Balle elma server bug reports
Moderator: Moporators
suggestion that's closely related to teh matter above:
convert this:
into this:
10x.
convert this:
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[13:30:15] <balleserver> *************** Battle in Japbt983.lev by Jappe2 over ***************
[13:30:15] <balleserver> 1. Munkki 30:74
[13:30:16] <balleserver> 2. Yzerman 32:01
[13:30:16] <balleserver> 3. gimp 4 apples
[13:30:17] <balleserver> 4. jake 4 apples
[13:30:19] <balleserver> 5. costya 4 apples
[13:30:21] <balleserver> 6. terb0 4 apples
[13:30:23] <balleserver> 7. HeHe 4 apples
[13:30:25] <balleserver> 8. jarek 4 apples
[13:30:27] <balleserver> 9. Zox 4 apples
[13:30:29] <balleserver> 10. Jappe2 0 apples
[13:30:31] <balleserver> 11. DaFred 0 apples
[13:30:33] <balleserver> *************** End of results ***************
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[13:30:15] <balleserver> *************** Battle in Japbt983.lev by Jappe2 over ***************
[13:30:15] <balleserver> 1. Munkki 30:74
[13:30:16] <balleserver> 2. Yzerman 32:01
[13:30:16] <balleserver> 3-9. gimp, jake, costya, terb0, HeHe, jarek, Zox 4 apples
[13:30:17] <balleserver> 10-11. Jappe2, DaFred 0 apples
[13:30:17] <balleserver> *************** End of results ***************
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[13:30:15] <balleserver> *************** Battle in Japbt983.lev by Jappe2 over ***************
[13:30:15] <balleserver> 1. Munkki 30:74
[13:30:16] <balleserver> 2. Yzerman 32:01
[13:30:16] <balleserver> 3. gimp 4 apples
[13:30:17] <balleserver> jake 4 apples
[13:30:19] <balleserver> costya 4 apples
[13:30:21] <balleserver> terb0 4 apples
[13:30:23] <balleserver> HeHe 4 apples
[13:30:25] <balleserver> jarek 4 apples
[13:30:27] <balleserver> Zox 4 apples
[13:30:29] <balleserver> 10. Jappe2 0 apples
[13:30:31] <balleserver> DaFred 0 apples
[13:30:33] <balleserver> *************** End of results ***************
fixed teh one-life replay saving bug - it didnt rewrite the file if you restarted level before countdown ended.
there is one more problem with rec saving where rec can get lost - if you get decent time, rec is saved, then you reconnect and it has forgotten if you played teh before and starts to rewrite old best time with even worse ones.. i'll try to fix teh now
edit : fixed teh but it wont work if you restart elma - old rec will be lost when you drive new one
edit : all these changes in next version of course
there is one more problem with rec saving where rec can get lost - if you get decent time, rec is saved, then you reconnect and it has forgotten if you played teh before and starts to rewrite old best time with even worse ones.. i'll try to fix teh now
edit : fixed teh but it wont work if you restart elma - old rec will be lost when you drive new one
edit : all these changes in next version of course
[carebox]
Come on it's the same rules than it's always been, the one who gets the time first is the leader. Or do you think Zweq should share the Warm Up WR on the World Records table if Karlis drove 14,00 too? It's always been like that! Why should we change the rules?CuLiNo wrote:if one team scores a goal in 40th minute and other in 60th minute it's still a tie
Because ties can only happen within a match/battle/competition. A WR list isn't a competition, it's "just" a list of the best results ever.8-ball wrote:elma is not a football match. if you got same time as some wr you wouldn't be 'tied' and get on table
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
had a discussion with jappe in belma chat. he suggested that old battles should be allowed, but they just shouldn't count to stats. i think that's a kinda good idea, cause when it's after midnight and only 4 or 5 fucks are around, i don't really care if the level is brand new or 20 years old and carved on tress by Xhomaz...
