ty very muchjonsykkel wrote:http://kopasite.net/up/6518md3a644xdhe/ ... ateDat.pdfTGR wrote:How can I copy my best times from shareware to registered?
Elasto Mania II is apparently out
Moderator: Moporators
Re: Elasto Mania II is apparently out
Re: Elasto Mania II is apparently out
can u merge 2 states lik in original elma?jonsykkel wrote:http://kopasite.net/up/6518md3a644xdhe/ ... ateDat.pdfTGR wrote:How can I copy my best times from shareware to registered?
Re: Elasto Mania II is apparently out
GAA post and very useful pdfjonsykkel wrote:http://kopasite.net/up/6518md3a644xdhe/ ... ateDat.pdfTGR wrote:How can I copy my best times from shareware to registered?
Signatür ruined by SveinR - smaller plz :*
Re: Elasto Mania II is apparently out
wow pdf thank's for share
Re: Elasto Mania II is apparently out
tried to make a lev)) who can finish?
- Attachments
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- impsa01.lev
- (241.12 KiB) Downloaded 270 times
Re: Elasto Mania II is apparently out
http://kopasite.net/up/0/impsa01Xi.recAndrY wrote:tried to make a lev)) who can finish?
Quick finish Very cool level!
New replay files are too large for mopolauta's max 300 kB limit.
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Elasto Mania II is apparently out
wowwow nice!
it feels you are know how that physics)) for me this is hard while. even simple things as get out from hang u need to do other way that in elma1
it feels you are know how that physics)) for me this is hard while. even simple things as get out from hang u need to do other way that in elma1
Re: Elasto Mania II is apparently out
that was bad rec now for good rec
http://kopasite.net/up/q7kvqngvseb4wxu/impsa01jon.rec
http://kopasite.net/up/q7kvqngvseb4wxu/impsa01jon.rec
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: Elasto Mania II is apparently out
Very nicejonsykkel wrote:that was bad rec now for good rec
http://kopasite.net/up/q7kvqngvseb4wxu/impsa01jon.rec
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Elasto Mania II is apparently out
jonsykkel epic avatar
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Elasto Mania II is apparently out
thank u
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: Elasto Mania II is apparently out
The moving platforms can push the wheels into the ground:
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Elasto Mania II is apparently out
Well I duno how the rest of the lev works but heer's a start style for real mans.
- Attachments
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- impsa01start.rec
- (48.59 KiB) Downloaded 252 times
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Elasto Mania II is apparently out
max nice lev Andry, how to change ground color?
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Elasto Mania II is apparently out
ths)
change style index (from 15 to 22 maybe) of poly to 20 if need green
btw, i cant change distances of polys, that option in editor works very strange. anyway one poly is always foreground(
how it?
change style index (from 15 to 22 maybe) of poly to 20 if need green
btw, i cant change distances of polys, that option in editor works very strange. anyway one poly is always foreground(
how it?
Re: Elasto Mania II is apparently out
beat my timE?=) http://kopasite.net/up/48x2l88tzl49d4n/impsa02j1948.rec
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: Elasto Mania II is apparently out
ahahahahh rec mega sik finish
Re: Elasto Mania II is apparently out
lokus start who spin uphil ??
http://kopasite.net/up/umn7wsc03laip6c/ ... j10508.rec
http://kopasite.net/up/umn7wsc03laip6c/ ... j10508.rec
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: Elasto Mania II is apparently out
Bug: Wheel gets stuck on moving polygons weirdly sometimes. Coupel exampel recs:
https://cdn.discordapp.com/attachments/ ... fwheel.rec
https://cdn.discordapp.com/attachments/ ... wheel3.rec
https://cdn.discordapp.com/attachments/ ... fwheel.rec
https://cdn.discordapp.com/attachments/ ... wheel3.rec
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Elasto Mania II is apparently out
LEVMAKERS!
If you beleev that Elma 1 internals are magical because they weer made naively by people who didn't understand pasibilities, then right now you hev an opportunity to mayke equally legendary levs for Elma 2. AndrY already made 2 sick ones.
If you beleev that Elma 1 internals are magical because they weer made naively by people who didn't understand pasibilities, then right now you hev an opportunity to mayke equally legendary levs for Elma 2. AndrY already made 2 sick ones.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Elasto Mania II is apparently out
so the hyperaccelerating thingy that happens when braking in a narrow place still exists.
btw, what fps does the game run at?
btw, what fps does the game run at?
