ELMA ONLINE beta
Moderator: Moporators
I tried playing on my LAN, and it actually worked!
Wel... In single player mode, tghe slave computer could watch along with the master computer. In multiplayer mode the slave computer could again watch along with the masters movements, but couldn't move itself.
Only very slowly and almost unnoticable movements could be made by the slave computer.
What seems to be the problem here?
Good luck tweaking this fun multiplayer patch!
//Robert
Wel... In single player mode, tghe slave computer could watch along with the master computer. In multiplayer mode the slave computer could again watch along with the masters movements, but couldn't move itself.
Only very slowly and almost unnoticable movements could be made by the slave computer.
What seems to be the problem here?
Good luck tweaking this fun multiplayer patch!
//Robert
ok, i decided to increase 'ping escape' to double, some guys wanted that
also i'll do that fullscreen key behave different for both computers..
i've heard there is also some flagtag bug where different player can have the flag at start onboth comps.. dunno if i'll have time to search for it
also i'll do that fullscreen key behave different for both computers..
i've heard there is also some flagtag bug where different player can have the flag at start onboth comps.. dunno if i'll have time to search for it
[carebox]
http://zworqy.com/elmaguide/files/eolbeta.zip <- updatedmilagros wrote:i've just realesed version with too high ping esc and fullscreen thing should work correctly too
need someone to test..
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
only for master if i know correctlymilagros wrote:heah, it has nothing to do with alovolt..hmmm
also it should not go smoother than before only ping esc increased
i have an idea how to make it ~2x smaller lag, i might do it some day
does fullscreen thing work?
and in flag tag if master has flag, everything is ok, bat when slave has flag, both times are running...
mila: strange, but we found it working smoother
There are some problems with flag tag yea, but what is with that alo thing?
I can't even see as the other guy supervolts, it just freezes and skips.
And sometimes there are problems with the flags, i mean we both see the flag on our bike
There are some problems with flag tag yea, but what is with that alo thing?
I can't even see as the other guy supervolts, it just freezes and skips.
And sometimes there are problems with the flags, i mean we both see the flag on our bike
Thinking is not entertainment but an obligation! - Strugatsky bros
i know about flag tag bug but my patch really doesn't do anything with alovolt at all, its simply sent as both volts together and i don't even detect itKD wrote:mila: strange, but we found it working smoother
There are some problems with flag tag yea, but what is with that alo thing?
I can't even see as the other guy supervolts, it just freezes and skips.
And sometimes there are problems with the flags, i mean we both see the flag on our bike
anybody else had that problem?
[carebox]
zworqy wrote: http://zworqy.com/elmaguide/files/eolbeta.zip <- updated
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
I tested some EOL with mr, we used Skype to communicate.
So what's the current situation? Some bug / todo lists somewhere?
So what's the current situation? Some bug / todo lists somewhere?
40:02,71 (151.) | WCup4: 8. | 3x WR | 3x GAA | 11x FEM | KOM | The History of Elasto Mania (1995-2018)
currently i don't know about any bug
i think there is no problem with playing, window mode is better for communication
to do .. hm, maybe in that external program which sets ip/port I should do some last-connected list with saved ip/ports..
and maybe i can remake connection for master - use 'select' instead of the way it is done now, so it will be possible to set some 5 secs timeout and elma won't freeze if noone connects
I don't know about anything else to do
i think there is no problem with playing, window mode is better for communication
to do .. hm, maybe in that external program which sets ip/port I should do some last-connected list with saved ip/ports..
and maybe i can remake connection for master - use 'select' instead of the way it is done now, so it will be possible to set some 5 secs timeout and elma won't freeze if noone connects
I don't know about anything else to do
[carebox]