the point is nat about looking good, but saving lines. besides, that would mean all who got 4 apples would be 3rd, which they are NAT. that's why my suggestion was 3-9. and nat just 3. i agree with dz and all the others who cane think teh right way and obey the mighty rules that balazs once set in his great wisdom \o/Lukazz wrote:this looks better ihmoCode: Select all
[13:30:15] <balleserver> *************** Battle in Japbt983.lev by Jappe2 over *************** [13:30:15] <balleserver> 1. Munkki 30:74 [13:30:16] <balleserver> 2. Yzerman 32:01 [13:30:16] <balleserver> 3. gimp 4 apples [13:30:17] <balleserver> jake 4 apples [13:30:19] <balleserver> costya 4 apples [13:30:21] <balleserver> terb0 4 apples [13:30:23] <balleserver> HeHe 4 apples [13:30:25] <balleserver> jarek 4 apples [13:30:27] <balleserver> Zox 4 apples [13:30:29] <balleserver> 10. Jappe2 0 apples [13:30:31] <balleserver> DaFred 0 apples [13:30:33] <balleserver> *************** End of results ***************
things i wanted to change for next version that are not done (except things already done)
1. possibility to stop/abort balle, if stopped, results will count
2. setupable udp port different for everybody if wanted
3. check that timer - countdown time and adjustments - DONE
4. write position in balle (leader zweq 10:20, pos 2/10)
5. maybe add hide others times to balle setup
6. others hidden as default, others times shown as default - DONE
changes for some version one day
1. ftp to nonblocking http
2. private chat ingame - no idea how to do it user friendly so you dont have to type /msg zweq every time
3. normal multiplaying
i dont remember anything else with what i agreed
1. possibility to stop/abort balle, if stopped, results will count
2. setupable udp port different for everybody if wanted
3. check that timer - countdown time and adjustments - DONE
4. write position in balle (leader zweq 10:20, pos 2/10)
5. maybe add hide others times to balle setup
6. others hidden as default, others times shown as default - DONE
changes for some version one day
1. ftp to nonblocking http
2. private chat ingame - no idea how to do it user friendly so you dont have to type /msg zweq every time
3. normal multiplaying
i dont remember anything else with what i agreed
Last edited by milagros on 31 May 2007, 21:54, edited 2 times in total.
[carebox]
list of possible changes (in order how they might be done)
1. remove possibility to start qwquu levs
2. 'hide times' checkbox for startballe
3. position in balle in status text
4. ftp to nonblocking http
5. private chat ingame - no idea how to do it user friendly so you dont have to type /msg zweq every time
6. normal multiplaying (also for more than 2 players)
1. remove possibility to start qwquu levs
2. 'hide times' checkbox for startballe
3. position in balle in status text
4. ftp to nonblocking http
5. private chat ingame - no idea how to do it user friendly so you dont have to type /msg zweq every time
6. normal multiplaying (also for more than 2 players)
Last edited by milagros on 6 Jun 2007, 19:10, edited 1 time in total.
[carebox]
It would be awesome with "Multi playing battles" where all who play get sorted into pairs of two and your pairmate and you should get the best time together
Team HotHorses, and I'm converting to Icelandian now...
Belma crashed for some people, for some people it didn't. It didn't give any internal error, just crashed. Also no error message was produced in elma directory.
The level in question is here: http://download.b.attle.info/ks0007.lev
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22:36:48 <balleserver> ****** Battle in ks0007.lev (others hidden) started by kestas, duration 15 mins ******
22:36:51 <Fihlvein> elma crashed ks0007.lev
22:37:18 <Fihlvein> yup, cannot play, crashed again
22:37:21 <Fihlvein> nobody else?
22:37:29 <Fihlvein> i redownloaded and no good
22:39:17 <kd_ie> tried on the page too?
22:39:45 <Fihlvein> yup
22:39:49 <Fihlvein> keeps crashing
22:40:02 <Fihlvein> is there some odd start that could cause internal error?