Re: Elasto Mania II is apparently out
Balázs,
great to see you here and thanks a lot for the new game! I've finished almost all levels by now. Most of my points have been already said but to summarize:
The playbility and the bike control of Across / Elma1 is superb and it must be the core thing why the game got so popular (timer + editor too) because there is no better game in this area as far as we know. It's easy enough to finish simple levels but complex enough to improve forever. The popularity is not because of the moving killers or some other secret mysteries which many other games already do in better way. The automatic elevators etc. "cool things" might be funny to see first time but they decrease the playbility. Maybe Elma2 could have had different themed level packs: Trial pack, Adventure pack where Trial would have Across style levels where the bike control is the point and Aadventure having "cool levels" for new players.
I know that you didn't make the game for us but I think that we, the true fans, can be also quite good indicator if the game is any good. If we don't like the game, there is a big chance no one else likes it either. The "small game" industry is a totally different world now compared to 1997-2000 and a mediocre game can't succeed.
If you wanted to make money, I guess you would have more success with making "Elma3" with us, add it to Steam and ask for a small price. (I don't really know about this side but other people mentioned it.) If the game was superb like Across / Elma1 and it was easier to install, it could gather many new true fans who could pay a monthly subscription. There could be still an adventure level pack for the new players to get them hooked up. And a Community/History pack to introduce the last 20 years .
great to see you here and thanks a lot for the new game! I've finished almost all levels by now. Most of my points have been already said but to summarize:
The playbility and the bike control of Across / Elma1 is superb and it must be the core thing why the game got so popular (timer + editor too) because there is no better game in this area as far as we know. It's easy enough to finish simple levels but complex enough to improve forever. The popularity is not because of the moving killers or some other secret mysteries which many other games already do in better way. The automatic elevators etc. "cool things" might be funny to see first time but they decrease the playbility. Maybe Elma2 could have had different themed level packs: Trial pack, Adventure pack where Trial would have Across style levels where the bike control is the point and Aadventure having "cool levels" for new players.
I know that you didn't make the game for us but I think that we, the true fans, can be also quite good indicator if the game is any good. If we don't like the game, there is a big chance no one else likes it either. The "small game" industry is a totally different world now compared to 1997-2000 and a mediocre game can't succeed.
If you wanted to make money, I guess you would have more success with making "Elma3" with us, add it to Steam and ask for a small price. (I don't really know about this side but other people mentioned it.) If the game was superb like Across / Elma1 and it was easier to install, it could gather many new true fans who could pay a monthly subscription. There could be still an adventure level pack for the new players to get them hooked up. And a Community/History pack to introduce the last 20 years .
40:02,71 (152.) | WCup4: 8. | 3x WR | 3x GAA | 12x FEM | KOM | The History of Elasto Mania (1993-2018)
Re: Elasto Mania II is apparently out
Sounds very goodbalazs15 wrote:Where I'm at with my thinkings is that there is a good chance I can include the old physics into the game as a next step without spending too much development time. I mean doors, elevators and teleports would be in the game together with the old physics. But I will try to do that only in January.
Balazs, it's very nice to see you here after 17 years! I have been waiting for you First of all I want to thank you for making my life so much more enjoyable by making Across and Elma 1. I think that Elma 1 is by far the best game ever! Almost all other games tend to lose their attractiveness after year or two when you have found their bugs and limits. But in Elma there is hardly any disturbing bugs which would ruin the gameplay.
And the editor, it's fantastic! I fell in love with it right away 17 years ago and I think it has been the most essential thing why I'm still interested in elma. The level editor and the simplicity of the level format (polygons, apples, flower) has taught me a lot and it's somehow part of me. I remember years when I practically didn't think anything else than level making
Abula is right that it would be very nice if we could create next version "together". If it's going to happen, I'm ready to design some levels
Thanks!
A winner of 4 GAA's (mc2 included), winner of mkup206, and a proud member of team TAP.
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
Play uni levels: http://koti.mbnet.fi/zebra/uni.html
Homepage: http://koti.mbnet.fi/zebra/elma.html
Re: Elasto Mania II is apparently out
Bálazs! <3 Living legend. Fun to see you around.balazs15 wrote:Where I'm at with my thinkings is that there is a good chance I can include the old physics into the game as a next step without spending too much development time. I mean doors, elevators and teleports would be in the game together with the old physics. But I will try to do that only in January.
