hexeditor wrote:circular, that are really objects contacting the ares?
by hex
27 Jan 2009, 20:20
Forum: Problems
Topic: Tag Bug ??
Replies: 29
Views: 6866

Re: Tag Bug ??

are the contact objects really are that circular? e.g. head, killers, etc.
by hex
24 Jan 2009, 18:29
Forum: Replays and times
Topic: New internal times
Replies: 14968
Views: 2683271

Re: New internal times

go wr, go go!
by hex
23 Jan 2009, 23:56
Forum: Replays and times
Topic: Best Internal Total Times (under 40 minutes)
Replies: 799
Views: 328155

Re: Best Internal Total Times (under 40 minutes)

yeah, john drives, pawq compiles. :)
by hex
22 Jan 2009, 17:42
Forum: General
Topic: Internal level riddles.
Replies: 2291
Views: 350095

Re: Internal level riddles.

western wrote:something is hidden in the picture.
invert colors in mspaint (ctrl-i), and that gives twin peaks:
Image
by hex
22 Jan 2009, 17:34
Forum: Problems
Topic: hex editing elma v1.2 (resolution fix)
Replies: 17
Views: 4833

Re: hex editing elma v1.2 (resolution fix)

oh yeah, that works! good idea, zebra. i've also checked with other resolutions: 1280*800 (available) - normal-sized pixels 1440*900 (available) - normal-sized pixels 1680*1050 (available) - normal-sized pixels 1920*1200 (available) - normal-sized pixels 2560*1600 (twice 1280*800) - bloated pixels 3...
by hex
22 Jan 2009, 01:36
Forum: Problems
Topic: hex editing elma v1.2 (resolution fix)
Replies: 17
Views: 4833

Re: hex editing elma v1.2 (resolution fix)

SmaXa wrote:i suggest maybe turning down your res to play elma?
no. turning it down causes me headaches and unprecedented eye fatigue.
by hex
21 Jan 2009, 03:56
Forum: Problems
Topic: hex editing elma v1.2 (resolution fix)
Replies: 17
Views: 4833

hex editing elma v1.2 (resolution fix)

hello everybody. im currently playing elma (ive downloaded upgrade from v1.0 to v1.2 very final), on my monitor of 2560*1600 resolution. the resolution i need is not present in ElmaConf12wide (maximum available is 1920*1200), so id need to put it higher. ive downloaded hex editing programs, but i th...