22:40:09 <kd_ie> nope
22:40:22 <kd_ie> not even poly close
22:40:57 <Jappe2> it buggy belma
22:41:00 <Fihlvein> yup, keeps crashing
22:41:06 <Dani_TAH> crashes here too
22:41:06 <Jappe2> mila mayke bugs, lots of em
22:41:15 <Fihlvein> oh Dani too
22:41:15 <Dani_TAH> not internal errors, just crashes elma ;&
22:41:18 <Fihlvein> yea
22:41:23 <Fihlvein> just grey crashing
22:41:31 * zw0r-MK got elam crash too
22:41:35 <zw0r> elma*
My guess would be the number of pictures in the level. The limit in normal editor is at 5k, maybe he made more than 5k pictures using ALE, which resulted in a crash. I have no idea whether there is over 5k texture pictures in the level, but I couldn't find anything else that has a potential to crash the whole game.
Btw, some 1.4x.xx ff :O
Btw, some 1.4x.xx ff :O
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
I tried with low detail and it indeed did not crash! After that I changed to high detail and it did crash, so it must be with graphics.Igge wrote:My guess would be the number of pictures in the level. The limit in normal editor is at 5k, maybe he made more than 5k pictures using ALE, which resulted in a crash. I have no idea whether there is over 5k texture pictures in the level, but I couldn't find anything else that has a potential to crash the whole game.
I also tried the level with Elma 1.2 Final and it crashed so it's not belma's fault after all.
Let that be a lesson to all you ALE users. Don't mess with the elma rules just cause you can, because in the end, it will only come back and bite you, and fuck everything up.
Sounds like I'm talking to hackers here..
Sounds like I'm talking to hackers here..
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Did you try it in 1.2? Since dz said it only crashed for someSveinR wrote:I tried it now with 1.11hb, high details, and it did NOT crash. So I guess the problem might lie with 1.2.dz wrote: I also tried the level with Elma 1.2 Final and it crashed so it's not belma's fault after all.
Team HotHorses, and I'm converting to Icelandian now...
- Juski
- Kuski
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same thing happened again
But it seems it only happened to me :/
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-->22:29:11<-- <balleserve>22:30:10<-- <MK> crasher lev :x
No regrets
Are you LOST?
Are you LOST?
yeah, the same happened to me too in different lev and lower resolution helped, dunno why (didn't work with 1024x768 but worked with 800x600). I hope mila can explain this.JohnPaul wrote:dz : try with lower resolution
A winner of 4 GAA's (mc2 included), winner of mkup206, and a proud member of team TAP.
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
From elma12.txt:
Maybe same kind of bug.
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3.1. Internal errors when loading levs
--------------------------------------
When a grass polygon is too far from a normal polygon, you can get
an internal error. Elma 1.11a had the same problem, but since you can zoom
in Elma 1.2, you can have that problem on levels which worked before. Just
use low video details or use a lower zoom.
3.2. Crashes when loading levs
------------------------------
When a mask is "out" of a level (far in the ground around the level),
Elasto Mania can crash when you try to load that level. It's a bug of the
official Elma 1.11a, but since you can zoom in Elma 1.2, you can have that
problem on levels which worked before. To avoid that bug and keep a high
zoom level, use low video detail. A patched version of the Serpents Tale
is provided with elma 1.2, otherwise it would crash with zoom x3. If there
doesn't seem to be anything wrong with a level someone has made, but still
it crashes, this bug might be what's causing it.
was bored last night when inet crashed so did 2. and 3.milagros wrote:1. remove possibility to start qwquu levs
2. 'hide times' checkbox for startballe
3. position in balle in status text
4. ftp to nonblocking http
5. private chat ingame - no idea how to do it user friendly so you dont have to type /msg zweq every time
6. normal multiplaying (also for more than 2 players)
[carebox]