[i cruise, i lev, i live]
Re: Elasto Mania II is apparently out
how much time would it be to implement improved graphic elements in the old game? (apples, killers, textures, new trees) and would you do that? or it is completely out-of-scope?balazs15 wrote:Where I'm at with my thinkings is that there is a good chance I can include the old physics into the game as a next step without spending too much development time. I mean doors, elevators and teleports would be in the game together with the old physics. But I will try to do that only in January.
is there normally colored version of those trees btw?
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Elasto Mania II is apparently out
Sorry, implementing graphical elements into old game is not a high priority for me because people don't seem to like it.
The first thing I plan to do is importing the old physics into the new Windows version. This is because it is possible I can do it quickly. Probably in January I will have some time and try that. The other things would be nice too but surely not in next month. Developing software usually requires considerable amounts of time and this is the not straightforward thing for me. I will think about my possibilities, and now I don't want to say something heedlessly.
Amazing levs and recs.
Thank you for all the kind words!
The first thing I plan to do is importing the old physics into the new Windows version. This is because it is possible I can do it quickly. Probably in January I will have some time and try that. The other things would be nice too but surely not in next month. Developing software usually requires considerable amounts of time and this is the not straightforward thing for me. I will think about my possibilities, and now I don't want to say something heedlessly.
Amazing levs and recs.
Thank you for all the kind words!
Re: Elasto Mania II is apparently out
When changing physics back to elma1 I think you should also look at possible changes to fix a few issues with the physics engine that have tormented our community for 17 years. It would be prime opportunity to do the fixes, because all levels will be new.
Biggest issues are
1. Varying timestep between frames affect gameplay. Timestep can vary from 33ms to 1ms and elma is entirely different game between those endpoints. Beginner players won't notice a difference though. The elma science has gone so far that for each internal world record FPS value is carefully picked, because having the correct FPS value can win up to multiple seconds of time. 31. Animal farm for example can only be played with 60~ FPS, nothing else works.
There have been some prototypes where rendering and physics engine have been decoupled and those have seemed to work fine. If timestep was always constant between physics frames the game would play the same for everyone. However, deterministic physics are easier to cheat on, for that some of the devs in the community have suggested adding some tiny random decimal (something on the 0.0001... scale) to gravity or such constant on each new ride, which would be unnoticable by human player, but would desync an "autoplay" attempts.
2. Bug bounces. Bug bounces happen when a wheel is near the center of the bike and throttle or brake is pressed. Some number is divided by distance of wheel from center of bike, if distance from wheel to center of bike is a small number the division results into a big number. The effect of a bugbounce is emphasized even more if timestep is big (fps is low).
Biggest issues are
1. Varying timestep between frames affect gameplay. Timestep can vary from 33ms to 1ms and elma is entirely different game between those endpoints. Beginner players won't notice a difference though. The elma science has gone so far that for each internal world record FPS value is carefully picked, because having the correct FPS value can win up to multiple seconds of time. 31. Animal farm for example can only be played with 60~ FPS, nothing else works.
There have been some prototypes where rendering and physics engine have been decoupled and those have seemed to work fine. If timestep was always constant between physics frames the game would play the same for everyone. However, deterministic physics are easier to cheat on, for that some of the devs in the community have suggested adding some tiny random decimal (something on the 0.0001... scale) to gravity or such constant on each new ride, which would be unnoticable by human player, but would desync an "autoplay" attempts.
2. Bug bounces. Bug bounces happen when a wheel is near the center of the bike and throttle or brake is pressed. Some number is divided by distance of wheel from center of bike, if distance from wheel to center of bike is a small number the division results into a big number. The effect of a bugbounce is emphasized even more if timestep is big (fps is low).
Re: Elasto Mania II is apparently out
You can make a local Windows enviornment (called a "wrapper") on your Mac using Wineskin, and install Elma into that. It's quite a quick and easy process, if you want to know how just PM me and I can walk you through it. It's how I have been playing EOL (and other Windows games) despite only having a Mac =DASPIRINKA wrote:First of all, I don't have any Windows machine at all: only iPhone and Macbook, so I don't have an opportunity to play this game. And - no, I can't install virtual machine on my laptop, because of working reasons. [...] I hope, some Mac version will eventually be released.
<veezay> antti also gonna get stabbed later this month
<nick-o-matic> niec
<nick-o-matic> niec
Re: Elasto Mania II is apparently out
Question: Times are not saved in external levels?
It is possible to open Elma1 levels in Elma2 editor and with some minor modifications you can play old internals in the new game!
I got low 12 on warmup so I guess 11.xx possible!
