Finterri @ hotmail.com
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Carl dit (15:03) :
hi i have picked a random player from the so called "elmascene"
i need some feedback on my plans for elma
my greater plan
just to be clear, i am no play im a prgramerer
player*
well i have picked elma as my new little project as i call it, i take ancient games and make something of it
Mawane dit (15:06) :
soon there will be a big documentary about the game and scene cuz of its 10th birthday
Carl dit (15:06) :
i mean like making upgrades of the games that is really making major changes
well
i have already started edit this game
Mawane dit (15:07) :
best change you could do would be to upgrade to the 24-32bit colors cuz there are several probelms with it
Carl dit (15:07) :
and second thing to be clear of
i have been doing this for around 12 years
do you want to know the changes?
Mawane dit (15:10) :
i think you should work with that milagros
Carl dit (15:10) :
well i will change the menus, change it totaly, windows, uhm mouse compilated, some of the windows have stats directly uploaded from internet bases, status about levels creatours
Mawane dit (15:10) :
ye, good, awesome
Carl dit (15:10) :
so it will have this kind of theme but it will dont look anything as it is now, but i will ofc have it very neat
i will add a neat in game lgr designer, i mean where you can edit kuskis, with an including set of tools you can edit your kuski
also change the basic graphics of the kuski, so it dont have this little frame of space as it is now but extend it, i mean you can make a well formed icebear if you wanted, i will add some standards as a male or female kuski
Carl dit (15:14) :
as you said this will be 32 bit colured
Mawane dit (15:14) :
great
Carl dit (15:15) :
well thats about that little part, uhm i will insert the compability in my in-game level design program the ability to move polygons
with triggers, timmers, and well you name it
Mawane dit (15:16) :
there's also a program for that, but would be great ingame
http://zworqy.com/elmaguide/index.php?p=ale
take a look at that
Carl dit (15:16) :
but its not in game movable polygons, if you understand
Mawane dit (15:17) :
oh, that would be bad, sorry
Carl dit (15:17) :
i dont think so, because you will have this as an option
Mawane dit (15:18) :
hum... i seriously think the elma scene will disagree
Carl dit (15:18) :
and when you start a new game it will reset
you will not get random times if you think that
if you are at a point where you see a moveable polygon at excact 32 seconds, it will be in this position in another run
it will just increase the variability
Mawane dit (15:21) :
if you want the scene to like you, don't do that or they won't get into your version
moveable polygons
and no, i dont say that just for me
Carl dit (15:22) :
im not that sure, i mean it is the players that must make levels with this
Mawane dit (15:23) :
:s
Carl dit (15:23) :
if players dont want this, its no worse than just dont have it in the level
agree?
Mawane dit (15:23) :
well... not really, it would change the idea of the game
Carl dit (15:24) :
getting from A to B collecting the nessesary items, am i right?
in best time ofc
Mawane dit (15:25) :
what do you mean?
Carl dit (15:25) :
as i have read its all about the time am i right, thats the idea
Mawane dit (15:25) :
A is start and B flower?
Carl dit (15:25) :
yeah
Mawane dit (15:26) :
ok, then yes, any routes as soon as u get best time
Carl dit (15:27) :
yes thats the idea, well as i ask, will moveable polygons change the real idea then, because i understand very well that getting from A to be in shortest time is the goal
Mawane dit (15:28) :
where are you from by the way? have contacted the creator of game to edit it?
Carl dit (15:28) :
yes i have
was hard to reach
Mawane dit (15:28) :
:o
Carl dit (15:28) :
i had to fly to him to make a deal
Carl dit (15:29) :
but h
Mawane dit (15:29) :
wow
Carl dit (15:29) :
thats fear enough
something like that dont work over internet you know
¨but did you read what i just wrote about moving polygons, do you disagree at the last message
Mawane dit (15:30) :
yes
Carl dit (15:30) :
then why
Mawane dit (15:32) :
because the game is immobile, and changing that will affect all of us about the skills wo master it
to*
Carl dit (15:32) :
it will be new skills to master for everyone
isnt that great, something everyone is new to
Mawane dit (15:33) :
hum, old levs must be supported
Carl dit (15:33) :
it will open a whole lot of new style finding types
ofc not
Carl dit (15:34) :
old levels should be as they are
Mawane dit (15:34) :
yes, thats what i said o,o
Carl dit (15:34) :
well, you could just paste them in the new editor and then do whatver you would right?
so..
Carl dit (15:35) :
i see no arguments why this would ruin the current scene
Mawane dit (15:35) :
well, i'll talk about that to the scene later
Carl dit (15:36) :
do that, you might aswell copy this conversation aswell to show them whats going to happen
well what i have told is just some
Mawane dit (15:36) :
yeah
Carl dit (15:36) :
its way more
Mawane dit (15:37) :
but may i have a proof that you really concluded a deal with Balazs?
Carl dit (15:38) :
such info is confidencial at the moment, but i will as soon as possible
Mawane dit (15:39) :
tell me a little more about that
"well i have picked elma as my new little project as i call it, i take ancient games and make something of it"
Carl dit (15:40) :
i do this for a hobby and sometimes i get paid aswell, i just take old games and messing with them to make something very different and cool with them
Mawane dit (15:41) :
nice, any other game you could show me that you've done?
Carl dit (15:42) :
yeah i did convert liero to something online stuff
you know liero?
Mawane dit (15:42) :
nope, show me old and new version