check website for more information
todo bugs :todo evolutions :
- empty
- provide an help on how 3D navigation works
Special thanks to
- Coco
Dafred & Palme for the bike
SmaXa
Mawane
Mygal
Moderator: Moporators
todo bugs :todo evolutions :
- empty
- provide an help on how 3D navigation works
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
made more than my day, made my year ez GAA win for contribution to the community. I promise that i will vote for you before Elma Online, sorry milaXiphias wrote:oh my fucking god.. that is so not real.. No you didn't.. OH NO YOU DIDN'T..
freaking awesome man ! made my day.. thanks =D
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
sure, must be hard without :Xiphias wrote:I was wondering if there was a zoom in/out function anywhere
sorry but that was too funnytotem wrote:maintain left and middle click, and translate mouse.
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
that's exactly what i've said.noone gives a fuck if someone spreads internals or full version of elma
abandonware is a term that applies e.g. to program which author says he doesn't want to deal with it anymore. AFAIK Balazs still poses himself as copyright owner.its pretty much considered abandonware
was it reverse engineered? looks like another ordinary clone.if balazs doesnt sue some russian company reverse engineering belma to ds
thank you PawqPawq wrote:that's a piece of amazing job totem! maybe you could help mila with eol huh?
no i don't need help (also it would be kinda hard to synchronize changes) and there is not much to do except some hardcore asm cryptingtotem wrote: but you know, i don't think milagros really needs help, and as far as i imagine belma development is done in assembly (isn't it mila ?). In this case i couldn't be helpful
zebra wrote:- polygon list was kind of useless but i guess it's there to fill the empty space.
Totem at end of his webpage: wrote:NB : Adapting elma replays from 2D to 3D involved some problems. Please test a downhill (internal 48) rec to understand the "closed polygons" list workaround
It must be because i use internal level exports. They must be considered as "edited level". That is, level and replay files include a version number. If these numbers differ, the replay is made on an other level version, and a message pops up. You can turn off this warning in settings window- I was wondering why i got the message 'lev has been modified' when i watched internal replays.
i'll fix that- in the apple list, i can write there something, which is of course funny but maybe not intended
- i thought 'remove from list' button would remove an apple from the apple list because it was right next to it
added to the todo list- is there a possibility to queue replays, like in a playlist?
- in camera 'free' mode, the camera origin was hard to move (or i didn't find right controls). There could be a help somewhere telling the controls.
Can't you check whether the level is internal or not? I would like to get the error message from external replays, so i can't turn it off. You can't change the internal levels so the error message is a bit funny.totem wrote:thank you for feedback, zebra
It must be because i use internal level exports. They must be considered as "edited level". That is, level and replay files include a version number. If these numbers differ, the replay is made on an other level version, and a message pops up. You can turn off this warning in settings window- I was wondering why i got the message 'lev has been modified' when i watched internal replays.