It is possible to open Elma1 levels in Elma2 editor and with some minor modifications you can play old internals in the new game!
I got low 12 on warmup so I guess 11.xx possible!
- Attachments
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- OldInt02.lev
- (9.85 KiB) Downloaded 218 times
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- OldInt01.lev
- (7.46 KiB) Downloaded 237 times
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Elasto Mania II is apparently out
viewtopic.php?f=1&t=9806#p258662Xiphias wrote:Question: Times are not saved in external levels?
I don't know how accurate the display of time is.balazs15 wrote:Unfortunately I do not collect the best times for an external level in the lev file. Instead the game displays the time achieved by the rec file if the level was successfully completed.
Signatür ruined by SveinR - smaller plz :*
Re: Elasto Mania II is apparently out
thanks, we hope for the bestbalazs15 wrote:Sorry, implementing graphical elements into old game is not a high priority for me because people don't seem to like it.
The first thing I plan to do is importing the old physics into the new Windows version. This is because it is possible I can do it quickly. Probably in January I will have some time and try that. The other things would be nice too but surely not in next month. Developing software usually requires considerable amounts of time and this is the not straightforward thing for me. I will think about my possibilities, and now I don't want to say something heedlessly.
Amazing levs and recs.
Thank you for all the kind words!
by the way, do you see any chance that Csaba could make us official levels packs, just like for Elma2?
Elasto Mania - 34:21.69 | #421 - 11. April 2024
Ancient Internals
Ancient Internals
Re: Elasto Mania II is apparently out
is camera centered yet?
Re: Elasto Mania II is apparently out
He said many times he will work on it (and many other things) in January.ile wrote:is camera centered yet?
Lousku wrote:could you mayke shorter sig please mega annoying and also against rules )
Re: Elasto Mania II is apparently out
3. Left alovoltZweq wrote:When changing physics back to elma1 I think you should also look at possible changes to fix a few issues with the physics engine that have tormented our community for 17 years. It would be prime opportunity to do the fixes, because all levels will be new.
Biggest issues are
1. Varying timestep between frames affect gameplay. Timestep can vary from 33ms to 1ms and elma is entirely different game between those endpoints. Beginner players won't notice a difference though. The elma science has gone so far that for each internal world record FPS value is carefully picked, because having the correct FPS value can win up to multiple seconds of time. 31. Animal farm for example can only be played with 60~ FPS, nothing else works.
There have been some prototypes where rendering and physics engine have been decoupled and those have seemed to work fine. If timestep was always constant between physics frames the game would play the same for everyone. However, deterministic physics are easier to cheat on, for that some of the devs in the community have suggested adding some tiny random decimal (something on the 0.0001... scale) to gravity or such constant on each new ride, which would be unnoticable by human player, but would desync an "autoplay" attempts.
2. Bug bounces. Bug bounces happen when a wheel is near the center of the bike and throttle or brake is pressed. Some number is divided by distance of wheel from center of bike, if distance from wheel to center of bike is a small number the division results into a big number. The effect of a bugbounce is emphasized even more if timestep is big (fps is low).
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Re: Elasto Mania II is apparently out
I think this the end of elma community. We should ignore this "game" and not play with that and buy it, rather give donation to Smibu. That is what we are waiting for. Balázs, you should not call this "game" as Elma2, because its totally different as Elma1.
I will not buy this "game". Could anyone upload to piratebay? Or send me by floppy disk? It seems we are in 2000's.
Im very dissappointed.
I will not buy this "game". Could anyone upload to piratebay? Or send me by floppy disk? It seems we are in 2000's.
Im very dissappointed.
Re: Elasto Mania II is apparently out
wtf? Perhaps you could show some respect to the guy whose game you've been playing for god knows how many years, and whose new game many people seem to enjoy.
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Re: Elasto Mania II is apparently out
There have been some minor games which people have höyled for a while and then forgotten (eol+, amle etc.) and without major improvements Elma II will become one of them. I don't see any negative sides about it, mainly just possibilities.
Re: Elasto Mania II is apparently out
Well there is a lot of talk about how to improve things, but the only way to go is to make elma suitable for e-sport in the olympics. Of course it consists of elma physics (who said across was good?) and the improvements the community is requesting, but more so the olympic comitee.
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"leader status in the Elma against-the-system underground" - Abula
-
ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
"leader status in the Elma against-the-system underground" - Abula
-
ElmaAutoGravityApples 2024
IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
Re: Elasto Mania II is apparently out
I listened to what you told, thanks.Abula wrote:Most of my points have been already said but to summarize: ...
Interesting info. I think in the new version it is more of a constant 60 FPS, I but don't remember exactly how it is done.Zweq wrote:1. Varying timestep between frames affect gameplay. Timestep can vary from 33ms to 1ms and elma is entirely different game between those endpoints. Beginner players won't notice a difference though. The elma science has gone so far that for each internal world record FPS value is carefully picked, because having the correct FPS value can win up to multiple seconds of time. 31. Animal farm for example can only be played with 60~ FPS, nothing else works.
I will ask Csaba, but unfortunately he is quite busy in recent years (in addition he got used to the new physics and it is not easy for him to go back to the old version He did the new packs many years ago.Schumi wrote: do you see any chance that Csaba could make us official levels packs, just like for Elma2?
I don't think I deserve more respect than somebody else, but I'm happy you said that, thanks!pawq wrote:Perhaps you could show some respect to the guy whose game you've been playing
Re: Elasto Mania II is apparently out
Could it be possible to add a countdown for when you touch a trigger and platforms start to move? It can be hard to estimate when it takes several seconds.
Re: Elasto Mania II is apparently out
Suggestion taken.Orcc wrote:Could it be possible to add a countdown for when you touch a trigger and platforms start to move? It can be hard to estimate when it takes several seconds.
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Re: Elasto Mania II is apparently out
Played the game a bit now, finished about half of levels so far.
The good:
Some new mechanics which can reinvigorate the game. We're probably only at the crusp of what can be done with them in the editor, but we've seen some cool stuff done already by various people. Of course they can also easily be misused (much like gravity apples) but it's nice to see something new.
The bad:
Some issues with physics, as has been said by other. Most noticably the volts.
Lack of statistics. There's not even a stats.txt like in elma 1. Saving the stats in some dedicated files like that makes it possible/easier for the community to collect stats for record tables etc. The simplest way would be to add a stats.txt like in elma 1 (but not just top 10, could show all times imo) and also one for all external levels. A little more advanced could be to save it in a json format for example to make it even easier for developers. Optimal would be something like send stats to a server which will have an API, which will make editing your times harder.
The good:
Some new mechanics which can reinvigorate the game. We're probably only at the crusp of what can be done with them in the editor, but we've seen some cool stuff done already by various people. Of course they can also easily be misused (much like gravity apples) but it's nice to see something new.
The bad:
Some issues with physics, as has been said by other. Most noticably the volts.
Lack of statistics. There's not even a stats.txt like in elma 1. Saving the stats in some dedicated files like that makes it possible/easier for the community to collect stats for record tables etc. The simplest way would be to add a stats.txt like in elma 1 (but not just top 10, could show all times imo) and also one for all external levels. A little more advanced could be to save it in a json format for example to make it even easier for developers. Optimal would be something like send stats to a server which will have an API, which will make editing your times harder.
Re: Elasto Mania II is apparently out
what happened?is Balazs here?is update cancelled, with few popularity of game?or?
Re: Elasto Mania II is apparently out
I'm sorry for the long delay and to say that I did not do any further work on the game. And I think I will not have the time to work on it in at least a month.
Re: Elasto Mania II is apparently out
It's nice that you care about us, at least.
Re: Elasto Mania II is apparently out
I tried the shareware version and it seems it is not for me. I feel like this is a missed opportunity to learn from the community that has kept this game alive for 18 years. I don't say that to be harsh, you made the game we all love after all, but if you ever get time to dedicate yourself to development Balazs, imo come talk to us here, on Discord or irc and let's talk about what the community wants and needs, which is maybe official online features like EOL, statistics, quality of life stuff, better level editor, more official levels, etc.
I get that would be a major commitment, but if you do that and put it on Steam or maybe even GOG.com, either as Elma 2 or Elma 1 Remastered, I think and hope it would do well.
If that does not fit with your vision and schedule, maybe consider talking to the Elma Online people and hear if there's something you could quickly and easily do to help them out because what they have done so much for the community.
I get that would be a major commitment, but if you do that and put it on Steam or maybe even GOG.com, either as Elma 2 or Elma 1 Remastered, I think and hope it would do well.
If that does not fit with your vision and schedule, maybe consider talking to the Elma Online people and hear if there's something you could quickly and easily do to help them out because what they have done so much for the community.
Re: Elasto Mania II is apparently out
can anyone confirm if pipes are a thing ?
*asking for a pipe addict friend*
*asking for a pipe addict friend*